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{{Infobox creature | {{Infobox creature | ||
| name = Sharp-Eye Mirg | | name = Sharp-Eye Mirg | ||
| image = | | image = Portrait Mirg.png | ||
| titles = | | titles = | ||
| race = [[Goblin]] | | race = [[Goblin]] | ||
Line 24: | Line 24: | ||
| passives = Darkvision, Opportunity Attack | | passives = Darkvision, Opportunity Attack | ||
}} | }} | ||
'''Sharp-Eye Mirg''' is a [[Goblin]] [[Goblin Sharp-Eye|Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. She hanging around one of the tables close to the the stage were [[Volo]] is preforming.{{ | '''Sharp-Eye Mirg''' is a [[Goblin]] [[Goblin Sharp-Eye|Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. She hanging around one of the tables close to the the stage were [[Volo]] is preforming. | ||
{{DiQ|'Ere's to th' Absolute!|Mirg| praising the [[Absolute]].}} | |||
== Involvement == | == Involvement == | ||
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If successful in tricking the goblin's, Mirg will be one of the many to die from her drink. | If successful in tricking the goblin's, Mirg will be one of the many to die from her drink. | ||
==Attacks and abilities== | == Combat == | ||
===Attacks and abilities=== | |||
{{Feature box|Ranged Attack|item=Goblin Bow}} | {{Feature box|Ranged Attack|item=Goblin Bow}} | ||
{{Feature box|Ensnaring Strike (Ranged)}} | {{Feature box|Ensnaring Strike (Ranged)}} |
Revision as of 00:37, 30 June 2024
Sharp-Eye Mirg is a Goblin Sharp-Eye in the Goblin Camp in Act One. She hanging around one of the tables close to the the stage were Volo is preforming.
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“ | 'Ere's to th' Absolute! |
„ |
— Mirg praising the Absolute. |
Involvement
If the player successfully poisons the booze tub in the Goblin Camp, Mirg will be the one to purpose a toast, encouraging you to give it. It can be declined with her doing it instead, though she will urge the player to drink up. There are a variety of ways things can play out in trying to convince her and the others to drink the poisoned booze.
- Down the drink. DC 15 Constitution saving throw to avoid taking1d6 (1~6) Poisonfor Duration: 10 turns.
- DC 10 Sleight of Hand check. Spill the beer, then pretend to drink from the empty cup.
- DC 10 Deception check. "After you! I shouldn't drink before the host."
Failing any of the checks above will give you another chance to avoid suspicion:
- Down the drink. Leading to the save as above.
- "You've caught me. It's poisoned." This will turn the whole camp hostile.
- DC 10 Persuasion check. "I'm simply being a good guest, that's all."
- DC 10 Deception check. "I was checking none of you idiots had spilled anything foul in there."
- Detect Thoughts DC 12 Intelligence check. "Don't be stupid. You might be able to drink all day - the Absolute needs me sober."
If successful in tricking the goblin's, Mirg will be one of the many to die from her drink.
Combat
Attacks and abilities