Animated Armour: Difference between revisions

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| wis = 3
| wis = 3
| cha = 1
| cha = 1
| resistances = Poison resistant full, Psychic resistant full
| resistances = Poison immunity, Psychic immunity
| passives = Antimagic Susceptibility, Opportunity Attack, Darkvision, Extra Attack
| passives = Antimagic Susceptibility, Opportunity Attack, Darkvision, Extra Attack
}}
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== Named Animated Armours ==
== Named Animated Armours ==
* [[Krank]] is [[Lorroakan|Lorroakan's]] Animated Armour servant.
* [[Klank]] - [[Lorroakan|Lorroakan's]] Animated Armour servant


== Animated Armour enemy variants ==
== Animated Armour enemy variants ==

Latest revision as of 18:51, 24 June 2024

Animated Armour is a Construct and non-playable race in Baldur's Gate 3. They can be found in the Arcane Tower, Grymforge, and at Sorcerous Sundries. Animated Armour can be disabled by anti-magic effects.

About[edit | edit source]

Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians.

Named Animated Armours[edit | edit source]

Animated Armour enemy variants[edit | edit source]

Tactics[edit | edit source]

  • Animated Armour can be disabled by a Sussur Bloom, whether it is placed near them or held by a nearby character - the amount of flowers in the Underdark are enough to disable all the ranged enemies in the Bernard encounter.
  • Due to their low Wisdom they're subsceptible to WIS Saving Throw spells and effects like Command - since they're constructs some spells like Hold Person do not apply to them.
  • Their weight is pretty low at 40kg/80lb - a character with a minimum of 17 strength can pick up and throw them. In the Arcane Tower and Grymforge enocunters they can be thrown into the surrounding chasms to instantly take them out.

Gallery[edit | edit source]

External links[edit | edit source]

Animated armor on the Forgotten Realms Wiki