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Hell Sphere: Difference between revisions

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(Created page with "{{PageSeo | description = Merregon Legionnaires are a type of Fiend creature in Baldur's Gate 3. Merregon are footsoldiers that serve in the Nine Hells. | image = Merregon Legionnaire Model.png }} {{CharacterInfo |title = |name = Hell Sphere |image=[[File:|350px]] |STR=10 |DEX=10 |CON=10 |INT=10 |WIS=10 |CHA=10 |level=12 |race=Elemental |type=Elemental |HP=199 |AC=16 |speed=9m / 30ft |size=Medium |weight=180kg / 398lbs |proficiency=4 |initiative=+0 |class = |subclass =...")
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Revision as of 08:07, 1 November 2023

Hell Sphere
[[File:|350px]]
Stats
Level 12

STR

10

DEX

10

CON

10

INT

10

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race Elemental
Creature Type Icon.png  Type Elemental
HP Icon.png  HP 199
Creature AC Icon.png  AC 16
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 180kg / 398lbs
Proficiency Icon.png  Proficiency Bonus +4
Initiative Icon.png  Initiative +0
Passive features
Resistances
Resistant to all SlashingResistant to all PiercingResistant to all BludgeoningResistant to all AcidImmune to all NecroticImmune to all FireResistant to all LightningImmune to all PsychicImmune to all PoisonResistant to all Radiant
Character information
Location House of Hope


Hell Sphere are a type of Elemental creature in Baldur's Gate 3. They are only found in the House of Hope while attempting to escape the place.

Conditions

Hellish Sphere Hellish Sphere
  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6Damage TypesFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Skills and Abilities

Ram.webp
Ram Ram ()
D6 Fire.png 6d6 (6~36) Damage TypesFire

Slam into an enemy creature or object. On a successful save, the target still takes half damage.

DEX Save
 Melee: 1.5 m / 5  ft