List of features and items that affect saving throws: Difference between revisions

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*A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
*A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
*If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
*If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
*[[Advantage]], [[Disadvantage]], and [[Proficiency]] do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.
*[[Proficiency]], [[Advantage]], and [[Disadvantage]] do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.


== Bonus to saving throws ==
== Bonus to saving throws ==
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*{{cond|Resistance}} - Gain a 1d4 bonus to saves
*{{cond|Resistance}} - Gain a 1d4 bonus to saves
*{{cond|Loviatar's Love}} - Wisdom saves +2 for 3 turns when at 30% [[hit points]] and lower
*{{cond|Loviatar's Love}} - Wisdom saves +2 for 3 turns when at 30% [[hit points]] and lower
== Penalty to saving throws ==
<!--===Class features===-->
<!--===Spells===-->
{{h3|Items}}
*{{MdRarityItem|Seemingly Gleaming Ring}} - Wisdom saves -1
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Shriek]] incurs a 1d4 penalty to Charisma, Wisdom, and Intelligence saves of all enemies within 6 m / 20 ft radius, for 5 turns ({{recharge|short rest}})
{{h3|Conditions}}
*{{cond|Bloodless}} - Saves -1
*{{cond|Slowed}} - Target suffers a -2 penalty to saves
*{{cond|Bane}} - Target suffers a 1d4 penalty to saves
*{{cond|Reverberation}} - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
== Proficiency in saving throws ==
<!--===Class features===-->
<!--===Spells===-->
{{h3|Items}}
*{{MdRarityItem|Helmet of Autonomy}} - Proficiency in Wisdom saves
<!--===Conditions===-->


== Advantage on saving throws==
== Advantage on saving throws==
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*{{cond|Rage}} - Gain advantage on Strength saves
*{{cond|Rage}} - Gain advantage on Strength saves
*{{cond|Hastened}} - Target has advantage on Dexterity saves
*{{cond|Hastened}} - Target has advantage on Dexterity saves
== Proficiency in saving throws ==
<!--===Class features===-->
<!--===Spells===-->
{{h3|Items}}
*{{MdRarityItem|Helmet of Autonomy}} - Proficiency in Wisdom saves
<!--===Conditions===-->
== Penalty to saving throws ==
<!--===Class features===-->
<!--===Spells===-->
{{h3|Items}}
*{{MdRarityItem|Seemingly Gleaming Ring}} - Wisdom saves -1
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Shriek]] incurs a 1d4 penalty to Charisma, Wisdom, and Intelligence saves of all enemies within 6 m / 20 ft radius, for 5 turns ({{recharge|short rest}})
{{h3|Conditions}}
*{{cond|Bloodless}} - Saves -1
*{{cond|Slowed}} - Target suffers a -2 penalty to saves
*{{cond|Bane}} - Target suffers a 1d4 penalty to saves
*{{cond|Reverberation}} - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition


== Disadvantage on saving throws==
== Disadvantage on saving throws==

Revision as of 01:54, 15 December 2023

This is a comprehensive list of all sources of effects that directly affect saving throws.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws

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All saves

Strength saves

Dexterity saves

Other saves

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Penalty to saving throws

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  • Bloodless Bloodless - Saves -1
  • Slowed Slowed - Target suffers a -2 penalty to saves
  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition

Proficiency in saving throws

Template:H3

Advantage on saving throws

Template:H3

Template:H3

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All saves

Constitution saves

Dexterity saves

Other saves

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  • Enlarged Enlarged - Target has advantage on Strength saves
  • Rage Rage - Gain advantage on Strength saves
  • Hastened Hastened - Target has advantage on Dexterity saves

Disadvantage on saving throws

Template:H3

Template:H3

Template:H3

Template:H3

  • Reduced Reduced - Target suffers disadvantage on Strength saves
  • Ensnared Ensnared - Target suffers disadvantage on Dexterity saves
  • Entangled Entangled - Target suffers disadvantage on Dexterity saves
  • Enwebbed Enwebbed - Target suffers disadvantage on Dexterity saves
  • Shocked Shocked - Target suffers disadvantage on Dexterity saves
  • Encrusted with Frost Encrusted with Frost - Target suffers disadvantage on Dexterity saves
  • Command: Grovel Command: Grovel - Target suffers disadvantage on Strength and Dexterity saves
  • Hideous Laughter Hideous Laughter - Target suffers disadvantage on Strength and Dexterity saves
  • Prone Prone - Target suffers disadvantage on Strength and Dexterity saves
  • Bleeding Bleeding - Target suffers disadvantage on Constitution saves
  • Heavily Encumbered Heavily Encumbered - Suffer disadvantage on Strength, Dexterity, and Constitution saves
  • Dazed Dazed - Target suffers disadvantage on Wisdom saves
  • Flesh Rot Flesh Rot - Target suffers disadvantage on Charisma saves

Other

Template:H3

Template:H3

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  • Paralysed Paralysed - Target automatically fails all Strength and Dexterity saves
  • Sleeping Sleeping - Target automatically fails all Strength and Dexterity saves