Ad placeholder
Gresh: Difference between revisions
Jump to navigation
Jump to search
Warrior Gresh is a Goblin Goblin Warrior found in the Underground Passage in Act One. He is the leader of a small group of goblin scouts who have captured Findal.
mNo edit summary |
m (Added image) |
||
Line 1: | Line 1: | ||
{{Infobox statistics | {{Infobox statistics | ||
| name = Warrior Gresh | | name = Warrior Gresh | ||
| image = | | image = Warrior Gresh.png | ||
| race = [[Goblin]] | | race = [[Goblin]] | ||
| size = Small | | size = Small | ||
Line 28: | Line 28: | ||
}}'''Warrior Gresh''' is a [[Goblin]] [[Goblin Warrior]] found in the [[Underground Passage]] in [[Act One]]. He is the leader of a small group of goblin scouts who have captured [[Findal]]. | }}'''Warrior Gresh''' is a [[Goblin]] [[Goblin Warrior]] found in the [[Underground Passage]] in [[Act One]]. He is the leader of a small group of goblin scouts who have captured [[Findal]]. | ||
Unlike other [[Goblin|Goblins]] that can be talked out of fighting | Unlike other [[Goblin|Goblins]] that can be talked out of fighting through [[Ability check|ability checks]] or cowed by a [[Drow]] player character, Gresh will always be hostile after a brief conversation. He will ridicule [[Sazza]] as a failure if she is with the party. | ||
==Attacks and abilities== | ==Attacks and abilities== | ||
{{Feature box|name=Main Hand Attack|Uses {{RarityItem|Greataxe}} | {{Feature box|name=Main Hand Attack|Uses {{RarityItem|Greataxe}} |
Revision as of 01:39, 29 March 2024
Warrior Gresh | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Small Humanoid | |||||||||||||
Level 2 Goblin | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
| ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +2 | ||||||||||||
Saving throws |
| ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat. |
Unlike other Goblins that can be talked out of fighting through ability checks or cowed by a Drow player character, Gresh will always be hostile after a brief conversation. He will ridicule Sazza as a failure if she is with the party.