Ad placeholder
List of features that work in Wild Shape: Difference between revisions
Jump to navigation
Jump to search
m (→Class Features: Clarified that all of the passives from Wildheart Rage will work (i.e. extra resistances from Bearheart and jump distance from Tigerheart).) |
m (Added some of the reactions that work with Disguise Self. Still need to test and add a lot more) |
||
Line 11: | Line 11: | ||
* Your equipped items are merged into your beast form and most of them do not have any effect until you revert back. If any equipment is not listed here then it does not work in Wild Shape. | * Your equipped items are merged into your beast form and most of them do not have any effect until you revert back. If any equipment is not listed here then it does not work in Wild Shape. | ||
* As a general rule, Wild Shape replaces a character's Strength, Dexterity, and Constitution with those of the creature. This article notes the exceptions when permanent bonuses or feats actually do change those stats while in Wild Shape. | * As a general rule, Wild Shape replaces a character's Strength, Dexterity, and Constitution with those of the creature. This article notes the exceptions when permanent bonuses or feats actually do change those stats while in Wild Shape. | ||
* Due to the way it is coded, many reactions will not trigger in Wild Shape. However, using {{SAI|Disguise Self}} or {{MdRarityItem|Disguise Kit}} before transforming can cause some of these reactions to work. | |||
* This article is NOT meant to imply that all these features ''should'' work with Wild Shape- many simply aren't supposed to work due to the rules of 5th Edition D&D. | * This article is NOT meant to imply that all these features ''should'' work with Wild Shape- many simply aren't supposed to work due to the rules of 5th Edition D&D. | ||
* This list is far from complete. Feel free to add to it if you notice any missing information. | * This list is far from complete. Feel free to add to it if you notice any missing information. | ||
Line 52: | Line 53: | ||
** [[The Great Old One]]'s {{SAI|Mortal Reminder}} | ** [[The Great Old One]]'s {{SAI|Mortal Reminder}} | ||
* [[War Domain]]'s {{SAI|War Priest}} | * [[War Domain]]'s {{SAI|War Priest}} | ||
===Equipment=== | ===Equipment=== | ||
* {{MdRarityItem|Shapeshifter's Boon Ring}} | * {{MdRarityItem|Shapeshifter's Boon Ring}} | ||
Line 86: | Line 86: | ||
==Partially works in Wild Shape== | ==Partially works in Wild Shape== | ||
===Class Features=== | |||
* [[College of Lore]]'s {{SAI|Cutting Words}} (Only works if you used {{SAI|Disguise Self}} before transforming). | |||
* [[Light Domain]]'s {{SAI|Warding Flare}} and {{SAI|Improved Warding Flare}} (Only works if you used {{SAI|Disguise Self}} before transforming). | |||
===Equipment=== | ===Equipment=== | ||
* {{MdRarityItem|Shapeshifter Hat}} (The +1 Nature bonus disappears in Wild Shape but the extra charge works). | * {{MdRarityItem|Shapeshifter Hat}} (The +1 Nature bonus disappears in Wild Shape but the extra charge works). | ||
Line 98: | Line 101: | ||
** Requires a Wild Shape with unarmed attacks (i.e. all of them except [[Circle of the Moon]]'s Myrmidon forms). | ** Requires a Wild Shape with unarmed attacks (i.e. all of them except [[Circle of the Moon]]'s Myrmidon forms). | ||
* {{SAI|War Caster}} (Only the passives work, not the reaction). | * {{SAI|War Caster}} (Only the passives work, not the reaction). | ||
===Illithid Abilities=== | |||
* {{SAI|Luck of the Far Realms}} (Only works if you used {{SAI|Disguise Self}} before transforming). | |||
* {{SAI|Charm}} (Only works if you used {{SAI|Disguise Self}} before transforming). | |||
* {{SAI|Psionic Backlash}} (Only works if you used {{SAI|Disguise Self}} before transforming). | |||
==Does not work in Wild Shape== | ==Does not work in Wild Shape== | ||
===Class Features=== | ===Class Features=== | ||
* [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} (It automatically ends upon entering Wild Shape). | * [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} (It automatically ends upon entering Wild Shape). | ||
* [[Monk]]'s {{SAI|Ki-Empowered Strikes}} | * [[Monk]]'s {{SAI|Ki-Empowered Strikes}} | ||
* [[Monk]]'s {{SAI|Martial Arts: Bonus Unarmed Strike}} | * [[Monk]]'s {{SAI|Martial Arts: Bonus Unarmed Strike}} | ||
Line 113: | Line 118: | ||
* {{SAI|Tough}} (Does not double Wild Shape HP). | * {{SAI|Tough}} (Does not double Wild Shape HP). | ||
===Illithid Abilities=== | ===Illithid Abilities=== | ||
* {{SAI|Psionic Dominance}} | * {{SAI|Psionic Dominance}} | ||
[[Category:Lists]] | [[Category:Lists]] | ||
{{DruidNavbox}} | {{DruidNavbox}} |
Revision as of 22:22, 11 June 2024
This page is about the features that do or do not work in Wild Shape. For details on the stats and effects of Wild Shape, see
or .Most equipment, many feats, and some class passives do not work while in
. This list clarifies what works and what does not work.General Information
- You can't cast spells while in Wild Shape, and can't take any action outside of those available to your Wild Shape. Such actions will only be mentioned in this article if their effects persist after transforming.
- Your equipped items are merged into your beast form and most of them do not have any effect until you revert back. If any equipment is not listed here then it does not work in Wild Shape.
- As a general rule, Wild Shape replaces a character's Strength, Dexterity, and Constitution with those of the creature. This article notes the exceptions when permanent bonuses or feats actually do change those stats while in Wild Shape.
- Due to the way it is coded, many reactions will not trigger in Wild Shape. However, using Disguise Kit before transforming can cause some of these reactions to work. or
- This article is NOT meant to imply that all these features should work with Wild Shape- many simply aren't supposed to work due to the rules of 5th Edition D&D.
- This list is far from complete. Feel free to add to it if you notice any missing information.
Works in Wild Shape
Class Features
- The of martial classes (It even stacks with Druid's to give them 3 attacks in Wild Shape the same way that does).
- Certain Fighting Styles:
- (if you were wearing armour before transforming).
- Fire Myrmidon form only). (for
- Water Myrmidon form only) (for
- Abjuration School's (must be stacked up before transforming).
- Barbarian's (if you were not wearing heavy armour before transforming).
- Barbarian's (must be used before transforming).
- Berserker's (must be used before transforming).
- Wildheart's , , , , and (must be used before transforming. Both the normal resistances and the additional passive effects work properly).
- Wildheart's (must be used before transforming).
- Wildheart's
- Wildheart's (can trigger Rage while transformed).
- Wildheart's
- Barbarian's (if you were wearing no armour before transforming).
- Draconic Bloodline's (if you were wearing no armour before transforming).
- Divination School's
- Fighter's (must be used before transforming).
- Champion's
- Monk's (if you were wearing no armour before transforming).
- Monk's (if you were not wearing armour or a shield before transforming).
- Monk's feature (must be used before transforming).
- Paladin's (must be used before transforming).
- Oath of the Ancients' (must be used before transforming).
- Oath of Devotion's (must be used before transforming).
- Oath of Vengeance's
- Oathbreaker's (must be used before transforming).
- Ranger's , , and .
- Thief's
- Thief's
- Warlock's
- War Domain's
Equipment
- Shapeshifter's Boon Ring
- Armour of Moonbasking
- Corvid Token
- Boots of Striding (The +1 Athletics bonus works and the immunity persists through Wild Shape. Somehow the immunity continues even if concentration is broken and only ends once the Wild Shape does).
Feats
- (if you were dual-wielding before transforming).
- (The +1 bonus to any stat and save proficiency persists in wild shape).
- (Fully works for wild shapes that wield weapons (i.e. the Myrmidons). Only the passives work for wild shapes that don't wield weapons).
Illithid Abilities
- (Can't be used while in wild shape but can be used to cast wild shape without expending wild shape charges).
- (Must be used before transforming).
Permanent bonuses
- Permanent stat bonuses such as those provided by Hag hair, Potion of Everlasting Vigour, or Mirror of Loss.
- Permanent conditions (e.g. from Volo's Ersatz Eye).
Potions and Elixirs
- All potions and elixirs work properly.
Races
- Racial passives that provide resistances (e.g. or ).
- Racial passives that affect movement speed (e.g. both Fleet of Foot and Shortened Stride).
- Racial passives that provide or .
- Duergar's (must be used before transforming).
- Gnome's .
- Half-Orc's (Requires a Wild Shape with a weapon such as Water Myrmidon).
Partially works in Wild Shape
Class Features
- College of Lore's (Only works if you used before transforming).
- Light Domain's and (Only works if you used before transforming).
Equipment
- Shapeshifter Hat (The +1 Nature bonus disappears in Wild Shape but the extra charge works).
- Mutilated Carapace (The +1 to attack rolls and damage rolls works, but the AC bonus and advantage on deception and persuasion checks does not).
Feats
- (Passive effects work but the +1 STR or DEX does not).
- (Gives the additional +1 CON and full heal but the increased CON does not change the HP of wild shape forms).
- Water Myrmidon form. The component works, but the bonus action attack does not). (Only applicable to the
- Heavy Armour before transforming). (Only the +1 STR applies. The damage reduction does not work even if you were wearing
- (Only the passives work, not the reaction).
- Requires a Wild Shape with unarmed attacks (i.e. all of them except Circle of the Moon's Myrmidon forms).
(The bonus to unarmed attack and damage rolls works properly in Explorer, Balanced, and Tactician difficulty but but only applies to attack rolls in Honour mode. The additional +1 STR or CON does not apply in wild shape form).
- (Only the passives work, not the reaction).
Illithid Abilities
- (Only works if you used before transforming).
- (Only works if you used before transforming).
- (Only works if you used before transforming).
Does not work in Wild Shape
Class Features
- Circle of the Spores's (It automatically ends upon entering Wild Shape).
- Monk's
- Monk's
- Way of the Open Hand's , , and .
Equipment
- Almost all equipment in the game.
Feats
- (Using it to increase STR, DEX, or CON does not carry over to Wild Shape).
- (Does not double Wild Shape HP).