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Trinzas: Difference between revisions
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HiddenDragon (talk | contribs) m (HiddenDragon moved page Warrior Trinzas to Trinzas: Moved according to style manual) |
HiddenDragon (talk | contribs) (Added portrait, archetype) |
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{{Infobox creature | {{Infobox creature | ||
| name = Warrior Trinzas | | name = Warrior Trinzas | ||
| image = Goblin_Warrior_Model.png | | image = <gallery> | ||
Goblin_Warrior_Model.png|Model | |||
Portrait Trinzas.png|Portrait | |||
</gallery> | |||
| faction = [[Cult of the Absolute]] | | faction = [[Cult of the Absolute]] | ||
| race = [[Goblin]] | | race = [[Goblin]] | ||
| archetype = [[Goblin Warrior]] | |||
| level = 2 | | level = 2 | ||
| size = Small | | size = Small | ||
Line 35: | Line 39: | ||
If you fail at any of the checks you will be turned away, leaving only stealth and violence as the way forward. If successful, the party will be allowed in and be rewarded 120 [[Experience]] as if you beat all the goblins in the entrance hall. | If you fail at any of the checks you will be turned away, leaving only stealth and violence as the way forward. If successful, the party will be allowed in and be rewarded 120 [[Experience]] as if you beat all the goblins in the entrance hall. | ||
==Attacks and abilities== | == Combat == | ||
=== Attacks and abilities === | |||
{{Feature box|Main Hand Attack|item=Greataxe}} | {{Feature box|Main Hand Attack|item=Greataxe}} | ||
{{Feature box|Throw Stone}} | {{Feature box|Throw Stone}} |
Revision as of 18:47, 11 July 2024
Warrior Trinzas is a Goblin Warrior guarding the entrance hall of the Shattered Sanctum in Act One. She is busy arguing with Warrior Nrog about the noisy party happening out on the camp along with the recently intrusion by Aradin and his fellow adventurers, one of which they have captured.
Involvement
Not far into the Sanctum, you'll be quickly questioned by Trinzas for intruding, requiring certain skill checks or starting a fight to go any further:
- If you freed Sazza as part of her quest, she will vouch for you, avoiding any fights.
- Illithid Persuasion DC 2 Wisdom check.
- DC 15 Deception check. "I've got an audience with the one in charge."
- DC 15 Intimidation check. "You don't need to know about my business. Move."
- Detect Thoughts DC 9 Intelligence check. "I'm here to see the True Souls. Do you want to keep them waiting?"
If you fail at any of the checks you will be turned away, leaving only stealth and violence as the way forward. If successful, the party will be allowed in and be rewarded 120 Experience as if you beat all the goblins in the entrance hall.