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Hell Sphere: Difference between revisions

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(Created page with "{{PageSeo | description = Merregon Legionnaires are a type of Fiend creature in Baldur's Gate 3. Merregon are footsoldiers that serve in the Nine Hells. | image = Merregon Legionnaire Model.png }} {{CharacterInfo |title = |name = Hell Sphere |image=[[File:|350px]] |STR=10 |DEX=10 |CON=10 |INT=10 |WIS=10 |CHA=10 |level=12 |race=Elemental |type=Elemental |HP=199 |AC=16 |speed=9m / 30ft |size=Medium |weight=180kg / 398lbs |proficiency=4 |initiative=+0 |class = |subclass =...")
 
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{{PageSeo
{{PageSeo
| description = Merregon Legionnaires are a type of Fiend creature in Baldur's Gate 3. Merregon are footsoldiers that serve in the Nine Hells.
| description = Hell Sphere are a type of Elemental creature in Baldur's Gate 3. They are only found in the House of Hope while attempting to escape the place.
| image = Merregon Legionnaire Model.png
| image = Portrait Hell Sphere.png
}}
}}
{{CharacterInfo
{{Infobox creature
|title =
| name = Hell Sphere
|name = Hell Sphere
| image = Portrait Hell Sphere.png
|image=[[File:|350px]]
| race = [[Elemental]]
|STR=10
| size = Medium
|DEX=10
| type = Elemental
|CON=10
| ac = 16
|INT=10
| e hp = 139
|WIS=10
| hp = 199
|CHA=10
| t hp = 258
|level=12
| movement m = 9
|race=Elemental
| weight kg = 199
|type=Elemental
| level = 12
|HP=199
| str = 10
|AC=16
| dex = 10
|speed=9m / 30ft
| con = 10
|size=Medium
| int = 10
|weight=180kg / 398lbs
| wis = 10
|proficiency=4
| cha = 10
|initiative=+0
| resistances = Slashing resistant full, Piercing resistant full, Bludgeoning resistant full, Acid resistant full, Necrotic immunity, Fire immunity, Lightning resistant full, Poison immunity, Psychic immunity, Radiant resistant full
|class =  
| conditions = Hellish Sphere
|subclass =  
|background=  
|location = [[House of Hope]]
|family =  
|allies =  
|enemies =
|alt-name =  
|alt-image =
|bludgeoning=double
|piercing=double
|slashing=double
|acid=double
|necrotic=Immune
|cold=
|fire=Immune
|lightning=double
|psychic=Immune
|poison=Immune
|radiant=double
|passive = {{PAS|Opportunity Attack}}
}}
}}
'''Hell Spheres''' are a type of Elemental creature in [[Baldur's Gate 3]].
==Involvement==
Two Hell Spheres are summoned when the party triggers the alarm within the [[House of Hope]]. They will follow the party until they are defeated.


'''Hell Sphere''' are a type of Elemental creature in [[Baldur's Gate 3]]. They are only found in the [[House of Hope]] while attempting to escape the place.
==Combat==
=== Attacks and abilities ===
{{Feature box|Ram (Hell Sphere)}}


== Conditions ==
=== Tactics ===
{{Condition|Hellish Sphere}}
* {{DamageType|Force}}, {{DamageType|Thunder}}, and {{DamageType|Cold}} attacks are particularly useful against the Hell Spheres, being the only three categories of damage it doesn't have any resistance to.
* Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the {{Cond|Hellish Sphere}} condition.
* Hell Sphere is immune to certain conditions and spells including: {{Cond|Frightened}}, {{Cond|Prone}}, {{Cond|Stunned}}, {{SAI|Command}}, {{Cond|Hold Monster}}, {{SAI|Banishment}}, {{SAI|Evard's Black Tentacles}}, {{Cond|Hideous Laughter}}.
* {{SAI|Telekinesis}} is effective.


== Skills and Abilities ==  
==Notes==
 
{{notebegin}}
{{Feature box|name=Ram|link=Ram (Hell Sphere)|image name=Ram.webp
* Grants 400 experience when killed.
|{{DamageInfo|6d6|Fire}}
{{noteend}}
* Slam into an enemy creature or object. On a successful save, the target still takes half damage.
}}


[[Category:Elementals]]
[[Category:Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 06:25, 9 October 2024

Hell Spheres are a type of Elemental creature in Baldur's Gate 3.

Involvement[edit | edit source]

Two Hell Spheres are summoned when the party triggers the alarm within the House of Hope. They will follow the party until they are defeated.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ram.webp
Ram Ram ()
D6 Fire.png 6d6 (6~36) Damage TypesFire

Slam into an enemy creature or object. On a successful save, the target still takes half damage.

DEX Save
 Melee: 1.5 m / 5  ft

Tactics[edit | edit source]

Notes[edit | edit source]

  • Grants 400 experience when killed.