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{{Hatnote| For the owner of [[Beehive General Goods]] See [[Oliver Tefoco]].}}
{{PageSeo
{{SpoilerWarning}}
| description = Oliver is a mysterious boy that can be encountered in the Shadow-Cursed Lands during Act Two.
{{Infobox character
| image = Oliver.png
}}
{{Hatnote|For the owner of [[Beehive General Goods]] See [[Oliver Tefoco]]. For the [[Gur]] hunter, see [[Oliver Quarlic]].}}
{{Infobox creature
| name = Oliver
| name = Oliver
| image = Oliver_Without_Shadow_Face.jpg
| image =  
| titles = Shadowed Spirit of the Land
<gallery>
Oliver.png|In-game
Oliver_Model.png|Model
Portrait Oliver.png|Portrait
</gallery>
| title = Shadowed Spirit of the Land
| race = [[Tiefling]]
| race = [[Tiefling]]
| family =[[Mummy]], [[Daddy]], [[Doggy]]  
| family =[[Mummy]], [[Daddy]], [[Doggy]]  
| level = 1
| level = 1
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
| armour_class = 13
| ac = 13
| hit_points = 24
| e hp = 16
 
| hp = 24
| movement_speed_meters =  
| t hp = 31
| movement_speed_feet =  
| movement m =  
| weight_kg = 0
| weight kg = 0
| weight_lb = 0
| hiddenlevel = 1
| str = 6
| str = 6
| dex = 16
| dex = 16
Line 29: Line 31:
| cha = 8
| cha = 8


| resistant1 = Bludgeoning
| resistances = slashing resistant nm, piercing resistant nm, bludgeoning resistant nm, acid resistant full, thunder resistant full, necrotic immunity, fire resistant full, lightning resistant full, cold resistant full, poison immunity, radiant vulnerable
| resistant2 = Piercing
| passives = Darkvision, Opportunity Attack, Sunlight Weakness, Perfect Sentry
| resistant3 = Slashing
| h passives = Darkvision, Opportunity Attack, Sunlight Weakness, Perfect Sentry, Legendary Action: Vengeful Playmate
| resistant4 = Acid
| resistant5 = Cold
| resistant6 = Fire
| resistant7 = Lightning
| resistant8 = Thunder
| immune1 = Necrotic
| immune2 = Poison
| vulnerable1 = Radiant
<!--
| condition1_name = Vengeful Playmate
| condition1_description = Use a legendary action to create the Wasting Quiet.
| condition1_mode = Honour -->


| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Sunlight Weakness
| feature3_description = While in sunlight, disadvantage on attack rolls and saving throws.
| feature4_name = Perfect Sentry
| feature4_description = You can't be Surprised.
| feature5_name = Vengeful Playmate
| feature5_description = Envelop an area in [[The Wasting Quiet]] after one of your summoned shadows is destroyed.
| feature5_mode = Honour
}}
}}
}}
'''Oliver''' can be encountered during [[Act Two]]. He can typically be found in the [[House in Deep Shadows]] location, within the [[Shadow-Cursed Lands]] region.  
'''Oliver''' can be encountered during [[Act Two]]. He can typically be found in the [[House in Deep Shadows]] location, within the [[Shadow-Cursed Lands]] region.  


== Appearance ==
==Overview==
=== Appearance ===
Oliver appears to be a small olive-skinned tiefling child with a grotesque shadowed gashes infecting his right eye and torso.  
Oliver appears to be a small olive-skinned tiefling child with a grotesque shadowed gashes infecting his right eye and torso.  


If the party pass an [[Arcana]] check to sense his true nature, the aesthetics of the [[shadow curse]] will be wiped from his body. Subsequently, he resembles more of a typical tiefling child, still with heterochromia intact. Certain classes gain bonuses to this check, while [[Monk|Monks]] can choose an alternative [[Insight]] check.
If the party can pass an [[Arcana]] check to sense his true nature, the aesthetics of the [[Shadow Curse]] will be wiped from his body. Subsequently, he resembles more of a typical tiefling child, still with heterochromia intact. Certain classes gain bonuses to this check, while [[Monk|Monks]] can choose an alternative [[Insight]] check.


== Involvement ==
== Involvement ==
=== Act two ===
Oliver can first be encountered during [[Act Two]] by walking within a certain distance of the [[House in Deep Shadows]] location.
Oliver can first be encountered during [[Act Two]] by walking within a certain distance of the [[House in Deep Shadows]] location.


He will ask the party to 'play with' him. If humored, Oliver will reveal that the game he wants to play is hide and seek, and turn himself invisible to go "hide."
He will ask the party to 'play with' him. If humored, Oliver will reveal that the game he wants to play is hide and seek, and turn himself invisible to go "hide."
When first entering the ruined house there will be a perception check, failing it lets the conversation start. The party can study the boy if they don't already know that he is Thaniel:
* {{Dialogue option|''Study the boy. Try to understand his true nature.''|roll=Arcana|dc=14}}
* {{Dialogue option|''A familiar magic exudes from the boy. Try to commune with it.''|tags=Druid|roll=Wisdom|dc=14|advantage=y}}
* {{Dialogue option|''The child's ki feels... uneven. At odds. Why?|tags=Monk|roll=Insight|dc=14}}
Oliver will insist on playing hide and seek, unless he is called out in which case he will open a portal and flee to town early.


===Playing with Oliver===
===Playing with Oliver===


While "playing" with Oliver, simply walking up to his invisible model will usually cause him to become "found." Automatic perception checks may be rolled, but for unknown reasons, these checks (on failure) don't always seem to disqualify the player from "finding" Oliver.
While "playing" with Oliver, walking up to his invisible model will usually cause him to become "found." Automatic perception checks may be rolled, but for unknown reasons, these checks (on failure) don't always seem to disqualify the party from "finding" Oliver.


====="Round One"=====
====="Round One"=====
After "finding" Oliver for the first time, he will immediately start a conversation with the party member who found him. He will be upset but can be invited to play again which he happily accepts but with but with additional "rules to the game." He says that "you are better than the others" presumably referencing the [[Githyanki]] corpses littered around the house.  
After "finding" Oliver for the first time, he will immediately start a conversation with the party member who found him. He will be upset but can be invited to play again which he happily accepts but with but with additional ''rules to the game.'' He says that ''you are better than the others'' presumably referencing the [[Githyanki]] corpses littered around the house.  


====="Round Two"=====
====="Round Two"=====
When Oliver goes to vanish to start the "second round" of his game, turn-based mode will trigger for all nearby characters, and three new hostile ghost-like entities will be spawned; [[Daddy]], [[Mummy]], and [[Doggy]]. Smart idea here is to use [[Potion of Invisibility]] and run to the house.
When Oliver goes to vanish to start the "second round" of his game, turn-based mode will trigger for all nearby characters, and three new hostile ghost-like entities will be spawned; [[Daddy]], [[Mummy]], and [[Doggy]]. A smart idea here is to use a {{SmRarityItem|Potion of Invisibility}} and run to the house.
 
If the party are able to sneak past his family and talk to him again he will give you the [[Ring of Shadows]] as a prize, though he suspects you cheated but can't prove it. If the party managed to pickpocket the Ring of Shadows from Oliver while he run away during the second round of hide and seek, the party will receive only a mundane silver band (worth 18 gold) as a reward for finding him.
 
His family will then disappear. Characters with the [[Outlander]] background will receive [[inspiration]] for winning the second round without alerting the shadows.
 
Once the encounter is over you will find Oliver inside the home where he claims he won, but because you played so well you deserve "second place" which is a reward he freely gives you. 


===Lift the shadow curse===
If the party is able to sneak past his family and talk to him again he will give them the {{SmRarityItem|Ring of Shadows}} as a prize, even though he suspects the party cheated. If the party members are spotted by his family and defeat them in combat, Oliver will claim that he won and award the party with a 'second prize' - the same ring. If the party managed to pickpocket the Ring of Shadows from Oliver while he ran away during the second round of hide and seek, the party will receive only a mundane silver band (worth 18 gold) as a reward for finding him.
Once you have advanced through the quest [[Lift the Shadow Curse]] with [[Halsin]] you will need to return to Oliver and convince him to recombine with [[Thaniel]].


Regardless of whether Oliver's game was played, the party can confront him with their new information about Thaniel and his identity. Oliver will become upset, summon a portal, and disappear through it. Players can interact with this portal to travel to his new location, where a combat encounter will happen. Should the portal fail to work properly or the party want to travel on foot, Oliver's new location is at roughly the center of [[Reithwin Town]] at {{Coords|-152|-26}}.  
His family will then disappear.  


=====Combat encounter=====
Playing both games of hide and seek with Oliver will grant "'''Child at Heart'''" [[inspiration]] for '''[[Urchin]]''' characters. Characters with the [[Outlander]] background will receive [[inspiration]] for winning the second round without alerting the shadows.
Oliver will be found inside a magic bubble, which the game treats as being an entity called a [[Nightdome]].  


During this fight, Oliver will regularly use an ability called Friends until the End, which he can cast up to once per round, and summons up to five [[Shadow Friend]] entities into the fight. Killing the Shadow Friend entities will eventually cause Oliver to re-cast this ability and summon additional entities.
===Lifting the shadow curse===
When advancing through the quest {{Quest|Lift the Shadow Curse}} with {{CharLink|Halsin}} the party will need to return to Oliver and convince him to recombine with {{CharLink|Thaniel}}.


The party need to destroy the Nightdome to resolve the combat encounter. Destroying Oliver's summoned Shadow allies will reduce the health of the Nightdome. It is not needed to attack the Nightdome itself because it is possible to destroy it by killing enough of Olvier's summons.  
Regardless of whether Oliver's game was played, the party can confront him with their new information about Thaniel and his identity. Oliver will become upset, summon a portal, and disappear through it. The party can interact with this portal to travel to his new location, where a combat encounter will happen. Should the portal fail to work properly or the party want to travel on foot, Oliver's new location is at roughly the center of [[Reithwin Town]] at {{Coords|-152|-26}}.


==Interactions==
==Combat==
===Allies===
* [[Nightdome]]
* {{CharLink|Daddy}}
* {{CharLink|Mummy}}
* {{CharLink|Shadow Plush}}
* 5x {{CharLink|Shadow Friend}} (5 additional Shadow Friends are summoned each round)


When you first enter the ruined farm you will roll a perception check, if you fail the conversation begins:
===Encounter Details===
Oliver will be found inside a magic bubble, called the [[Nightdome]] which reflects double damage back at the player when it is attacked.


Oliver:"Boo! I scared you - I saw it. Nobody beats me at hide and seek." - "Will you play with me?"
During this fight, Oliver will regularly use an ability called {{SAI|Friends Until The End}}, which he can cast up to once per round, and summons up to five [[Shadow Friend]] entities into the fight. Killing the Shadow Friend entities will eventually cause Oliver to re-cast this ability and summon additional entities.


#Who are you?
The Nightdome must be destroyed to resolve this combat encounter. Defeating Oliver's summoned Shadow allies will reduce the health of the Nightdome without it retaliating against the party. Defeating Daddy, Mummy, or Shadow Plush will deal {{DamageText|60|Force}} to the dome, while defeating the Shadow Friends will deal {{DamageText|10|Force}}. Thus it is not necessary to attack the Nightdome itself because it is possible to destroy it by killing enough of Oliver's shadow summons.
#Play? This is no place for a child - if that's even what you are.
#Don't startle people like that - easy way to wind up killed by mistake.
#In a moment maybe. Have you seen another little boy? His name is Thaniel.
#[Bard] I can play you a little song - would you like that?
#[Warlock] [Wizard] [Arcana] Another presence lingers near the boy. Study him, try to discern what it is.
#I don't have time for this.
#[Sorcerer] [Arcana] I sense you arent just an ordinary boy


== Quests==
== Related Quests==
 
* {{Quest|Lift the Shadow Curse}}
*[[Lift the Shadow Curse]]


==Related items==
==Related items==
 
* {{MdRarityItem|Oliver's Diary}}
*[[Ring of Shadows]]
* {{MdRarityItem|Ring of Shadows}}
*[[Oliver's Diary]]


== Companion approval ==
== Companion approval ==
<!-- Companion approval verified in game data files: SCL_OliversDiary_OliverShadow -->
<!-- Companion approval verified in game data files: SCL_OliversDiary_OliverShadow -->
* Confront Oliver regarding his identity as Thaniel (''I know who you really are, and where you really belong.''): {{Approval|Halsin|+1}}
* Confronting Oliver regarding his identity as Thaniel (''I know who you really are, and where you really belong.''): {{Approval|Halsin|+1}}
* Agree to play with Oliver {{Approval|Halsin|-1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}}
* Agreeing to play with Oliver {{Approval|Halsin|-1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}}
** After agreeing to play with Oliver, change your mind {{Approval|Shadowheart|-1}} {{Approval|Astarion|+1}}
** After agreeing to play with Oliver, change your mind {{Approval|Shadowheart|-1}} {{Approval|Astarion|+1}}
* Agree to play a second round with Oliver {{Approval|Halsin|-1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}}
* Agreeing to play a second round with Oliver {{Approval|Halsin|-1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}}
** Find Oliver without alerting the shadows {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}}
** Finding Oliver without alerting the shadows {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}}
** Find Oliver after fighting the shadows {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|+1}}
** Finding Oliver after fighting the shadows {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|+1}}


==Gallery==
==Gallery==
Line 138: Line 116:
</gallery>
</gallery>


{{NavShadowCursedLands}}
{{Shadow-Cursed Lands}}
[[Category:Tieflings]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Shadow-Cursed Lands]]
[[Category:Characters in Act Two]]
[[Category:Children]]
[[Category:Bosses]]

Revision as of 12:43, 17 November 2024

For the owner of Beehive General Goods See Oliver Tefoco. For the Gur hunter, see Oliver Quarlic.

Oliver can be encountered during Act Two. He can typically be found in the House in Deep Shadows location, within the Shadow-Cursed Lands region.

Overview

Appearance

Oliver appears to be a small olive-skinned tiefling child with a grotesque shadowed gashes infecting his right eye and torso.

If the party can pass an Arcana check to sense his true nature, the aesthetics of the Shadow Curse will be wiped from his body. Subsequently, he resembles more of a typical tiefling child, still with heterochromia intact. Certain classes gain bonuses to this check, while Monks can choose an alternative Insight check.

Involvement

Act two

Oliver can first be encountered during Act Two by walking within a certain distance of the House in Deep Shadows location.

He will ask the party to 'play with' him. If humored, Oliver will reveal that the game he wants to play is hide and seek, and turn himself invisible to go "hide."

When first entering the ruined house there will be a perception check, failing it lets the conversation start. The party can study the boy if they don't already know that he is Thaniel:

  • [ARCANA] Study the boy. Try to understand his true nature. (DC 14)
  • [DRUID] [WISDOM] A familiar magic exudes from the boy. Try to commune with it. (DC 14 Advantage Icon.png)
  • [MONK] [INSIGHT] The child's ki feels... uneven. At odds. Why? (DC 14)

Oliver will insist on playing hide and seek, unless he is called out in which case he will open a portal and flee to town early.

Playing with Oliver

While "playing" with Oliver, walking up to his invisible model will usually cause him to become "found." Automatic perception checks may be rolled, but for unknown reasons, these checks (on failure) don't always seem to disqualify the party from "finding" Oliver.

"Round One"

After "finding" Oliver for the first time, he will immediately start a conversation with the party member who found him. He will be upset but can be invited to play again which he happily accepts but with but with additional rules to the game. He says that you are better than the others presumably referencing the Githyanki corpses littered around the house.

"Round Two"

When Oliver goes to vanish to start the "second round" of his game, turn-based mode will trigger for all nearby characters, and three new hostile ghost-like entities will be spawned; Daddy, Mummy, and Doggy. A smart idea here is to use a Potion of Invisibility and run to the house.

If the party is able to sneak past his family and talk to him again he will give them the Ring of Shadows as a prize, even though he suspects the party cheated. If the party members are spotted by his family and defeat them in combat, Oliver will claim that he won and award the party with a 'second prize' - the same ring. If the party managed to pickpocket the Ring of Shadows from Oliver while he ran away during the second round of hide and seek, the party will receive only a mundane silver band (worth 18 gold) as a reward for finding him.

His family will then disappear.

Playing both games of hide and seek with Oliver will grant "Child at Heart" inspiration for Urchin characters. Characters with the Outlander background will receive inspiration for winning the second round without alerting the shadows.

Lifting the shadow curse

When advancing through the quest Lift the Shadow Curse Lift the Shadow Curse with Halsin Halsin the party will need to return to Oliver and convince him to recombine with Thaniel Thaniel.

Regardless of whether Oliver's game was played, the party can confront him with their new information about Thaniel and his identity. Oliver will become upset, summon a portal, and disappear through it. The party can interact with this portal to travel to his new location, where a combat encounter will happen. Should the portal fail to work properly or the party want to travel on foot, Oliver's new location is at roughly the center of Reithwin Town at X: -152 Y: -26.

Combat

Allies

Encounter Details

Oliver will be found inside a magic bubble, called the Nightdome which reflects double damage back at the player when it is attacked.

During this fight, Oliver will regularly use an ability called Friends Until The End Friends Until The End, which he can cast up to once per round, and summons up to five Shadow Friend entities into the fight. Killing the Shadow Friend entities will eventually cause Oliver to re-cast this ability and summon additional entities.

The Nightdome must be destroyed to resolve this combat encounter. Defeating Oliver's summoned Shadow allies will reduce the health of the Nightdome without it retaliating against the party. Defeating Daddy, Mummy, or Shadow Plush will deal 60Damage TypesForce to the dome, while defeating the Shadow Friends will deal 10Damage TypesForce. Thus it is not necessary to attack the Nightdome itself because it is possible to destroy it by killing enough of Oliver's shadow summons.

Related Quests

Related items

Companion approval

  • Confronting Oliver regarding his identity as Thaniel (I know who you really are, and where you really belong.): Halsin approves +1
  • Agreeing to play with Oliver Halsin disapproves -1 Gale approves +1 Wyll approves +1 Shadowheart approves +1 Karlach approves +1
    • After agreeing to play with Oliver, change your mind Shadowheart disapproves -1 Astarion approves +1
  • Agreeing to play a second round with Oliver Halsin disapproves -1 Gale approves +1 Wyll approves +1 Shadowheart approves +1 Karlach approves +1
    • Finding Oliver without alerting the shadows Astarion approves +1 Lae'zel approves +1
    • Finding Oliver after fighting the shadows Astarion disapproves -1 Lae'zel disapproves -1 Wyll approves +1

Gallery