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{{CharacterInfo|name=Stimk|STR=15|level=3|race=Bugbear|type=Humanoid|HP=27|AC=14|size=Medium|initiative=+2|DEX=14|CON=13|INT=8|WIS=11|CHA=9|passive={{SmallIcon|Generic Passive Icon.webp}} [[Brute]]
{{Infobox creature
| name = Bugbear
| race = [[Bugbear]]
| image = <gallery>
Bugbear Model.png|Model
Portrait Stimk.png|Portrait
</gallery>
| va = Brian Caspe
| size = [[Medium]]
| type = [[Humanoid]]
| faction = [[Cult of the Absolute]]
| ac = 14
| e hp = 18
| hp = 27
| t hp = 35
| movement m = 9
| weight kg = 110
| level = 3
| str = 15
| dex = 14
| con = 13
| int = 8
| wis = 11
| cha = 9
| conditions = Drunk, Sleeping
| passives = Brute, Darkvision, Opportunity Attack, Tenacity (passive feature) @ Morningstar
| t passives = Brute, Darkvision, Opportunity Attack, Savage Attacker, Tenacity (passive feature) @ Morningstar
}}


{{SmallIcon|Darkvision Icon.png}} [[Darkvision]]
'''Stimk''' is a [[Bugbear (Race)|bugbear]] in the [[Goblin Camp]] in [[Act One]].


{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]]
== Involvement ==
=== Act One ===
Stimk can be found on the northern edge of the Goblin Camp with several other [[Goblin|goblins]] and a bugbear who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the [[Shattered Sanctum]], it causes all nearby enemies to wake up and initiate combat. The party can also startle Stimk awake by landing nearby with a {{SAI|Jump}}. It is possible to avoid combat by passing a skill check.


{{SmallIcon|Tenacity Icon.png}} [[Tenacity]]|location=[[Goblin Camp]].|speed=9m / 30ft|weight=110kg|faction=[[Cult of the Absolute]]|image=|alt-image=[[File:Bugbear Model.png|250px]]|alt-name=3D Model|exp=20}}'''Stimk''' is a [[Bugbear (Race)|Bugbear]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other [[Goblin|Goblins]] who have fallen asleep from drunkenness.
* {{Dialogue option|SLEEP, OR '''DIE.''' YOUR CHOICE.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
==Act One==
* {{Dialogue option|Go back to sleep before I ''put'' you to sleep.|tags=Half-Orc|roll=Intimidation|dc=10}}
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Stimk and the other sleeping goblins who will attack in anger.
* {{Dialogue option|Sleep is for the weak. I could have killed you where you lay.|roll=Intimidation|dc=15}}
==Conditions==
* {{Dialogue option|Huh? I was sleeping with the rest of you. No idea who made that racket.|roll=Deception|dc=15}}
{{ConditionPage
* {{Dialogue option|You dare speak to me like that? Go back to sleep.|tags=Illithid|roll=Wisdom|dc=2}}
| icon = Alcohol Condition Icon.webp
 
| effects =
Offering Stimk an alcoholic beverage such as [[Ithbank]]:
* Has {{Disadvantage}} on [[Dexterity]] and [[Charisma]] [[Ability Check|Checks]].
* {{Dialogue option|Sorry - I thought you might need fresh drinks.|roll=Persuasion|dc=7}}
|name=Drunk}}
 
==Attacks and Abilities==
Despite threatening to kill the party if woken up again, no amount of disturbance will force Stimk from another slumber. Failing any of the above checks will cause combat to initiate.
===Main Hand Attack - [[Morningstar]]===
 
{{Action}}{{Attack Roll}}: +4{{DamageInfo|count=1|die=8|plus=2|type=Piercing}}{{DamageInfo|count=1|die=8|type=Physical}}
== Combat ==
===[[Throw]] - [[Javelin]]===
=== Attacks and abilities ===
{{Action}}{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|type=Piercing|plus=2}}{{Range|m=18|ft=60}}
{{Feature box|Main Hand Attack|item=Morningstar}}
{{Feature box|Throw|item=Javelin}}
 
== Notes ==
{{notebegin}}
* Stimk grants 20 [[Experience|XP]] when killed.
{{noteend}}
 
== External links ==
* {{FRWiki|Stimk|long}}
 
{{Goblin Camp}}
[[Category:Humanoids]]
[[Category:Bugbears]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]

Latest revision as of 06:57, 21 November 2024

Stimk is a bugbear in the Goblin Camp in Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Stimk can be found on the northern edge of the Goblin Camp with several other goblins and a bugbear who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the Shattered Sanctum, it causes all nearby enemies to wake up and initiate combat. The party can also startle Stimk awake by landing nearby with a Jump Jump. It is possible to avoid combat by passing a skill check.

  • [BARBARIAN] [INTIMIDATION] SLEEP, OR DIE. YOUR CHOICE. (DC 10 Advantage Icon.png)
  • [HALF-ORC] [INTIMIDATION] Go back to sleep before I put you to sleep. (DC 10)
  • [INTIMIDATION] Sleep is for the weak. I could have killed you where you lay. (DC 15)
  • [DECEPTION] Huh? I was sleeping with the rest of you. No idea who made that racket. (DC 15)
  • [ILLITHID] [WISDOM] You dare speak to me like that? Go back to sleep. (DC 2)

Offering Stimk an alcoholic beverage such as Ithbank:

  • [PERSUASION] Sorry - I thought you might need fresh drinks. (DC 7)

Despite threatening to kill the party if woken up again, no amount of disturbance will force Stimk from another slumber. Failing any of the above checks will cause combat to initiate.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Morningstar
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Throw.webp
Throw Throw ()   –  Javelin
Normal weapon damage Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

Notes[edit | edit source]

  • Stimk grants 20 XP when killed.

External links[edit | edit source]