Hell Sphere: Difference between revisions

From Baldur's Gate 3 Wiki
m (fix pageseo)
 
(7 intermediate revisions by 5 users not shown)
Line 3: Line 3:
| image =  
| image =  
}}
}}
{{CharacterInfo
{{Infobox statistics
|title =
| name = Hell Sphere
|name = Hell Sphere
| race = [[Elemental]]
|image=[[File:|350px]]
| size = Medium
|STR=10
| type = Elemental
|DEX=10
| armour_class = 16
|CON=10
| hit_points = 199
|INT=10
| hit_points_tactician = 258
|WIS=10
| movement_speed_meters = 9
|CHA=10
| movement_speed_feet = 30
|level=12
| weight_kg = 199
|race=Elemental
| weight_lb = 398
|type=Elemental
| level = 12
|HP=199
| str = 10
|AC=16
| dex = 10
|speed=9m / 30ft
| con = 10
|size=Medium
| int = 10
|weight=180kg / 398lbs
| wis = 10
|proficiency=4
| cha = 10
|initiative=+0
 
|class =  
| resistant1 = Bludgeoning
|subclass =  
| resistant2 = Piercing
|background=
| resistant3 = Slashing
|location = [[House of Hope]]
| resistant4 = Acid
|family =  
| resistant5 = Lightning
|allies =  
| resistant6 = Radiant
|enemies =  
| immune1 = Necrotic
|alt-name =  
| immune2 = Fire
|alt-image =
| immune3 = Psychic
|bludgeoning=double
| immune4 = Poison
|piercing=double
| condition1_name = Hellish Sphere
|slashing=double
| condition1_description = Nearby creatures take 6d6 Fire damage.
|acid=double
 
|necrotic=Immune
| feature1_name = Opportunity Attack
|cold=
| feature1_description = Automatically attack an enemy moving out of your reach.
|fire=Immune
|lightning=double
|psychic=Immune
|poison=Immune
|radiant=double
|passive = {{PAS|Opportunity Attack}}
}}
}}
'''Hell Sphere''' are a type of Elemental creature in [[Baldur's Gate 3]]. They are only found in the [[House of Hope]] while attempting to escape the place.
'''Hell Sphere''' are a type of Elemental creature in [[Baldur's Gate 3]]. They are only found in the [[House of Hope]] while attempting to escape the place.


Line 51: Line 44:
{{Condition|Hellish Sphere}}
{{Condition|Hellish Sphere}}


== Skills and Abilities ==  
== Skills and abilities ==  


{{Feature box|name=Ram|link=Ram (Hell Sphere)|image name=Ram.webp
{{Feature box|Ram (Hell Sphere)}}
|{{DamageInfo|6d6|Fire}}
 
* Slam into an enemy creature or object. On a successful save, the target still takes half damage.
== Notes ==
}}
* {{DamageType|Force}}, {{DamageType|Thunder}} and {{DamageType|Cold}} attacks are particularly useful against the Hell Spheres, being the only three categories of damage it doesn't have any resistance to.
* Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the {{Cond|Hellish Sphere}} condition.
* Hell Sphere is immune to certain conditions including: {{Cond|Frightened}}.


[[Category:Elementals]]
[[Category:Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 19:28, 4 June 2024

Hell Sphere are a type of Elemental creature in Baldur's Gate 3. They are only found in the House of Hope while attempting to escape the place.

Conditions[edit | edit source]

Hellish Sphere Hellish Sphere
  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take
    D6 Fire.png 6d6 (6~36) Damage TypesFire damage
    damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Skills and abilities[edit | edit source]

Ram Ram ()
D6 Fire.png 6d6 (6~36) Damage TypesFire damage

Slam into an enemy creature or object. On a successful save, the target still takes half damage.
DEX Save
 Melee: 1.5 m / 5  ft

Notes[edit | edit source]

  • Damage TypesForce, Damage TypesThunder and Damage TypesCold attacks are particularly useful against the Hell Spheres, being the only three categories of damage it doesn't have any resistance to.
  • Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the Hellish Sphere Hellish Sphere condition.
  • Hell Sphere is immune to certain conditions including: Frightened Frightened.