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{{PageSeo
{{PageSeo
| description = Hell Sphere are a type of Elemental creature in Baldur's Gate 3. They are only found in the House of Hope while attempting to escape the place.
| description = Hell Sphere are a type of Elemental creature in Baldur's Gate 3. They are only found in the House of Hope while attempting to escape the place.
| image =  
| image = Portrait Hell Sphere.png
}}
}}
{{CharacterInfo
{{Infobox creature
|title =
| name = Hell Sphere
|name = Hell Sphere
| image = Portrait Hell Sphere.png
|file=
| race = [[Elemental]]
|filename=
| size = Medium
|STR=10
| type = Elemental
|DEX=10
| ac = 16
|CON=10
| e hp = 139
|INT=10
| hp = 199
|WIS=10
| t hp = 258
|CHA=10
| movement m = 9
|level=12
| weight kg = 199
|race=Elemental
| level = 12
|type=Elemental
| str = 10
|HP=199; 258{{tactician}}
| dex = 10
|AC=16
| con = 10
|speed=9m / 30ft
| int = 10
|size=Medium
| wis = 10
|weight=199kg / 398lbs
| cha = 10
|proficiency=4
| resistances = Slashing resistant full, Piercing resistant full, Bludgeoning resistant full, Acid resistant full, Necrotic immunity, Fire immunity, Lightning resistant full, Poison immunity, Psychic immunity, Radiant resistant full
|initiative=+0
| conditions = Hellish Sphere
|class =
| passives = Opportunity Attack
|subclass =
|background=
|location = [[House of Hope]]
|family =  
|allies =  
|enemies =  
|alt-file =  
|alt-filenamew =
|bludgeoning=double
|piercing=double
|slashing=double
|acid=double
|necrotic=Immune
|cold=
|fire=Immune
|lightning=double
|psychic=Immune
|poison=Immune
|radiant=double
|conditions = {{CON|Hellish Sphere}}
|passive = {{PAS|Opportunity Attack}}
}}
}}
'''Hell Spheres''' are a type of Elemental creature in [[Baldur's Gate 3]].
==Involvement==
Two Hell Spheres are summoned when the party triggers the alarm within the [[House of Hope]]. They will follow the party until they are defeated.


'''Hell Sphere''' are a type of Elemental creature in [[Baldur's Gate 3]]. They are only found in the [[House of Hope]] while attempting to escape the place.
==Combat==
=== Attacks and abilities ===
{{Feature box|Ram (Hell Sphere)}}


== Conditions ==
=== Tactics ===
{{Condition|Hellish Sphere}}
* {{DamageType|Force}}, {{DamageType|Thunder}}, and {{DamageType|Cold}} attacks are particularly useful against the Hell Spheres, being the only three categories of damage it doesn't have any resistance to.
 
* Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the {{Cond|Hellish Sphere}} condition.
== Skills and abilities ==
* Hell Sphere is immune to certain conditions and spells including: {{Cond|Frightened}}, {{Cond|Prone}}, {{Cond|Stunned}}, {{SAI|Command}}, {{Cond|Hold Monster}}, {{SAI|Banishment}}, {{SAI|Evard's Black Tentacles}}, {{Cond|Hideous Laughter}}.
 
* {{SAI|Telekinesis}} is effective.
{{Feature box|name=Ram|link=Ram (Hell Sphere)|image name=Ram.webp
|{{DamageInfo|6d6|Fire}}
* Slam into an enemy creature or object. On a successful save, the target still takes half damage.
}}


[[Category:Elementals]]
[[Category:Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 18:53, 17 July 2024

Hell Spheres are a type of Elemental creature in Baldur's Gate 3.

Involvement[edit | edit source]

Two Hell Spheres are summoned when the party triggers the alarm within the House of Hope. They will follow the party until they are defeated.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ram.webp
Ram Ram ()
D6 Fire.png 6d6 (6~36) Damage TypesFire
Slam into an enemy creature or object. On a successful save, the target still takes half damage.
DEX Save
 Melee: 1.5 m / 5  ft

Tactics[edit | edit source]