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{{Hatnote| For the owner of [[Beehive General Goods]] See [[Oliver Tefoco]].}}
{{PageSeo
{{CharacterInfo
| description = Oliver is a mysterious boy that can be encountered in the Shadow-Cursed Lands during Act Two.
|title = Shadowed Spirit of the Land
| image = Oliver.png
|name = Oliver
}}
|filename= Tiefling
{{Hatnote|For the owner of [[Beehive General Goods]] See [[Oliver Tefoco]]. For the [[Gur]] hunter, see [[Oliver Quarlic]].}}
|file= Oliver_Without_Shadow_Face.jpg
{{Infobox creature
|filename2= Shadowed
| name = Oliver
|file2 = Oliver_NPC.png
| identity = Male
|STR = 6
| image =  
|DEX = 16
<gallery>
|CON = 13
Oliver.png|In-game
|INT = 6
Oliver_Model.png|Model
|WIS = 10
Portrait Oliver.png|Portrait
|CHA = 8
</gallery>
|level = 1
| title = Shadowed Spirit of the Land
|race = Tiefling
| race = [[Tiefling]]
|type = Humanoid
| family =[[Mummy]], [[Daddy]], [[Doggy]]
|HP = 24
| level = 1
|AC = 13
| size = Medium
|speed =  
| type = Humanoid
|size = Medium
| ac = 13
|weight = 0 kg / 0 lbs
| e hp = 16
|proficiency =
| hp = 24
|initiative = +3
| t hp = 31
|passive =  
| movement m =  
{{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Sunlight Weakness}}{{PAS|Perfect Sentry}}
| xp = 75
|bludgeoning = resistant
| weight kg = 0
|piercing =resistant
| str = 6
|slashing = resistant
| dex = 16
|acid = double
| con = 13
|cold =double
| int = 6
|fire =double
| wis = 10
|lightning =double
| cha = 8
|necrotic =immune
 
|poison =immune
| resistances = slashing resistant nm, piercing resistant nm, bludgeoning resistant nm, acid resistant full, thunder resistant full, necrotic immunity, fire resistant full, lightning resistant full, cold resistant full, poison immunity, radiant vulnerable
|radiant =vulnerable
| passives = Darkvision, Opportunity Attack, Sunlight Weakness, Perfect Sentry
|thunder =double
| h passives = Darkvision, Opportunity Attack, Sunlight Weakness, Perfect Sentry, Legendary Action: Vengeful Playmate
|class =  
 
|background=
}}
|location =
'''Oliver''' can be encountered during [[Act Two]]. He can typically be found in the [[House in Deep Shadows]] location, within the [[Shadow-Cursed Lands]] region.  
|faction =
|family =[[Mummy]], [[Daddy]], [[Doggy]]
|allies = [[Shadow Friend]]
|enemies =
|alt-name = Model
|alt-image = [[File:Oliver_Model.png|120px]]
}}{{SpoilerWarning}}


'''Oliver''' is a child NPC who can be encountered during [[Act Two]], whose appearance resembles a [[Tiefling]]. He can typically be found in the [[House in Deep Shadows]] location, within the [[Shadow-Cursed Lands]] region.  
==Overview==
=== Appearance ===
Oliver appears to be a small olive-skinned tiefling child with a grotesque shadowed gashes infecting his right eye and torso.  


==Gameplay==
If the party can pass an [[Arcana]] check to sense his true nature, the aesthetics of the [[Shadow Curse]] will be wiped from his body. Subsequently, he resembles more of a typical tiefling child, still with heterochromia intact. Certain classes gain bonuses to this check, while [[Monk|Monks]] can choose an alternative [[Insight]] check.
* Oliver can first be encountered during [[Act Two]] by walking within a certain distance of the [[House in Deep Shadows]] location.
* He will pull the nearest player into a conversation where he asks them to 'play with' him. If humored, Oliver will reveal that the game he wants to play is hide and seek, and turn himself invisible to go "hide."
* Oliver will initially be a neutral entity, but there are multiple different reasons that he can become a "hostile" entity, whether for temporary or permanent reasons. (In other words, ''tread with caution'' about playing with and/or upsetting this mysterious magic child.)


===Playing with Oliver===
== Involvement ==
* While "playing" with Oliver, simply walking up to his invisible model will usually cause him to become "found." Automatic perception checks may be rolled, but for unknown reasons, these checks (on failure) don't always seem to disqualify the player from "finding" Oliver.
=== Act two ===
* After "finding" Oliver for the first time, he will immediately start a conversation with the player who found him, and may ask to play again. If humored, he will oblige but with additional "rules to the game."
Oliver can first be encountered during [[Act Two]] by walking within a certain distance of the [[House in Deep Shadows]] location.
* Characters with the [[Outlander]] background will receive inspiration for winning the second round without alerting the shadows.
 
He will ask the party to 'play with' him. If humored, Oliver will reveal that the game he wants to play is hide and seek, and turn himself invisible to go "hide."


====="Round One"=====
When first entering the ruined house there will be a perception check, failing it lets the conversation start. The party can study the boy if they don't already know that he is Thaniel:
He can be found inside a [[House in Deep Shadows]].  
* {{Dialogue option|''Study the boy. Try to understand his true nature.''|roll=Arcana|dc=14}}
He will challenge the player to a game of hide and seek and vanishes past the player to hide behind the cart outside the house. Once found he will be upset but you can say you want to play again which he happily accepts saying that "you are better than the others" presumably referencing the [[Githyanki]] corpses littered around the house.
* {{Dialogue option|''A familiar magic exudes from the boy. Try to commune with it.''|tags=Druid|roll=Wisdom|dc=14|advantage=y}}
* {{Dialogue option|''The child's ki feels... uneven. At odds. Why?|tags=Monk|roll=Insight|dc=14}}


====="Round Two"=====
Oliver will insist on playing hide and seek, unless he is called out in which case he will open a portal and flee to town early.
When Oliver goes to vanish to start the "second round" of his game, turn-based mode will trigger for all nearby characters, and three new hostile NPC entities will be spawned; [[Daddy]], [[Mummy]], and [[Doggy]].
Interested players should also be aware - before any actions are taken during this turn-based phase, it ''is possible'' to pickpocket Oliver and take the [[Ring of Shadows]] he wears; this ring can be useful while resolving this "second round" of Oliver's game, because this ring allows the wearer to cast [[Pass Without Trace]].


Once the encounter is over you will find Oliver inside the home where he claims he won but because you played so well you deserve "second place" which is a reward he freely gives you. 
===Playing with Oliver===


If you're able to sneak past his family and talk to him again he will give you the ring as a prize, though he suspects you cheated but can't prove it.  His family will then disappear.
While "playing" with Oliver, walking up to his invisible model will usually cause him to become "found." Automatic perception checks may be rolled, but for unknown reasons, these checks (on failure) don't always seem to disqualify the party from "finding" Oliver.


===Lift the Shadow Curse===
====="Round One"=====
Once you have advanced through the quest [[Lift the Shadow Curse]] with [[Halsin]] you will need to return to Oliver and convince him to recombine with [[Thaniel]].
After "finding" Oliver for the first time, he will immediately start a conversation with the party member who found him. He will be upset but can be invited to play again which he happily accepts but with but with additional ''rules to the game.'' He says that ''you are better than the others'' presumably referencing the [[Githyanki]] corpses littered around the house.  


If the player is attempting to complete [[Lift the Shadow Curse]], then ''in most observed cases'' players will need to "play along" with Oliver's game. Then, after resolving the "second round" described above, several events will be triggered that may lead up to ''an additional'' combat encounter that is exclusive to the quest. Completing this combat encounter will allow the player to fully complete [[Lift the Shadow Curse]].
====="Round Two"=====
When Oliver goes to vanish to start the "second round" of his game, turn-based mode will trigger for all nearby characters, and three new hostile ghost-like entities will be spawned; [[Daddy]], [[Mummy]], and [[Doggy]]. A smart idea here is to use a {{SmRarityItem|Potion of Invisibility}} and run to the house.


'''What appears to be ''meant to'' happen''' is that after the second round of his game completes, Oliver will summon a portal and disappear through it. Then players can interact with this portal to travel to his new location, where a combat encounter will happen.  
If the party is able to sneak past his family and talk to him again he will give them the {{SmRarityItem|Ring of Shadows}} as a prize, even though he suspects the party cheated. If the party members are spotted by his family and defeat them in combat, Oliver will claim that he won and award the party with a 'second prize' - the same ring. If the party managed to pickpocket the Ring of Shadows from Oliver while he ran away during the second round of hide and seek, the party will receive only a mundane silver band (worth 18 gold) as a reward for finding him.


''What tends to happen'' is that the portal does not successfully appear or that players cannot interact with it, but if this happens -- '''players can still travel on foot''' to Olivers' "new" location (at roughly the "center" of [[Reithwin Town]] {{Coords|-152|-26}}) to continue the quest and the fight.
His family will then disappear.  
====="Nightdome" Combat Encounter=====
Oliver will be found inside a magic bubble, which the game treats as being an entity called a [[Nightdome]]. Players will need to destroy the Nightdome to resolve the combat encounter. Destroying Oliver's summoned Shadow allies will reduce the health of the Nightdome.


During this fight, Oliver will regularly use an ability called '''Friends until the End''', which he can cast up to once per round, and summons up to five new (hostile) [[Shadow Friend]] entities into the fight. Killing the Shadow Friend entities will eventually cause Oliver to re-cast this ability and summon additional entities.
Playing both games of hide and seek with Oliver will grant "'''Child at Heart'''" [[inspiration]] for '''[[Urchin]]''' characters. Characters with the [[Outlander]] background will receive [[inspiration]] for winning the second round without alerting the shadows.


==Interactions==
===Lifting the shadow curse===
When advancing through the quest {{Quest|Lift the Shadow Curse}} with {{CharLink|Halsin}} the party will need to return to Oliver and convince him to recombine with {{CharLink|Thaniel}}.


When you first enter the ruined farm you will roll a perception check, if you fail the conversation begins:
Regardless of whether Oliver's game was played, the party can confront him with their new information about Thaniel and his identity. Oliver will become upset, summon a portal, and disappear through it. The party can interact with this portal to travel to his new location, where a combat encounter will happen. Should the portal fail to work properly or the party want to travel on foot, Oliver's new location is at roughly the center of [[Reithwin Town]] at {{Coords|-152|-26}}.


Oliver:"Boo! I scared you - I saw it. Nobody beats me at hide and seek." - "Will you play with me?"
==Combat==
===Allies===
* [[Nightdome]]
* {{CharLink|Daddy}}
* {{CharLink|Mummy}}
* {{CharLink|Shadow Plush}}
* 5x {{CharLink|Shadow Friend}} (5 additional Shadow Friends are summoned each round)


#Who are you?
===Encounter Details===
#Play? This is no place for a child - if that's even what you are.
Oliver will be found inside a magic bubble, called the [[Nightdome]] which reflects double damage back at the player when it is attacked.  
#Don't startle people like that - easy way to wind up killed by mistake.
#In a moment maybe. Have you seen another little boy? His name is Thaniel.
#[Bard] I can play you a little song - would you like that?
#[Warlock] [Wizard] [Arcana] Another presence lingers near the boy. Study him, try to discern what it is.
#I don't have time for this.


==Related Quests==
During this fight, Oliver will regularly use an ability called {{SAI|Friends Until The End}}, which he can cast up to once per round, and summons up to five [[Shadow Friend]] entities into the fight. Killing the Shadow Friend entities will eventually cause Oliver to re-cast this ability and summon additional entities.


*[[Lift the Shadow Curse]]
The Nightdome must be destroyed to resolve this combat encounter. Defeating Oliver's summoned Shadow allies will reduce the health of the Nightdome without it retaliating against the party. Defeating Daddy, Mummy, or Shadow Plush will deal {{DamageText|60|Force}} to the dome, while defeating the Shadow Friends will deal {{DamageText|10|Force}}. Thus it is not necessary to attack the Nightdome itself because it is possible to destroy it by killing enough of Oliver's shadow summons.


==Related Items==
== Related Quests==
* {{Quest|Lift the Shadow Curse}}


*[[Ring of Shadows]]
==Related items==
*[[Oliver's Diary]]
* {{MdRarityItem|Oliver's Diary}}
* {{MdRarityItem|Ring of Shadows}}


==Notes==
== Companion approval ==
* Under rare conditions, when the player first meets Oliver his appearance will look like a mostly normal Tiefling child.{{Verify}} In most situations, his initial appearance partially resembles other Shadow-Cursed Undead, with curse effects covering various parts of his body, including one of his eyes.
<!-- Companion approval verified in game data files: SCL_OliversDiary_OliverShadow -->
*The corpse of the dead Githyanki Warrior inside the house can have [[Speak with Dead]] cast upon it.
* Confronting Oliver regarding his identity as Thaniel (''I know who you really are, and where you really belong.''): {{Approval|Halsin|+1}}
*If you manage to pickpocket the [[Ring of Shadows]] from Oliver while he runs away during the second round of hide and seek, you will receive only a mundane silver band (worth 18 gold) as a reward for finding him.
* Agreeing to play with Oliver {{Approval|Halsin|-1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}}
* Oliver can be asked about Thaniel. The first time you ask he becomes angry and tells you not to ask again. If you ask if he has anyone else to play with he mentioned his Mummy, Daddy, and doggy allowing you to ask their names. He tells you they don't have names just that they play with him and does what he wants. You will then roll an insight check and if successful you can ask him about Thaniel again. If you ask again Oliver becomes very irate; "He's not special - he's ''nothing''. You shouldn't say that name. Forget you ever heard it."
** After agreeing to play with Oliver, change your mind {{Approval|Shadowheart|-1}} {{Approval|Astarion|+1}}
* Agreeing to play a second round with Oliver {{Approval|Halsin|-1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}}
** Finding Oliver without alerting the shadows {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}}
** Finding Oliver after fighting the shadows {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|+1}}


==Gallery==
==Gallery==
<gallery>
<gallery heights="250px" mode="packed">
Stuffed_Owlbear_Toy.png| Oliver's Stuffed Owlbear
Stuffed_Owlbear_Toy.png|Oliver's Stuffed Owlbear
Oliver_Without_Shadow_Face.jpg|Oliver's face without shadow.
Oliver_Model.png|Oliver's model.
</gallery>
</gallery>


{{NavShadowCursedLands}}
{{Shadow-Cursed Lands}}
[[Category:Tieflings]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Shadow-Cursed Lands]]
[[Category:Characters in Act Two]]
[[Category:Children]]
[[Category:Bosses]]

Latest revision as of 01:20, 23 November 2024

For the owner of Beehive General Goods See Oliver Tefoco. For the Gur hunter, see Oliver Quarlic.

Oliver can be encountered during Act Two. He can typically be found in the House in Deep Shadows location, within the Shadow-Cursed Lands region.

Overview[edit | edit source]

Appearance[edit | edit source]

Oliver appears to be a small olive-skinned tiefling child with a grotesque shadowed gashes infecting his right eye and torso.

If the party can pass an Arcana check to sense his true nature, the aesthetics of the Shadow Curse will be wiped from his body. Subsequently, he resembles more of a typical tiefling child, still with heterochromia intact. Certain classes gain bonuses to this check, while Monks can choose an alternative Insight check.

Involvement[edit | edit source]

Act two[edit | edit source]

Oliver can first be encountered during Act Two by walking within a certain distance of the House in Deep Shadows location.

He will ask the party to 'play with' him. If humored, Oliver will reveal that the game he wants to play is hide and seek, and turn himself invisible to go "hide."

When first entering the ruined house there will be a perception check, failing it lets the conversation start. The party can study the boy if they don't already know that he is Thaniel:

  • [ARCANA] Study the boy. Try to understand his true nature. (DC 14)
  • [DRUID] [WISDOM] A familiar magic exudes from the boy. Try to commune with it. (DC 14 Advantage Icon.png)
  • [MONK] [INSIGHT] The child's ki feels... uneven. At odds. Why? (DC 14)

Oliver will insist on playing hide and seek, unless he is called out in which case he will open a portal and flee to town early.

Playing with Oliver[edit | edit source]

While "playing" with Oliver, walking up to his invisible model will usually cause him to become "found." Automatic perception checks may be rolled, but for unknown reasons, these checks (on failure) don't always seem to disqualify the party from "finding" Oliver.

"Round One"[edit | edit source]

After "finding" Oliver for the first time, he will immediately start a conversation with the party member who found him. He will be upset but can be invited to play again which he happily accepts but with but with additional rules to the game. He says that you are better than the others presumably referencing the Githyanki corpses littered around the house.

"Round Two"[edit | edit source]

When Oliver goes to vanish to start the "second round" of his game, turn-based mode will trigger for all nearby characters, and three new hostile ghost-like entities will be spawned; Daddy, Mummy, and Doggy. A smart idea here is to use a Potion of Invisibility and run to the house.

If the party is able to sneak past his family and talk to him again he will give them the Ring of Shadows as a prize, even though he suspects the party cheated. If the party members are spotted by his family and defeat them in combat, Oliver will claim that he won and award the party with a 'second prize' - the same ring. If the party managed to pickpocket the Ring of Shadows from Oliver while he ran away during the second round of hide and seek, the party will receive only a mundane silver band (worth 18 gold) as a reward for finding him.

His family will then disappear.

Playing both games of hide and seek with Oliver will grant "Child at Heart" inspiration for Urchin characters. Characters with the Outlander background will receive inspiration for winning the second round without alerting the shadows.

Lifting the shadow curse[edit | edit source]

When advancing through the quest Lift the Shadow Curse Lift the Shadow Curse with Halsin Halsin the party will need to return to Oliver and convince him to recombine with Thaniel Thaniel.

Regardless of whether Oliver's game was played, the party can confront him with their new information about Thaniel and his identity. Oliver will become upset, summon a portal, and disappear through it. The party can interact with this portal to travel to his new location, where a combat encounter will happen. Should the portal fail to work properly or the party want to travel on foot, Oliver's new location is at roughly the center of Reithwin Town at X: -152 Y: -26.

Combat[edit | edit source]

Allies[edit | edit source]

Encounter Details[edit | edit source]

Oliver will be found inside a magic bubble, called the Nightdome which reflects double damage back at the player when it is attacked.

During this fight, Oliver will regularly use an ability called Friends Until The End Friends Until The End, which he can cast up to once per round, and summons up to five Shadow Friend entities into the fight. Killing the Shadow Friend entities will eventually cause Oliver to re-cast this ability and summon additional entities.

The Nightdome must be destroyed to resolve this combat encounter. Defeating Oliver's summoned Shadow allies will reduce the health of the Nightdome without it retaliating against the party. Defeating Daddy, Mummy, or Shadow Plush will deal 60Damage TypesForce to the dome, while defeating the Shadow Friends will deal 10Damage TypesForce. Thus it is not necessary to attack the Nightdome itself because it is possible to destroy it by killing enough of Oliver's shadow summons.

Related Quests[edit | edit source]

Related items[edit | edit source]

Companion approval[edit | edit source]

  • Confronting Oliver regarding his identity as Thaniel (I know who you really are, and where you really belong.): Halsin approves +1
  • Agreeing to play with Oliver Halsin disapproves -1 Gale approves +1 Wyll approves +1 Shadowheart approves +1 Karlach approves +1
    • After agreeing to play with Oliver, change your mind Shadowheart disapproves -1 Astarion approves +1
  • Agreeing to play a second round with Oliver Halsin disapproves -1 Gale approves +1 Wyll approves +1 Shadowheart approves +1 Karlach approves +1
    • Finding Oliver without alerting the shadows Astarion approves +1 Lae'zel approves +1
    • Finding Oliver after fighting the shadows Astarion disapproves -1 Lae'zel disapproves -1 Wyll approves +1

Gallery[edit | edit source]