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== Attacks and Abilities ==
== Attacks and Abilities ==


{{Feature box|name=Slay
{{Feature box|Slay}}
|{{DamageInfo|6d6|Slashing|modifier=finesse}}
* Rake your malevolent claws across the body of your target.
* If the target is {{Cond|Bleeding}}, they are afflicted with {{Cond|Contagion Poisoned}} at Stage 1.
* If the target is {{Cond|Prone}}, the attack will be a [[Critical Hit]].
* If the target is {{Cond|Bleeding}} and {{Cond|Prone}}, the attack will be a Critical Hit and the target will possibly become {{Cond|Stricken With Flesh Rot}}.
{{Action}}
}}


{{Feature box|link=Multiattack (Slayer)|name=Multiattack
{{Feature box|Multiattack (Slayer)}}
|{{DamageInfo|1d4|Slashing}}<br>
:+ {{DamageInfo|1d4|Slashing}}<br>
:+ {{DamageInfo|1d4|Slashing}}<br>
:+ {{DamageInfo|1d4|Slashing}}
* Lash out with your claws, rending foes to screeching slivers.
* If the target is {{Cond|Bleeding}}, you deal an additional [[Strength]] or [[Dexterity]] [[Ability_scores#Ability_score_modifiers|modifier]] damage per hit.
* If the target is {{Cond|Dazed}}, the attack will be a [[Critical Hit]].
{{Action}}
}}


{{Feature box|name=Sumptuous Blood Bath
{{Feature box|Sumptuous Blood Bath}}
|{{DamageInfo|3d10|Slashing}}
* Slash open a foe's vital arteries. They start {{Cond|Bleeding}}, and the ensuing gush continuously heals your wounds.
{{Action}}
}}


{{Feature box|name=Let the Slaughter Begin
{{Feature box|Let the Slaughter Begin}}
|* Brand nearby creatures with a sinister mark so that their deaths make you harder to kill.
* Marked targets are {{Cond|Dazed}}, and when they die, you gain +1 bonus to {{Armour Class}}.
* (v4.1.1.4251417) Let the Slaughter Begin will always grant only +1 bonus to Armour Class in total, no matter how many marked targets you kill. Also when losing this Bonus in combat it will instantly be reapplied again and will stay after combat even when leaving Slayer form.
{{Action}}
}}


{{Feature box|name=Relentless Lunge
{{Feature box|Relentless Lunge}}
|{{DamageInfo|4d6|Bludgeoning|modifier=finesse}}
* Leap sinuously and smash into your foes, possibly knocking them {{Cond|Prone}}.
{{Action|bonus}} and {{Action|movement}}
}}


{{Feature box|link=Piercing Growl|name=Piercing Growl
{{Feature box|Piercing Growl}}
|{{DamageInfo|3d8|Piercing|modifier=finesse}}
* Fierce howls rise from your guts and wound nearby foes, possibly inflicting {{Cond|Bleeding}} and {{Cond|Fearful}}.
}}


{{Feature box|name=Dismiss: Slayer|image name=Dismiss Slayer.webp
{{Feature box|Dismiss: Slayer}}
|* Dismiss your Slayer form and change back to your original form.
}}


== Known users of the Slayer form ==
== Known users of the Slayer form ==
Line 111: Line 77:


The Slayer is only one of three avatars of Bhaal: a shapeshifting one called {{FRWiki|Kazgoroth}}, a human-sized one named the Slayer, and a giant named the Ravager. While only the Slayer appears within ''Baldur's Gate 3'', the Ravager appears in ''{{FRWiki|Baldur's Gate 2: Throne of Bhaal}}'' as the protagonist's "taint" due to being a Bhaalspawn, while Kazgoroth is a separate creature, described as either a minion or Avatar of Bhaal in some circumstances.
The Slayer is only one of three avatars of Bhaal: a shapeshifting one called {{FRWiki|Kazgoroth}}, a human-sized one named the Slayer, and a giant named the Ravager. While only the Slayer appears within ''Baldur's Gate 3'', the Ravager appears in ''{{FRWiki|Baldur's Gate 2: Throne of Bhaal}}'' as the protagonist's "taint" due to being a Bhaalspawn, while Kazgoroth is a separate creature, described as either a minion or Avatar of Bhaal in some circumstances.
== Notes ==
{{notebegin}}
* The Slayer form will gain [[Slayer's Extra Attack]] at level 5, and [[Slayer's Improved Extra Attack]] at level 10. This will not stack with the normal [[Extra Attack]] of most martial classes or the [[Druid]] class's [[Wild Strike]].
* {{SAI|Piercing Growl}} is unlocked by reading the book {{MdRarityItem|Regarding the Slayer}} as [[The Dark Urge]]. This book can be acquired by saving [[Volo]] outside the [[Steel Watch Foundry]] and meeting him back in your camp.
* Similar to [[Wild Shape]], the player cannot speak while in Slayer form, but unlike Wild Shape they will not be able to temporarily shapeshift into their normal form to talk to [[companion]]s. They are also unable to take certain actions that require the ability to speak, such as activating the {{MdRarityItem|Filigreed Feywild Bell}}. This can also cause certain cutscenes to 'break'. (E.g. the cutscene that plays upon witnessing the army on the Road to Baldur's Gate before defeating [[Ketheric Thorm]] will be skipped, resulting in the entire party being thrown in prison without the dialogue option to retreat).
* Unlike the Druid's [[Wild Shape]], Slayer form does change the character's mental stats (Intelligence, Wisdom, Charisma), which become 10, 10, and 8 respectively.
* The Difficulty Class (DC) of the Slayer's {{SAI|Relentless Lunge}}, {{SAI|Sumptuous Blood Bath}}, and {{SAI|Let the Slaughter Begin}} is based on its 8 Charisma. This makes it incredibly hard to successfully use their effects.
* The Slayer's attacks are not considered 'magical' for the purpose of ignoring [[Resistance|resistances]]. This means a player-controlled Slayer will deal half damage to enemies with non-magical resistance to bludgeoning/piercing/slashing damage (e.g. [[Wraith|Wraiths]]), and no damage to enemies with non-magical immunity to bludgeoning/piercing/slashing damage (e.g. [[Werewolf|Werewolves]]).
{{noteend}}
== Features that work in Slayer Form ==
Unfortunately, just like the [[Druid]] class's [[Wild Shape]], many items, feats, and class passives do not work while in the Slayer form. This is an inexhaustive list of what does and does not work:
===What works===
* Most [[Races|racial passives]] (e.g. Dwarves' {{SAI|Dwarven Resilience}}).
* Permanent stat bonuses such as those provided by {{MdRarityItem|Hag hair}}, {{MdRarityItem|Potion of Everlasting Vigour}}, or [[Mirror of Loss]].
* Permanent conditions (e.g. {{Cond|See Invisibility}} from [[Volo's Ersatz Eye]]).
* Most passive Illithid abilities
** {{SAI|Ability Drain}}
** {{SAI|Cull the Weak}}
* The {{SAI|Defence}} [[Fighting Style]] (if you were wearing armour before transforming).
* [[Barbarian]]'s {{SAI|Rage}} (must be activated before transforming).
** [[Berserker]]'s {{SAI|Frenzy}} (must be activated before transforming).
** [[Wildheart]]'s {{SAI|Rage: Bear Heart}} (must be activated before transforming).
* [[Fighter]]'s {{SAI|Action Surge}} (must be activated before transforming).
* [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}.
* [[The Fiend]]'s {{SAI|Dark One's Blessing}} feature.
* [[The Great Old One]]'s {{SAI|Mortal Reminder}}
* [[Thief]]'s {{SAI|Fast Hands}}
* [[War Domain]]'s {{SAI|War Priest}}
* {{MdRarityItem|Shapeshifter's Boon Ring}}
* Most potions and elixirs.
===What partially works===
* [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} feature (The temporary hp persists but the additional {{DamageType|Necrotic}} damage does not work).
* {{SAI|Tavern Brawler}} (The attack roll bonus does work but the damage roll bonus does not).
===What does not work===
* Almost all equipment in the game.
** {{MdRarityItem|Armour of Moonbasking}}
* {{SAI|Charm}}
* Racial passives that reduce movement speed (i.e. [[Shortened Stride]]).
* [[Barbarian]]'s {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence}}
* [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}}
* [[Monk]]'s {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}}
* [[Monk]]'s {{SAI|Ki-Empowered Strikes}}
** [[Way of the Open Hand]]'s {{SAI|Manifestation of Body}}, {{SAI|Manifestation of Mind}}, and {{SAI|Manifestation of Soul}}.
* {{MdRarityItem|Elixir of Hill Giant Strength}}


==Gallery==
==Gallery==
Line 117: Line 132:
File:Slayer sprite.png|Slayer transformation appearance
File:Slayer sprite.png|Slayer transformation appearance
</gallery>
</gallery>
== Notes ==
{{notebegin}}
* Despite functioning like [[Wild Shape]], Slayer form does not inherit the extra attacks from the [[Druid]] class's [[Wild Strike]] or [[Improved Wild Strike]]. Instead, the Slayer form will gain [[Slayer's Extra Attack]] or [[Slayer's Improved Extra Attack]] at certain levels.
* Similar to [[Wild Shape]], the player cannot speak while in Slayer form, but unlike Wild Shape they will not be able to temporarily shapeshift into their normal form to talk to [[companion]]s. They are also unable to take certain actions that require the ability to speak, such as activating the {{MdRarityItem|Filigreed Feywild Bell}}.
* Slayer Form inherits [[War Domain]]'s [[War Priest]] feature.
* Slayer Form can benefit from the racial passives of [[Races|the player's race]] (e.g. Dwarves' [[Dwarven Resilience]]).
* Slayer Form will not benefit from the additional benefits (Temporary Hit Points, damage reduction, and bonus to Armor Class) granted by the [[Armour of Moonbasking]].
* The Slayer's attacks are not considered 'magical' for the purpose of ignoring [[Resistance|resistances]]. This means a player-controlled Slayer will deal half damage to enemies with non-magical resistance to bludgeoning/piercing/slashing damage (e.g. [[Wraith|Wraiths]]), and no damage to enemies with non-magical immunity to bludgeoning/piercing/slashing damage (e.g. [[Werewolf|Werewolves]]).
* {{SAI|Piercing Growl}} is unlocked by reading the book {{MdRarityItem|Regarding the Slayer}} as [[The Dark Urge]]. This book can be acquired by saving [[Volo]] outside the [[Steel Watch Foundry]] and meeting him back in your camp.
{{noteend}}


== External links ==
== External links ==

Latest revision as of 08:04, 10 June 2024

For the class action to transform into this creature, see Slayer (Class Action).

Slayer is a unique form that especially dedicated Bhaalspawn may assume in Baldur's Gate 3.

My Chosen. My Slayer. Violence incarnate. You will become a testament in blood.
— Bhaal awarding a dedicated Bhaalspawn for their unwavering favor.

Violence incarnate[edit | edit source]

The Slayer form is a powerful ability granted to the most dedicated follower of Bhaal. It usually appears as a form Orin the Red takes during her boss battle, and functions very similarly to Wild Shape or being Polymorphed. The user of the form takes on all the statistics of the Slayer, and all of their actions are replaced by the Slayer's own. With a powerful multiattack, a distance-closing leap, a devastating single attack, as well as an action that can inflict bleeding, the Slayer is an especially powerful form allowing the user to tear through their enemies with ease.

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

It is possible for The Dark Urge to obtain this form during Act 2 by either killing Isobel, their lover, or the companion with the highest approval toward them. Alternatively, they can obtain this form during Act 3 by defeating Orin and accepting to become Bhaal's Chosen.

If they had already acquired the Slayer form before Act 3, The Dark Urge will be given the option to transform into it during their dialogue with Orin before their duel, in which case she will fight against them in her standard humanoid form. Conversely, access to the Slayer form will be permanently lost if The Dark Urge refuses to become Bhaal's Chosen after defeating Orin.

Attacks and Abilities[edit | edit source]

Slay.webp
Slay Slay ()
D6 Slashing.png 4d6 (4~24) Damage TypesSlashing damage

Rake your malevolent claws across the body of your target.
 Melee: 1.5 m / 5  ft
Multiattack Slayer.webp
D4 Slashing.png 1d4 (1~4) Damage TypesSlashing damage
+
D4 Slashing.png 1d4 (1~4) Damage TypesSlashing damage

Lash out with your claws, rending foes to screeching slivers.
 Melee: 1.5 m / 5  ft
Sumptuous Blood Bath.webp
D10 Slashing.png 2d10 (2~20) Damage TypesSlashing damage
+
D6 Healing.png 2d6 (2~12) hit points

Slash open a foe's vital arteries. They start Bleeding Bleeding, and the ensuing gush continuously heals your wounds.
CON Save
 Melee: 1.5 m / 5  ft
Let the Slaughter Begin.webp

Brand nearby creatures with a sinister mark so that their deaths make you harder to kill.
CON Save
 Range: 12 m / 40 ft
Relentless Lunge.webp
D6 Bludgeoning.png 2d6 (2~12) Damage TypesBludgeoning damage

Leap sinuously and smash into your foes, possibly knocking them Prone Prone.
STR Save
 Range: 18 m / 60 ft
AoE: 5 m / 16 ft (Radius)
Piercing Growl.webp
D8 Piercing.png 3d8 + 4 (7~28) Damage TypesPiercing damage

Fierce howls rise from your guts and wound nearby foes, possibly inflicting Bleeding Bleeding and Fear Fear.
CON Save
AoE: 10 m / 30 ft (Cone)
Dismiss Slayer.webp

Dismiss your Slayer form and change back to your original form.
 Range: Self

Known users of the Slayer form[edit | edit source]

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

A few characters within the history of Baldur's Gate have gained the ability to use the form of the Slayer.

Previous appearances[edit | edit source]

The Slayer Form is a returning ability present in Baldur's Gate 2. It first appeared in Baldur's Gate 2: Shadows of Amn as an ability granted midway through the game.

The Slayer is only one of three avatars of Bhaal: a shapeshifting one called Kazgoroth, a human-sized one named the Slayer, and a giant named the Ravager. While only the Slayer appears within Baldur's Gate 3, the Ravager appears in Baldur's Gate 2: Throne of Bhaal as the protagonist's "taint" due to being a Bhaalspawn, while Kazgoroth is a separate creature, described as either a minion or Avatar of Bhaal in some circumstances.

Notes[edit | edit source]

  • The Slayer form will gain Slayer's Extra Attack at level 5, and Slayer's Improved Extra Attack at level 10. This will not stack with the normal Extra Attack of most martial classes or the Druid class's Wild Strike.
  • Piercing Growl Piercing Growl is unlocked by reading the book Regarding the Slayer as The Dark Urge. This book can be acquired by saving Volo outside the Steel Watch Foundry and meeting him back in your camp.
  • Similar to Wild Shape, the player cannot speak while in Slayer form, but unlike Wild Shape they will not be able to temporarily shapeshift into their normal form to talk to companions. They are also unable to take certain actions that require the ability to speak, such as activating the Filigreed Feywild Bell. This can also cause certain cutscenes to 'break'. (E.g. the cutscene that plays upon witnessing the army on the Road to Baldur's Gate before defeating Ketheric Thorm will be skipped, resulting in the entire party being thrown in prison without the dialogue option to retreat).
  • Unlike the Druid's Wild Shape, Slayer form does change the character's mental stats (Intelligence, Wisdom, Charisma), which become 10, 10, and 8 respectively.
  • The Difficulty Class (DC) of the Slayer's Relentless Lunge Relentless Lunge, Sumptuous Blood Bath Sumptuous Blood Bath, and Let the Slaughter Begin Let the Slaughter Begin is based on its 8 Charisma. This makes it incredibly hard to successfully use their effects.
  • The Slayer's attacks are not considered 'magical' for the purpose of ignoring resistances. This means a player-controlled Slayer will deal half damage to enemies with non-magical resistance to bludgeoning/piercing/slashing damage (e.g. Wraiths), and no damage to enemies with non-magical immunity to bludgeoning/piercing/slashing damage (e.g. Werewolves).

Features that work in Slayer Form[edit | edit source]

Unfortunately, just like the Druid class's Wild Shape, many items, feats, and class passives do not work while in the Slayer form. This is an inexhaustive list of what does and does not work:

What works[edit | edit source]

What partially works[edit | edit source]

What does not work[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]