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| resistances = Slashing resistant full, Piercing resistant full, Bludgeoning resistant full, Acid resistant full, Necrotic immunity, Fire immunity, Lightning resistant full, Poison immunity, Psychic immunity, Radiant resistant full | | resistances = Slashing resistant full, Piercing resistant full, Bludgeoning resistant full, Acid resistant full, Necrotic immunity, Fire immunity, Lightning resistant full, Poison immunity, Psychic immunity, Radiant resistant full | ||
| conditions = Hellish Sphere | | conditions = Hellish Sphere | ||
}} | }} | ||
'''Hell | '''Hell Spheres''' are a type of Elemental creature in [[Baldur's Gate 3]]. | ||
==Involvement== | ==Involvement== | ||
Two Hell Spheres are summoned when the party triggers the alarm within the [[House of Hope]]. They will follow the party until they are defeated. | Two Hell Spheres are summoned when the party triggers the alarm within the [[House of Hope]]. They will follow the party until they are defeated. | ||
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{{Feature box|Ram (Hell Sphere)}} | {{Feature box|Ram (Hell Sphere)}} | ||
== | === Tactics === | ||
* {{DamageType|Force}}, {{DamageType|Thunder}} and {{DamageType|Cold}} attacks are particularly useful against the Hell Spheres, being the only three categories of damage it doesn't have any resistance to. | * {{DamageType|Force}}, {{DamageType|Thunder}}, and {{DamageType|Cold}} attacks are particularly useful against the Hell Spheres, being the only three categories of damage it doesn't have any resistance to. | ||
* Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the {{Cond|Hellish Sphere}} condition. | * Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the {{Cond|Hellish Sphere}} condition. | ||
* Hell Sphere is immune to certain conditions including: {{Cond|Frightened}}. | * Hell Sphere is immune to certain conditions and spells including: {{Cond|Frightened}}, {{Cond|Prone}}, {{Cond|Stunned}}, {{SAI|Command}}, {{Cond|Hold Monster}}, {{SAI|Banishment}}, {{SAI|Evard's Black Tentacles}}, {{Cond|Hideous Laughter}}. | ||
* {{SAI|Telekinesis}} is effective. | |||
==Notes== | |||
{{notebegin}} | |||
* Grants 400 experience when killed. | |||
{{noteend}} | |||
[[Category:Elementals]] | [[Category:Elementals]] | ||
{{NavCreatures}} | {{NavCreatures}} |
Latest revision as of 06:25, 9 October 2024
Hell Spheres are a type of Elemental creature in Baldur's Gate 3.
Involvement[edit | edit source]
Two Hell Spheres are summoned when the party triggers the alarm within the House of Hope. They will follow the party until they are defeated.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Tactics[edit | edit source]
- Force, Thunder, and Cold attacks are particularly useful against the Hell Spheres, being the only three categories of damage it doesn't have any resistance to.
- Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the condition.
- Hell Sphere is immune to certain conditions and spells including: , , , , , , , .
- is effective.
Notes[edit | edit source]
- Grants 400 experience when killed.