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Portrait Kansif.png|Portrait
Portrait Kansif.png|Portrait
</gallery>
</gallery>
| identity = Male
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| race = [[Half-Orc]]
| race = [[Half-Orc]]
| level = 5
| level = 5
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| class = [[Wizard]]
| class = [[Wizard]]
Line 20: Line 21:
| hp = 44
| hp = 44
| t hp = 57
| t hp = 57
| xp = 75
| weight kg = 100
| weight kg = 100
| str = 18
| str = 18
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| int save prof = y
| int save prof = y
| wis save prof = y
| wis save prof = y
| passives = Opportunity Attack, Dark Devotion, Sculpt Spells, Arcane Ashes @ Thermoarcanic Gloves
| passives = Arcane Ashes @ Thermoarcanic Gloves, Dark Devotion, Opportunity Attack, Sculpt Spells
| athletics = 4
| acrobatics = 0
| perception = 0
| uuid = f9522205-623f-4a82-904a-128b26182707
| uid = S_SCL_DriderCaravan_HalfOrcCaster
| stats = SCL_DriderCaravan_Kansif
}}
}}
'''Kansif''' is a stoic [[half-orc]] [[wizard]] and devoted member of the [[Cult of the Absolute]] encountered in [[Act Two]]. He is initially found in the outskirts of the [[Ruined Battlefield]], nearby the entrance from the [[Mountain Pass]], on a mission to escort a [[True Soul]] to [[Moonrise Towers]].
'''Kansif''' is a stoic [[half-orc]] [[wizard]] and devoted member of the [[Cult of the Absolute]] encountered in [[Act Two]].  
{{DiQ|You will die here - the Absolute wills it so!|Kansif|'s warcry.}}
{{DiQ|You will die here - the Absolute wills it so!|Kansif|'s warcry.}}


== Involvement ==
== Involvement ==
=== Follow the Convoy ===
=== Follow the Convoy ===
{{main|Follow the Convoy}}
Kansif is initially found in the outskirts of the [[Ruined Battlefield]], nearby the entrance from the [[Rosymorn Monastery Trail]]. He can be found a short jog away from the entry point, idly waiting for the arrival of a [[True Soul]], and leading a small group of [[Absolute|Absolutists]] composed of fellow half-orc {{CharLink|Bedi}}, and the goblins {{CharLink|Vez|Brawler Vez}}, {{CharLink|Gronag|Warrior Gronag}}, and {{CharLink|Lora (goblin)|Sharp-Eye Lora}}.
If the party reached the [[Shadow-Cursed Lands]] through the [[Mountain Pass]], Kansif can be found a short jog away from the entry point, idly waiting for the arrival of a [[True Soul]], and leading a small group of [[Absolute|Absolutists]] composed of fellow half-orc [[Bedi]], and the goblins [[Vez|Brawler Vez]], [[Gronag|Warrior Gronag]], and [[Lora (goblin)|Sharp-Eye Lora]].


Speaking with Kansif will have him remark on the party leader being a True Soul, and will grant the opportunity to initiate [[Follow the Convoy]] by playing the {{SmRarityItem|Spider's Lyre}}, which will summon [[Kar'niss]]. The party can then attack Kansif and the cultists, or follow the convoy to [[Moonrise Towers]].
Speaking with Kansif has him remark on the player character being a True Soul, and grants the opportunity to initiate {{Quest|Follow the Convoy}} by playing the {{SmRarityItem|Spider's Lyre}}, which summons {{CharLink|Kar'niss}}. The party can then attack Kansif and the cultists, or follow the convoy to [[Moonrise Towers]].


=== Ambush ===
=== Ambush ===
{{main|Seek Protection from the Shadow Curse}}
Following the cultists will take them and the party through the [[Ruined Battlefield]], where a nearby group of [[Harpers]] lay in wait to ambush the convoy in an attempt to acquire Kar'niss' {{SmRarityItem|Moonlantern}}. The Harpers immediately attack the convoy on sight, but momentarily give the party a chance to change sides and attack Kansif and the other cultists, which advances {{Quest|Seek Protection from the Shadow Curse}}. Siding with Kansif allows the party to {{Quest|Infiltrate Moonrise Towers}}, while siding with the Harpers leads to Kansif's death and has [[Branthos]] refer the party to [[Last Light Inn]].
Following the cultists will take them and the party through the [[Ruined Battlefield]], where a nearby group of [[Harpers]] lay in wait to ambush the convoy in an attempt to acquire Kar'niss' {{SmRarityItem|Moonlantern}}. The Harpers will immediately attack the convoy on sight, but will momentarily give the party a chance to change sides and attack Kansif and the other cultists. Siding with Kansif will allow the party to [[Infiltrate Moonrise Towers]], while siding with the Harpers will lead to Kansif's death and have [[Branthos]] refer the party to [[Last Light Inn]].


Alternatively, if the party reached the Shadow-Cursed Lands through [[Grymforge]] instead, they can encounter Kansif and his convoy for the first time mid-transit, with or without a Harper escort. The party can subsequently either ambush the convoy and seize the Moonlantern for themselves, let them pass, or convince Kar'niss to give them the Moonlantern. If the party waits a little longer before attacking, Kar'niss will slay Lora for venturing towards where the party and Harpers are hiding, to which Kansif will call for the drider to stop, to no avail.
Alternatively, if reaching the Shadow-Cursed Lands through [[Grymforge]] instead, the party can encounter Kansif and his convoy for the first time mid-transit, with or without a Harper escort. The party can subsequently either ambush the convoy and seize the {{SmRarityItem|Moonlantern}} for themselves, let them pass, or convince Kar'niss to give them the Moonlantern. If waiting a little longer before attacking, Kar'niss slays Lora for venturing towards where the party and Harpers are hiding, to which Kansif calls for the drider to stop, to no avail.


Convincing the cultists to part with the Moonlantern will have them walk into the [[Shadow Curse]], only to be found later in the center of [[Reithwin]] as enemy {{Cond|Shadow-Cursed Undead}}. They are automatically hostile to the party in this form and cannot be interacted with other than by attacking.
Convincing the cultists to part with the Moonlantern has them walk into the [[Shadow Curse]], only to be found later in the center of [[Reithwin]] as {{Cond|Shadow-Cursed Undead}}. They are automatically hostile to the party in this form and cannot be interacted with other than by attacking.


=== Arriving at Moonrise Towers ===
=== Arriving at Moonrise Towers ===
If sided with and alive, Kansif will be led alongside the party to Moonrise Towers, where Kar'niss will depart. Kansif will remain in the towers' quarters, alongside Bedi and the goblins. Talking with Kansif will him mention his mission to bring the party to Moonrise as successful, and jokingly asking them to not forget him as they move up the ranks.{{ref|''"Delivered, safe and sound. Don't forget us as you claw your way up the ranks, True Soul."''}}
If sided with and alive, Kansif arrives alongside the party to Moonrise Towers, where Kar'niss departs. Kansif remains in the towers' quarters, alongside Bedi and the goblins. Talking with Kansif lets him mention his mission to bring the party to Moonrise as successful, and jokingly asking them to not forget him as they move up the ranks.{{ref|''"Delivered, safe and sound. Don't forget us as you claw your way up the ranks, True Soul."''}}


== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Cloud of Daggers}}
{{Feature box|Cure Wounds}}
{{Feature box|Fire Bolt}}
{{Feature box|Fire Bolt}}
{{Feature box|Fireball}}
{{Feature box|Fireball}}
{{Feature box|Cloud of Daggers}}
{{Feature box|Cure Wounds}}


=== Allies ===
=== Allies ===
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* {{MdCharLink|Gronag|Warrior Gronag}}
* {{MdCharLink|Gronag|Warrior Gronag}}


=== Notable loot ===
=== Loot ===
* {{MdRarityItem|Lantern}}
* {{MdRarityItem|Lantern}}
* {{MdRarityItem|Thermoarcanic Gloves}}
* {{MdRarityItem|Thermoarcanic Gloves}}
Line 82: Line 88:
== Notes ==
== Notes ==
{{notebegin}}
{{notebegin}}
* Grants 75 experience when killed.
* Kansif's portrait portrays him with lush, long hair, while his in-game model has short, shaved hair.
* Kansif's portrait portrays him with lush, long hair, while his in-game model has short, shaved hair.
* Devnotes denote Kansif as a solemn leader, and as a stoic, honourable [[half-orc]]. This is in contrast to [[Bedi]], which is said to be a relatively new recruit that doesn't guard his tongue well, and [[Vez]], who is described as a mouthy female goblin.{{ref|Devnotes:<br>''Kansif is the solemn leaderm, the other half orc is a relatively new recruit and doesn't guard his tongue too well.''}}{{ref|Devnotes:<br>''Player approaches Kansif (a stoic, honourable male half-orc) and Brawler Vez (a mouthy female goblin) after clearing a checkpoint and entering their camp in the Shadowcurse.''}}
* Devnotes denote Kansif as a solemn leader, and as a stoic, honourable [[half-orc]]. This is in contrast to Bedi, who is said to be a relatively new recruit that does not guard his tongue well, and Vez, who is described as a mouthy female goblin.{{ref|Devnotes:<br>''Kansif is the solemn leaderm, the other half orc is a relatively new recruit and doesn't guard his tongue too well.''}}{{ref|Devnotes:<br>''Player approaches Kansif (a stoic, honourable male half-orc) and Brawler Vez (a mouthy female goblin) after clearing a checkpoint and entering their camp in the Shadowcurse.''}}
{{noteend}}
{{noteend}}



Latest revision as of 11:36, 28 January 2025

Kansif is a stoic half-orc wizard and devoted member of the Cult of the Absolute encountered in Act Two.

Portrait Kansif.png
You will die here - the Absolute wills it so!
Kansif's warcry.

Involvement[edit | edit source]

Follow the Convoy[edit | edit source]

Kansif is initially found in the outskirts of the Ruined Battlefield, nearby the entrance from the Rosymorn Monastery Trail. He can be found a short jog away from the entry point, idly waiting for the arrival of a True Soul, and leading a small group of Absolutists composed of fellow half-orc Bedi Bedi, and the goblins Vez Brawler Vez, Gronag Warrior Gronag, and Lora (goblin) Sharp-Eye Lora.

Speaking with Kansif has him remark on the player character being a True Soul, and grants the opportunity to initiate Follow the Convoy Follow the Convoy by playing the Spider's Lyre, which summons Kar'niss Kar'niss. The party can then attack Kansif and the cultists, or follow the convoy to Moonrise Towers.

Ambush[edit | edit source]

Following the cultists will take them and the party through the Ruined Battlefield, where a nearby group of Harpers lay in wait to ambush the convoy in an attempt to acquire Kar'niss' Moonlantern. The Harpers immediately attack the convoy on sight, but momentarily give the party a chance to change sides and attack Kansif and the other cultists, which advances Seek Protection from the Shadow Curse Seek Protection from the Shadow Curse. Siding with Kansif allows the party to Infiltrate Moonrise Towers Infiltrate Moonrise Towers, while siding with the Harpers leads to Kansif's death and has Branthos refer the party to Last Light Inn.

Alternatively, if reaching the Shadow-Cursed Lands through Grymforge instead, the party can encounter Kansif and his convoy for the first time mid-transit, with or without a Harper escort. The party can subsequently either ambush the convoy and seize the Moonlantern for themselves, let them pass, or convince Kar'niss to give them the Moonlantern. If waiting a little longer before attacking, Kar'niss slays Lora for venturing towards where the party and Harpers are hiding, to which Kansif calls for the drider to stop, to no avail.

Convincing the cultists to part with the Moonlantern has them walk into the Shadow Curse, only to be found later in the center of Reithwin as Shadow-Cursed Undead Shadow-Cursed Undead. They are automatically hostile to the party in this form and cannot be interacted with other than by attacking.

Arriving at Moonrise Towers[edit | edit source]

If sided with and alive, Kansif arrives alongside the party to Moonrise Towers, where Kar'niss departs. Kansif remains in the towers' quarters, alongside Bedi and the goblins. Talking with Kansif lets him mention his mission to bring the party to Moonrise as successful, and jokingly asking them to not forget him as they move up the ranks.[1]

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cloud of Daggers.webp
Cloud of Daggers Cloud of Daggers (+ )
Damage: 4~16

Conjure a cloud of spinning daggers that attack anyone inside.

 Range: 18 m / 60 ft
Cure Wounds.webp
Cure Wounds Cure Wounds (+ )
Healing: 1~8 + modifiers

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
Damage: 1~10
D10 Fire.png
1d10Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Fireball.webp
Fireball Fireball (+ )
Damage: 8~48
D6 Fire.png
8d6Damage TypesFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)

Allies[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Kansif's portrait portrays him with lush, long hair, while his in-game model has short, shaved hair.
  • Devnotes denote Kansif as a solemn leader, and as a stoic, honourable half-orc. This is in contrast to Bedi, who is said to be a relatively new recruit that does not guard his tongue well, and Vez, who is described as a mouthy female goblin.[2][3]

References[edit | edit source]

  1. "Delivered, safe and sound. Don't forget us as you claw your way up the ranks, True Soul."
  2. Devnotes:
    Kansif is the solemn leaderm, the other half orc is a relatively new recruit and doesn't guard his tongue too well.
  3. Devnotes:
    Player approaches Kansif (a stoic, honourable male half-orc) and Brawler Vez (a mouthy female goblin) after clearing a checkpoint and entering their camp in the Shadowcurse.