Makeshift Prison: Difference between revisions

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[[Category:Locations]][[Category:Chapter One Locations]]
 
[[File:Makeshift Prison.png|thumb|The Makeshift Prison houses a metal cage and a rugged holding cell.]]
[[File:Makeshift Prison.png|thumb|The Makeshift Prison houses a metal cage and a rugged holding cell.]]


The '''Makeshift Prison''' is a [[Location]] contained within the [[Druid Grove]] in [[Chapter One]]. It primarily connects to [[The Hollow]].
The '''Makeshift Prison''' is a [[Location]] contained within the [[Druid Grove]] in [[Act One]]. It primarily connects to [[The Hollow]].
{{SpoilerWarning}}
== Access==
Main entry to the '''Makeshift Prison''' is by through the '''Shabby Door''' in [[The Hollow]]→(X:189 Y:584).


==Story Interactions==
== Overview==
{{SpoilerBox|
The main entry to the '''Makeshift Prison''' is by through the '''Shabby Door''' in {{coords|189|584|The Hollow}}. Upon entering the Makeshift Prison, an event will trigger to determine if [[Arka]] will kill [[Sazza]] or not.
*Upon entering the Makeshift Prison, the events will trigger to determine if [[Arka]] will kill [[Sazza]] or not.}}


== Regions and Locations ==
===Freeing Sazza===
The Makeshift Prison has a slightly hidden path at the north end. Players should take caution on this path, as dangerous [[Torchstalk]] along it is revealed only by an ability check. The path leads to the [[Underground Passage]] entrance (X:203 Y:605) or continues back to the [[The Hollow]] (X:214 Y:606) where the [[Storage]] shed may be accessed via the roof.
Sazza can be freed by picking the lock on the cage door, or by using the [[Iron Cell Key]] help by [[Tilses]].


==Notable Characters ==
===Hidden path===
The Makeshift Prison has a slightly hidden path at the north end. On this path ther are dangerous [[Torchstalk]] revealed only by ability checks. The path leads to the [[Underground Passage]] entrance {{coords|203|605}} or continues back to the {{coords|214|606|The Hollow}} where the storage shed can be accessed via the roof.
 
==Notable characters ==
These characters may not be present depending on player story choices.
These characters may not be present depending on player story choices.
* [[Sazza]]  
* [[Sazza]]  
* [[Arka]]
* [[Arka]]
*[[Memnos]]  
* [[Memnos]]  


== Related Quests==
== Related quests==
*[[Save the Goblin Sazza]]
* [[Save the Goblin Sazza]]


==Notable Loot==
== Achievements ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
{{Achievement|She Cannot Be Caged!}}
*''(Contribute to the wiki if you are aware of any Hidden Treasure in this location.)''


{{Emerald Grove}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Chapter One Locations]]
[[Category:Act One Locations]]
[[Category:Locations in Druid Grove]]
[[Category:Locations in Druid Grove]]

Latest revision as of 05:47, 20 June 2024

The Makeshift Prison houses a metal cage and a rugged holding cell.

The Makeshift Prison is a Location contained within the Druid Grove in Act One. It primarily connects to The Hollow.

Overview[edit | edit source]

The main entry to the Makeshift Prison is by through the Shabby Door in The HollowX: 189 Y: 584. Upon entering the Makeshift Prison, an event will trigger to determine if Arka will kill Sazza or not.

Freeing Sazza[edit | edit source]

Sazza can be freed by picking the lock on the cage door, or by using the Iron Cell Key help by Tilses.

Hidden path[edit | edit source]

The Makeshift Prison has a slightly hidden path at the north end. On this path ther are dangerous Torchstalk revealed only by ability checks. The path leads to the Underground Passage entrance X: 203 Y: 605 or continues back to the The HollowX: 214 Y: 606 where the storage shed can be accessed via the roof.

Notable characters[edit | edit source]

These characters may not be present depending on player story choices.

Related quests[edit | edit source]

Achievements[edit | edit source]

A-She Cannot Be Caged!.jpg

She Cannot Be Caged!
Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.