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Redcap (creature): Difference between revisions

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== Attacks and abilities ==
== Attacks and abilities ==


* {{SAI|Main Hand Attack}} - {{RarityItem|Sickle}}
{{Feature box|Main Hand Attack|item=Sickle}}
* {{SAI|Multiattack (Redcap)|Multiattack}} - Can only be used when under the effect of {{Cond|Bloodlust}}
 
* {{SAI|Ironbound Pursuit}}
{{Feature box|Ironbound Pursuit}}
** A successful {{Saving Throw|DEX|dc=14}} fully prevents damage.
 
Only usable while under the effect of {{Cond|Bloodlust}}:
{{Feature box|Multiattack (Redcap)}}


== Loot ==
== Loot ==

Revision as of 09:45, 29 April 2024

This page is for the creature. For the Redcap race, see Redcap.

Redcaps are a type of Fey creature found in the Sunlit Wetlands during Act One, being in the service of Auntie Ethel. Small, homicidal creatures born of bloodlust, they have to keep their caps steeped in blood to survive.

Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their high health, attack and damage.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Sickle
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ironbound Pursuit.webp
Ironbound Pursuit Ironbound Pursuit ()

Launch a flying kick that pushes the target back 2m and knocks it Prone Prone.

DEX Save
 Melee: 1.5 m / 5  ft

Only usable while under the effect of Bloodlust Bloodlust:

Multiattack Earth Elemental.webp
Multiattack Multiattack ()
Normal weapon damage + Normal weapon damage + Normal weapon damage Aim multiple attacks at a target
 Melee: 1.5 m / 5  ft
Recharge: per turn

Loot

Tactics

Redcaps are quite dangerous enemies to cross early into Act One, since they have quite high Strength and Hit Points. They will likely be given Bloodlust from a Blood Sage, allowing them to use a powerful three strike Multiattack. They also have a devastating dropkick that can knock enemies down as well. They also will gain Advantage against anyone who is bleeding, which the Blood Sages can cause.

While powerful combatants, they are quite lacking resisting most spells or abilities that target Dexterity, Intelligence or Wisdom. Attacking them from range also works well, since they have to move through the Difficult Terrain of the swamp to reach you.

Companion approval

  • Bleat at a redcap Astarion approves +1 Karlach approves +1 Shadowheart approves +1
    • Bleat at a redap a second time Astarion approves +1 Karlach approves +1 Shadowheart approves +1

Gallery