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Rhed: Difference between revisions

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| name = Rhed
| name = Rhed
| full name = Fist Rhed
| full name = Fist Rhed
| title = Fist
| title = Flaming Fist
| image = Fist Rhed.jpg
| image =<gallery>
Fist Rhed.jpg|In-game
Portrait Rhed.png|Portrait
</gallery>
| titles = Flaming Fist
| titles = Flaming Fist
| race = [[Gold dwarf]]
| race = [[Gold Dwarf]]
| faction = [[Flaming Fist]]
| faction = [[Flaming Fist]]
| class = [[Fighter]]
| level = 7
| level = 7
| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
| ac = 15
| ac = 15
| e hp = 42
| hp = 60
| hp = 60
| movement m = 9
| t hp = 78
| movement m = 7.5
| weight kg = 75
| weight kg = 75
| str = 18
| str = 18
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| passives = Extra Attack, Darkvision, Dwarven Resilience, Opportunity Attack
| passives = Extra Attack, Darkvision, Dwarven Resilience, Opportunity Attack
}}
}}
'''Fist Rhed''' is a [[Dwarf]] NPC who helps the party during [[Assault Moonrise Towers]] depending on the party's choices in [[Act Two]].
'''Rhed''' is a [[gold dwarf]] [[Flaming Fist]] in [[Act Two]]. Depending on players choices in [[Act Two]], he can help the party during the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]].


== Involvement ==
== Involvement ==
If the party didn't let [[Flaming Fist Marcus]] capture [[Isobel]] in [[Last Light Inn]], he along with the Flaming Fist [[Helena]], [[Nipawa]] and [[Ulthred]] will help the party against [[Absolute]] forces.
=== Assault Moonrise Towers ===
{{main|Infiltrate Moonrise Towers}}
 
If the party successfully prevented [[Flaming Fist Marcus]] from capturing [[Isobel]] at the [[Last Light Inn]], and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise; Rhed, along with Flaming Fist [[Helena]], [[Nipawa]] and [[Ulthred]] will survive the first assault and assist the party in the remaining battle against [[Absolute]] forces.
 
After the battle, provided he survives, he and the remaining Flaming Fists will scout the [[Moonrise Towers Prison]] and enter a second battle against Myrkulites [[Duckie Verish]], [[Sarabayle]], and [[Willinx Jindlebee]], aswell as a [[Death Shepherd]] and horde of [[Necromite|Necromites]]. The party can assist in this optional battle and the Fists, and provided they win and survive, will continue to guard the prison until [[Ketheric Thorm]] is defeated.
 
After Ketheric Thorm is killed and the party leaves for [[Act Three]], Rhed disappears from the game entirely.
 
== Combat ==
=== Attack and abilities ===
{{Feature box|Main Hand Attack|item=Warhammer}}
{{Feature box|Backbreaker|item=Warhammer}}
{{Feature box|Concussive Smash|item=Warhammer}}
{{Feature box|Weakening Strike|item=Warhammer}}
 
== Loot ==
*{{MdRarityItem|Warhammer}}
*{{MdRarityItem|Scale Mail}}


After the battle, if he manages to survive the fight, he and the remaining Flaming Fists will enter a second fight against [[Duckie Verish]],  [[Sarabayle]], [[Willinx Jindlebee]], a [[Death Shepherd]] and bunch of [[Necromite|Necromites]]. The party can help him and the Fists, and if they survive they will continue guarding the prison until the party defeats [[Ketheric Thorm]].
== Related quests ==
* {{Quest|Infiltrate Moonrise Towers}}


== Gallery ==
== Gallery ==
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</gallery>
</gallery>


== Notes ==
{{notebegin}}
* Fist Rhed, along with [[Helena]] and [[Nipawa]], do not appear anywhere in the game before the assault on [[Moonrise Towers]].
** [[Aubree]], [[Gretta]], [[J'ehlar]], and [[Ulthred]] are all present and remain at [[Last Light Inn]], even after [[Florrick]] and her retinue of Flaming Fists leave for Baldur's Gate.
{{noteend}}


{{Shadow-Cursed Lands}}
{{Shadow-Cursed Lands}}
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[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Members of the Flaming Fist]]
__INDEX__
__INDEX__
[[Category:Members of the Flaming Fist]]

Revision as of 15:54, 15 July 2024

Rhed is a gold dwarf Flaming Fist in Act Two. Depending on players choices in Act Two, he can help the party during the Assault on Moonrise Towers.

Involvement

Assault Moonrise Towers

If the party successfully prevented Flaming Fist Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise; Rhed, along with Flaming Fist Helena, Nipawa and Ulthred will survive the first assault and assist the party in the remaining battle against Absolute forces.

After the battle, provided he survives, he and the remaining Flaming Fists will scout the Moonrise Towers Prison and enter a second battle against Myrkulites Duckie Verish, Sarabayle, and Willinx Jindlebee, aswell as a Death Shepherd and horde of Necromites. The party can assist in this optional battle and the Fists, and provided they win and survive, will continue to guard the prison until Ketheric Thorm is defeated.

After Ketheric Thorm is killed and the party leaves for Act Three, Rhed disappears from the game entirely.

Combat

Attack and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Warhammer
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Backbreaker.webp
Backbreaker Backbreaker ()   –  Warhammer
Put extra force behind your strike to possibly knock your enemy Prone Prone.
STR Save
 Range: Normal weapon range
Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Warhammer
Normal weapon damage
Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Weakening Strike.webp
Weakening Strike Weakening Strike ()   –  Warhammer

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range

Loot

Related quests

Gallery

Notes