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Polma: Difference between revisions
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| passives = Darkvision, Opportunity Attack, Ogre's Mark, Tenacity (passive feature) | | passives = Darkvision, Opportunity Attack, Ogre's Mark, Tenacity (passive feature) | ||
}} | }} | ||
'''Polma''' is an [[ogre]] found in the [[Goblin Camp]]. She guards | '''Polma''' is an [[ogre]] found in the [[Goblin Camp]]. She guards {{CharLink|Priestess Gut}}'s chambers within the [[Defiled Temple]][[Shattered Sanctum|.]] | ||
== Involvement == | ==Involvement== | ||
Convincing Polma to allow | Convincing Polma to allow the player safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]]. Since a roll of such magnitude is very difficult in the early game, battle with Polma is difficult to avoid if the player wishes to proceed deeper into the Defiled Temple. | ||
Players who want to access the Defiled Temple without engaging in combat with Polma can choose to sneak behind her during the patrols, or use the rocky crevice shortcut found in the storeroom guarded by {{CharLink|Roah Moonglow}}'s bodyguards (which can only be entered by small-sized characters). | |||
Like other ogres, she gets a +1 [[Strength]] bonus on [[Tactician]] difficulty, bringing her overall Strength to 21. | Like other ogres, she gets a +1 [[Strength]] bonus on [[Tactician]] difficulty, bringing her overall Strength to 21. | ||
{{SpoilerBox|If the player allows themselves to get put to [[sleep]] and captured by | {{SpoilerBox|If the player allows themselves to get put to [[sleep]] and captured by Gut, then fail to break free once captured (or don't bother to resist at all), {{CharLink|Korrilla}} will rescue the player and kill both Gut and Polma.|act=1}} | ||
== Combat == | ==Combat== | ||
=== Attacks and abilities === | ===Attacks and abilities=== | ||
{{Feature box|Main Hand Attack|item=Gnarled Tree Branch}} | {{Feature box|Main Hand Attack|item=Gnarled Tree Branch}} | ||
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{{Feature box|Throw Stone (Ogre)}} | {{Feature box|Throw Stone (Ogre)}} | ||
=== Notable loot === | ===Notable loot=== | ||
* {{RarityItem|Supply Pack}} | *{{RarityItem|Supply Pack}} | ||
{{Goblin Camp}} | {{Goblin Camp}} |
Revision as of 22:07, 23 August 2024
Involvement
Convincing Polma to allow the player safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception. Since a roll of such magnitude is very difficult in the early game, battle with Polma is difficult to avoid if the player wishes to proceed deeper into the Defiled Temple.
Players who want to access the Defiled Temple without engaging in combat with Polma can choose to sneak behind her during the patrols, or use the rocky crevice shortcut found in the storeroom guarded by Roah Moonglow's bodyguards (which can only be entered by small-sized characters).
Like other ogres, she gets a +1 Strength bonus on Tactician difficulty, bringing her overall Strength to 21.
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.