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Zurk: Difference between revisions

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(Created page with "{{Infobox creature | name = Beastmaster Zurk | title = | image = <gallery> Zurk.png|In-game Portrait Zurk.png|Portrait </gallery> | race = Goblin | class = | size = Small | type = Humanoid | ac = 14 | e hp = 13 | hp = 19 | t hp = 24 | movement m = 9 | weight kg = 35 | level = 3 | str = 14 | dex = 16 | con = 14 | int = 10 | wis = 8 | cha = 8 | passives = Adrenaline Rush @ Linebreaker Boots, Darkvision, Opportunity Attack, Two-Weapon Fighting | t passives = Adren...")
 
(Added VA)
 
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Portrait Zurk.png|Portrait
Portrait Zurk.png|Portrait
</gallery>
</gallery>
| va = Leemore Marrett Jr.
| race = [[Goblin]]
| race = [[Goblin]]
| class =  
| class =  

Latest revision as of 00:42, 21 September 2024

Beastmaster Zurk is a Goblin beastmaster located in the Goblin Camp in Act One. He is located in the Worg Pens sub-area and can be seen patrolling between the butcher's table and the pens keeping the Worgs.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Handaxe
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.
Summon Companion.webp
Shooting Spider Companion Shooting Spider Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

External links[edit | edit source]