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== About Wise Sentinel ==
== About Wise Sentinel ==
It's abilities mirror that of a [[Cleric]] and fitting of it's role has very high [[Wisdom]].{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}
Its abilities mirror that of a [[Cleric]], and fitting of its role it has very high [[Wisdom]].{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}


==Attacks and Abilities==
==Attacks and Abilities==

Revision as of 21:17, 4 December 2023

Wise Sentinel
Stats
Level 7

STR

14
(+2)

DEX

10

CON

12
(+1)

INT

10

WIS

20
(+5)

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race Dark Justiciar
Creature Type Icon.png  Type Undead
HP Icon.png  HP 117
Creature AC Icon.png  AC 16
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 30kg
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative 0
Passive features
Resistances
Resistant to Non-Magical NecroticVulnerable to Radiant
Character information
Class Cleric Cleric
Location Shadow-Cursed Lands
Faction Shar
Allies Followers of Shar
Enemies Enemies of Shar

The Wise Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square.

About Wise Sentinel

Its abilities mirror that of a Cleric, and fitting of its role it has very high Wisdom.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It, along with the Charismatic Sentinel and Intelligent Sentinel, will put up a difficult fight considering their large amount of Hit Points and special abilities.

Attacks and Abilities

Main Hand Attack - Mace
Action Attack roll: +6
D8 Bludgeoning.png 1d8 + 2 (3~10) Damage TypesBludgeoning
Inflict Wounds.webp
Inflict Wounds Inflict Wounds ()
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic

Putrefy a creature with Damage TypesNecrotic energy filling your hands.

 Melee: 1.5 m / 5  ft

[[ Action

Casts Spirit Guardians: Necrotic up to fourth level Spell Slot Level. ]]