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Polma: Difference between revisions
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'''Polma''' is an [[ogre]] found in the [[Goblin Camp]]. She guards [[Priestess Gut]]'s chambers within the [[Defiled Temple]][[Shattered Sanctum|.]] | '''Polma''' is an [[ogre]] found in the [[Goblin Camp]]. She guards [[Priestess Gut]]'s chambers within the [[Defiled Temple]][[Shattered Sanctum|.]] | ||
== | == Involvement == | ||
Convincing Polma to allow you safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]]. Since a roll of such magnitude is very difficult in the early game, battle with Polma is difficult to avoid if you wish to proceed deeper into the Defiled Temple. | Convincing Polma to allow you safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]]. Since a roll of such magnitude is very difficult in the early game, battle with Polma is difficult to avoid if you wish to proceed deeper into the Defiled Temple. | ||
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{{SpoilerBox|If the player allows themselves to get put to [[sleep]] and captured by [[Gut]], then fail to break free once captured (or don't bother to resist at all), [[Korrilla]] will kill both Gut and Polma.|act=1}} | {{SpoilerBox|If the player allows themselves to get put to [[sleep]] and captured by [[Gut]], then fail to break free once captured (or don't bother to resist at all), [[Korrilla]] will kill both Gut and Polma.|act=1}} | ||
== Attacks and abilities == | == Combat == | ||
=== Attacks and abilities === | |||
{{Feature box|Main Hand Attack|item=Gnarled Tree Branch}} | {{Feature box|Main Hand Attack|item=Gnarled Tree Branch}} | ||
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{{Feature box|Slam (Ogre)}} | {{Feature box|Slam (Ogre)}} | ||
== | {{Feature box|Throw Stone (Ogre)}} | ||
=== Notable loot === | |||
* {{RarityItem|Supply Pack}} | * {{RarityItem|Supply Pack}} | ||
Revision as of 23:30, 1 July 2024
Polma is an ogre found in the Goblin Camp. She guards Priestess Gut's chambers within the Defiled Temple.
Involvement
Convincing Polma to allow you safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception. Since a roll of such magnitude is very difficult in the early game, battle with Polma is difficult to avoid if you wish to proceed deeper into the Defiled Temple.
Like other ogres, she gets a +1 Strength bonus on Tactician difficulty, bringing her overall Strength to 21.
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.