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Zurk: Difference between revisions

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(Created page with "{{Infobox creature | name = Beastmaster Zurk | title = | image = <gallery> Zurk.png|In-game Portrait Zurk.png|Portrait </gallery> | race = Goblin | class = | size = Small | type = Humanoid | ac = 14 | e hp = 13 | hp = 19 | t hp = 24 | movement m = 9 | weight kg = 35 | level = 3 | str = 14 | dex = 16 | con = 14 | int = 10 | wis = 8 | cha = 8 | passives = Adrenaline Rush @ Linebreaker Boots, Darkvision, Opportunity Attack, Two-Weapon Fighting | t passives = Adren...")
 
(Added VA)
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Portrait Zurk.png|Portrait
Portrait Zurk.png|Portrait
</gallery>
</gallery>
| va = Leemore Marrett Jr.
| race = [[Goblin]]
| race = [[Goblin]]
| class =  
| class =  

Revision as of 23:42, 20 September 2024

Beastmaster Zurk is a Goblin beastmaster located in the Goblin Camp in Act One. He is located in the Worg Pens sub-area and can be seen patrolling between the butcher's table and the pens keeping the Worgs.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Handaxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Summon Companion.webp
Shooting Spider Companion Shooting Spider Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft

Notable loot

External links