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Grym: Difference between revisions

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(Up to date with full game release.)
(Updated stats)
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|WIS=11
|WIS=11
|CHA=1
|CHA=1
|dex save=yes
|wis save=yes
|level=8
|level=8
|race=Golem
|race=Golem
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|radiant=Immune
|radiant=Immune
|force=Resistant
|force=Resistant
|passive=[[Attack of Opportunity]]
|passive={{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}


[[Darkvision (Passive Feature)|Darkvision]]
{{SmIconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision}}


[[Vengeful Guardian]]
{{SmIconLink|Passive Feature Generic Icon.png|Vengeful Guardian}}


[[Adamantine Skin]]
{{SmIconLink|Passive Feature Generic Icon.png|Adamantine Skin}}


[[Intense Adamantine Backlash]]
[[Intense Adamantine Backlash]]

Revision as of 20:34, 15 August 2023

Template:Up to date

Eternal Protector of the Forge
Grym
Grym-npc.webp
Stats
Level 8

STR

24
(+7)

DEX

6
(-2)

CON

24
(+7)

INT

3
(-4)

WIS

11

CHA

1
(-5)
Bg3 content hr.png
Creature Race Icon.png  Race Golem
Creature Type Icon.png  Type Construct
HP Icon.png  HP 300
Creature AC Icon.png  AC 18
Creature Speed Icon.png  Movement Speed 11m / 37ft
Creature Size Icon.png  Size Large
Weight Icon.png  Weight 5000kg / 10,000lbs
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative -2
Passive features
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingVulnerable to BludgeoningResistant to Non-Magical AcidResistant to Non-Magical ThunderImmune to all NecroticImmune to all FireImmune to all LightningResistant to Non-Magical ColdImmune to all PsychicImmune to all PoisonImmune to all RadiantResistant to Non-Magical Force
Character information
Location The Adamantine Forge

Grym is a powerful Construct that eternally protects The Adamantine Forge. It cannot be damaged without becoming Superheated first.

About Grym

Grym is the eternal golem guardian of The Adamantine Forge hidden away in Grymforge. It is made of adamantine and defends the forge against any who might try to use it.

If the Adamantine Forge is used, Grym will activate and attempt to destroy its users.

Attacks

Slam:

Hit a target and possibly knock it Prone.

D8 Bludgeoning.png 4d8 + 7 (11~39) Damage TypesBludgeoning (Strength save to negate)

Quake:

Stomp the ground to cause a massive shockwave and knock nearby creatures Prone.

D4 Bludgeoning.png 3d4 (3~12) Damage TypesBludgeoning
  •  Range: 12 m / 40 ft

Combat Tactics

Grym is extremely resistant to most types of damage. Its Adamantine Skin passive causes Grym to be unable to take damage until it has been Superheated by standing in lava. Grym's Vengeful Guardian passive causes it to attack the creature that most recently damaged it, which can be utilized to lure the golem into lava. Once superheated, Damage TypesBludgeoning damage is most effective against Grym. The Adamantine Forge itself can also be weaponized against Grym, causing it to hammer Grym for 150 damage if it can be lured towards the central anvil while Superheated. Make sure to keep at least one party member by the lava valve since the lava will receded, making the golem practically invincible.

Before the fight it is wise to spread out your party, putting your casters back and melee up front at where Grym will appear. Using elixirs such Elixir of Hill Giant Strength and The Colossus will give a notable boast for your melee fighters. Before turning the valve, turn on Turn-Base Mode to prepare more short turn buffs. It is almost a must to give one of your melee characters Haste just for the extra attack and added AC. Applying weapon oils such as the Oil of Accuracy will give useful improvement to Attack. Lastly, ensure your using attacks that deal Damage TypesBludgeoning, as Grym will take double damage from it.

Notable Loot

Gallery

Trivia and Notes

There is a Steam achievement for defeating Gym without using the forge hammer called, A Grym Fate. Despite his larger amount of HP and high AC, proper preparation with bludgeoning type weapons on a Fighter and/or Barbarian will quickly wear him down