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The Wise Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. It's abilities mirror that of a Cleric and fitting of it's role has very high Wisdom.
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{{IconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness|size=24px}}|str save=Proficient}}The '''Wise Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. It's abilities mirror that of a [[Cleric]] and fitting of it's role has very high [[Wisdom]].{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}} | {{IconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness|size=24px}}|str save=Proficient}}The '''Wise Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. It's abilities mirror that of a [[Cleric]] and fitting of it's role has very high [[Wisdom]].{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}} | ||
==Attacks== | ==Attacks and Abilities== | ||
===Main Hand Attack - Mace=== | ===Main Hand Attack - Mace=== | ||
{{Action}} | {{Action}} |
Revision as of 07:59, 17 September 2023
Wise Sentinel | |||||||
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Stats | |||||||
Level 7 | |||||||
| |||||||
Race | Dark Justiciar | ||||||
Type | Undead | ||||||
HP | 117 | ||||||
AC | 16 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 30kg | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | 0 | ||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Class | |||||||
Location | Shadow-Cursed Lands | ||||||
Allies | Followers of Shar | ||||||
Enemies | Enemies of Shar | ||||||
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It, along with the Charismatic Sentinel and Intelligent Sentinel, will put up a difficult fight considering their large amount of Hit Points and special abilities.
Attacks and Abilities
Main Hand Attack - Mace
Attack roll: +6 1d8 + 2 (3~10) Bludgeoning
Inflict Wounds
Attack roll: +8
Casts Inflict Wounds up to fourth level Spell Slot Level.
Spirit Guardians: Necrotic
Casts Spirit Guardians: Necrotic up to fourth level Spell Slot Level.