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Mimic

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Mimics are a type of Monstrosity and non-playable race in Baldur's Gate 3. They often resemble ordinary chests and devour unaware prey that attempt to open them.
There is no gold in here!
Minsc, expressing his displeasure after exiting a Mimic

About[edit | edit source]

Mimics can transform to take on the appearance of ordinary objects, often resembling that of treasure chests. They lie in wait and grow long tentacles and sharp teeth, only revealing them just before feasting on unaware prey that get too close.

A total of five Mimics are encountered in-game, three of them can be found at Grymforge guarding a Harper Stash and one can be encountered at Moonrise Towers in what can be presumed to be Isobel's old room. A fifth one is killed by MinscMinsc during a cut-scene in the Counting House.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

BiteBite (Action)
Damage: 5~19
2d8 + 3PiercingPiercing

Bite a target and possibly swallow its weapon.

STR SaveSTR Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Pseudopod LashPseudopod Lash (Action)
Damage: 6~21
3d6 + 3AcidAcid

Lash out with a tongue-like appendage to reduce the target's Armour Class Armour Class by 2 and pull it 6 m / 20 ft closer.

Range: 12 m / 40 ft Range: 12 m / 40 ft

Tactics[edit | edit source]

Mimics are ambushers, using their ability to disguise to take their enemies by surprise. Upon approaching a Mimic while disguised, a DC 20 Perception check DC 20 Perception check is made. If failed, that character is SurprisedSurprised as the fight begins.

It is advisable to fight Mimics with ranged attacks, as they have only half the movement speed of most enemies, and most of their attacks are made at close range, where their Pseudopod LashPseudopod Lash attacks can pull a party member down a chasm or off a cliff face (e.g. while fighting them in Grymforge). It is also wise to keep extra weapons on hand in case a character is eaten by their BiteBite attack. Weapons eaten by mimics can be retrieved upon looting their bodies after killing them.

Because of their low Intelligence, Wisdom and Charisma, Mimics are vulnerable to the many spells involving such Saving Throws.

Loot[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Mimics cannot climb up something like a ladder.

External links[edit | edit source]