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Constitution Saving Throws
List of all effects that use Constitution Saving Throws. The listed effects may have different properties that are not mentioned because they are independent of the Constitution Saving Throw.
Features
Class Features
Class | Subclass | Name | Level | DC | Effect |
---|---|---|---|---|---|
3 | 12? | Target takes 1d6 Radiant Damage and becomes | |||
3 | 12? | Each creature within ![]() ![]() ![]() | |||
2 | Spell Save DC | Hostile Creatures within ![]() ![]() | |||
None | 2 | 13 | Affected entity becomes . | ||
6 | 17 | Affected entities within ![]() | |||
10 | Spell Save DC | The target's ![]() ![]() | |||
10 | 13 | Affected entities becomes . | |||
10 | 13 | Affected entity becomes . | |||
10 | 13 | Affected entity starts . | |||
10 | 13 | Affected entity becomes . | |||
2 | Spell Save DC | Affected entity takes 1d4![]() ![]() ![]() | |||
10 | Spell Save DC | Affected entities takes 2d8![]() | |||
None | 5 | Weapon Action DC | Affected entity becomes . | ||
3 | Spell Save DC | Affected entity becomes . | |||
5 | Spell Save DC | Affected entity becomes . |
Conditions
- Reverberation at 5 stacks
Spells
All spells except Dethrone have their DC be determined by the Spellcasters Spell Save DC.
Name | Spell Level | Effect |
---|---|---|
Cantrip | 1d12![]() ![]() 3d12 | |
Level 1 | Affected entity becomes . | |
Level 1 | For 10 turns the target takes 1d6![]() ![]() | |
Level 1 | Affected entities are pushed away from the spellcasting direction. Saving halves damage and negates the push effect. | |
Level 2 | Affected entities become . | |
Level 2 | Affected entities can not turn invisible anymore. | |
Level 2 | Creatures holding metal weapons will drop the weapon. On save the creature will gain Disadvantage on Attack rolls and Ability Checks as
long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save. | |
Level 2 | Affected entities take 2d10 ![]() | |
Level 2 | Affected entities take 3d8 ![]() | |
Level 3 | The affected entity is . | |
Level 3 | Affected entities have to succeed or their | will be broken.|
Level 3 | Affected entities have to succeed or they can't take Actions. | |
Level 4 | Affected entity takes 8d8![]() the saving throw. Saving against the spell halves the damage. | |
Level 5 | Affected entities takes 5d8![]() | |
Level 5 | Affected entities takes 8d8![]() | |
Level 5 | If an affected entity fails three ![]() Disease of the spellcaster's choice. | |
Level 5 | Affected entities take 5d6![]() ![]() ![]() . Saving against the spell halves damage and negates . | |
Level 5 | Affected entities take 10d6 + 20![]() 18. | |
Level 5 | Affected entities take 4d10![]() | |
Level 6 | Affected entities take 8d6![]() | |
Level 6 | Affected entity is . It makes ![]() | |
Level 6 | Affected entity takee 14d6![]() | |
Level 6 | Affected entities take 10d6![]() | |
Level 6 | Affected entities takee 6d8![]() negates the condition. |
Weapon Actions
Contains all non-unique Weapon Actions that are determined by weapon type.
- Heartstopper
- Pommel Strike
- Concussive Smash
- Maiming Strike
- Lacerate
- Piercing Strike
- Hamstring Shot
- Piercing Shot
Items
Weapons
- Hunter's Dagger
- Kurwin's Cauteriser
- Lightning Jabber
- Rupturing Blade: Searing Blood
- Blackguard's Sword
- Cold Snap
- Cruel Sting: Ensnaring Strands
- Fleshrender: Part the Flesh
- Least Expected: Blinding Shot
- Soulbreaker Greatsword: Soulbreaker
- Sussur Dagger
- Sussur Greatsword
- Sussur Sickle
- Justiciar's Scimitar
- Mourning Frost
- Staff of the Ram
- The Sacred Star: Dawnburst Strike
- Silver Sword of the Astral Plane: Soulbreaker
- The Blood of Lathander
Amulets
- The Spectator Eyes - Wounding Ray
- Spineshudder Amulet - inflicts Reverberation
- Amulet of Selûne's Chosen: Selûne's Dream
Rings
- Burnished Ring - Paralyzing Ray
Headwear
- Coldbrim Hat - inflicts Encrusted with Frost
Handwear
- Gloves of Belligerent Skies - inflict Reverberation
- Winter's Clutches - inflict Encrusted with Frost
- Flawed Helldusk Gloves - inflict Bleeding
- Poisoner's Gloves - inflict Poisoned
- Helldusk Gloves - inflict Bleeding
Footwear
- Boots of Stormy Clamour - inflict Reverberation.
Cloaks
Miscelanous
- Signed Trade Vista - Flesh to Gold
Grenades
- Flashblinder
- Suspicious Poison (when thrown)
Coatings
Name | Craftable | DC | Effect |
---|---|---|---|
![]() |
Yes | 11 | Affected entity is . |
![]() |
Yes | 13 | Affected entity is and will start . |
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Yes | 13 | Affected entity is and . |
![]() |
No | 13 | Affected entity is and . |
![]() |
Yes | 15 | Affected entity is and . |
![]() |
Yes | 11 | Affected entity takes 1d4![]() |
![]() |
Yes | 13 | Affected entity takes 1d6![]() |
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Yes | 15 | Affected entity takes 1d8![]() |
![]() |
Yes | 19 | Affected entity takes 1d10![]() |
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Yes | 17 | Affected entity is and takes 1d6![]() |
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. There might be differences in DC's of AoE effect vs. the DC of the coating?