Ad placeholder

Elindale

From bg3.wiki
Revision as of 21:09, 27 October 2024 by Hawkeye (talk | contribs) (→‎Attacks and Abilities)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Harper Elindale is a cheerful lightfoot halfling wizard who is part of the Harpers in Act Two. He is first found in Last Light Inn, standing idle a few steps away from the entrance to the inn.

style=width:100%;height:100%;object-fit:cover;

Guard against the darkness!
Elindale, fighting the cultists.

Involvement[edit | edit source]

Last Light Inn[edit | edit source]

If reaching the Shadow-Cursed Lands through Grymforge, Elindale can be first encountered at the Last Light Inn, just south of of the entrance into the inn proper, a few steps away from Quartermaster Talli.

After talking with Jaheira, Elindale, along with Branthos, Lassandra, Manus, and Skywin will move to the bridge in front of Last Light Inn, waiting for the party so they can move in to intercept and ambush a nearby Absolutist convoy in order to acquire their source of protection against the Shadow Curse. Accepting the mission would have Elindale follow his squad of Harpers and move in to the Ruined Battlefield, where they'll lay in wait for the Absolutist convoy. The party can either go with the group immediately or catch up with them later, as the ambush site is marked on their map.

If the party immediately talks to Isobel and fights Marcus after talking with Jaheira, Elindale would have already moved to the bridge, out of reach of the battle. However, if Isobel is kidnapped, he will not turn into a Shadow-Cursed Undead Shadow-Cursed Undead, but will be immediately Dead Dead instead.

Ambush[edit | edit source]

Main article: Follow the Convoy

Talking to Branthos at the ambush site will commence the ambush and spawn in the encounter. Once the convoy arrives, the party can attack immediately or hang back. If choosing to stay hidden and keep watching, Kar'niss kills Brawler Vez, one of the goblins in the convoy. From there, the party can either signal the Harpers or the Harpers will start the encounter themselves. After the fight, on the drider's corpse will be a Moonlantern.

Alternatively, the party can convince Kar'niss to relinquish the Moonlantern, and to lead the Absolutist convoy to its death, where they will eventually be cursed. Either way, Elindale will depart along the rest of his squad, and return to Last Light Inn.

If choosing to reach the Shadow-Cursed Lands through the Mountain Pass route, a goblin greets them and sends the party to a rendezvous point to wait for their guide to Moonrise Towers, where the party will pass off as a True Soul. This starts Follow the Convoy.

Kar'niss, the guide, will ferry the party, as well as the rest of the convoy to Moonrise. During the trek, Elindale, along with Branthos, Manus, and Skywin will ambush the convoy. The party can choose to either turn on the convoy and help the Harpers, or protect the convoy in order to continue their cover as a True Soul.

If meeting the Harpers for the first time, and Branthos dies while siding with them, Elindale can tell the party to head to Last Light Inn, where they can reacquire the same Moonlantern after speaking with Isobel. If the party sticks with the convoy, Elindale will turn hostile, and be killed.

After the Ambush[edit | edit source]

If sided with and alive, Elindale can later be found on the top floor of Last Light Inn, drinking wine with Branthos. He continuously attempts to break through Branthos' stoicism and get him to cheer, to no avail.[1]

Assault Moonrise Towers[edit | edit source]

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Elindale will follow Jaheira to Moonrise Towers. However, Elindale is killed during the fight against Absolute forces before the party can arrive. His corpse can be found in the Moonrise Towers Prison, surrounded by a Death Shepherd and a horde of Necromites.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire
Hurl a mote of fire.
 Range: 18 m / 60 ft
Magic Missile.webp
Magic Missile Magic Missile ()
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce
Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target. The darts always hit their target, and can each be targeted individually.
 Range: 18 m / 60 ft
Topple.webp
Topple Topple ()   –  Quarterstaff
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning
Swipe at a creature to knock it Prone.
DEX Save
 Range: Normal weapon range

Allies[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • Elindale and Branthos seem to be close friends, or at least share an amiable level of camaraderie, as they have nicknames for eachother: "Bran" for Branthos, and "Elin" for Elindale.[2][3]
  • Elindale has a Harp-Shaped Pin pinned on his chest.
  • If Branthos is killed at any point in time during the convoy's ambush, Elindale can take the lead in talking to the player instead and lead or conclude the quest.

References[edit | edit source]

  1. "Dialogue with Branthos:
    "I'll cheer when Ketheric's dead. Not before." - Branthos
    "We're still alive, Bran. That's worth a cheer, at the very least." - Elindale
    "Have you ever known me to cheer?"
    "There's always a first time."
  2. "I know you're keen, Elin. Be patient - your chance will come. Until then, keep watch, and keep wary. I need your senses sharp." - Branthos to Elindale
  3. "Take a moment, Bran. Savour our victory over the drider." - Elindale to Branthos