Enver Gortash: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(→‎Interactions: tyannical -> tyrannical)
No edit summary
Line 21: Line 21:
|cha save    = Yes
|cha save    = Yes
|level      = 9
|level      = 9
|race        = [[Human]]
|race        = Human
|type        = Humanoid
|type        = Humanoid
|HP          = 275
|HP          = 275
Line 71: Line 71:
After his first on-screen appearance, it is quickly revealed that Gortash is one of the three 'Chosen' leading the [[Cult of the Absolute]]. Gortash specifically, is a 'Chosen' for the God of Tyranny, [[Bane (God)|Bane]].
After his first on-screen appearance, it is quickly revealed that Gortash is one of the three 'Chosen' leading the [[Cult of the Absolute]]. Gortash specifically, is a 'Chosen' for the God of Tyranny, [[Bane (God)|Bane]].


==Gameplay==
== Description ==
There are many ways to interact with Enver Gortash during the events of Act Three. While Enver Gortash is a neutral or allied entity, the player can start conversations with him at many opportunities. It is also possible for Gortash to become hostile, if provoked in certain conversations or deliberately attacked by players.  
Enver Gortash is cunning and self-assured, noticed as intelligent from a early age. Above all else, Gortash seeks power and progress, often failing to consider the humanity of his actions. Young Gortash is described as needy and troublesome by his parents, though they mistreated him in turn.<ref name="Speak with Dead 1"/>


''Details about his Combat behaviors can be found on: [[Enver Gortash/Combat]]''
Similarly to his patron [[Bane]], Gortash is inclined to work with others when it serves his interests, and will work toward what he believes to be the benefit of his allies. {{ref|"''That thing in your chest made you more powerful than you could ever have dreamed of. I conspired to give you a gift, and you're furious about it.''" - Gortash to [[Karlach]]}}


== Background ==
== History ==


===Parents and Early Life===
===Parents and Early Life===
Enver Gortash was born to [[Dravo Flymm|Dravo]] and [[Sally Flymm]], the proprietors of [[Flymm's Cobblers]] in Baldur's Gate. The Flymms were in debt, and sold their son into slavery to pay them off<ref name="Speak with Dead 1">Casting [[Speak With Dead]] on [[Dravo Flymm]]</ref><ref name="Tadpoling 1">Connecting with [[Sally Flymm]]'s tadpole</ref><ref name="Nubalin">Dialogue with [[Nubalin]] in the House of Hope</ref>. His parents describe him as a clever child, often found tinkering. They also described him as hateful and needy, too clever for his own good.
Enver Gortash was born to [[Dravo Flymm|Dravo]] and [[Sally Flymm]], the proprietors of [[Flymm's Cobblers]] in Baldur's Gate. The Flymms were in debt, and sold their son into slavery to pay them off<ref name="Speak with Dead 1">Casting [[Speak With Dead]] on [[Dravo Flymm]]</ref><ref name="Tadpoling 1">Connecting with [[Sally Flymm]]'s tadpole</ref><ref name="Nubalin">Dialogue with [[Nubalin]] in the House of Hope</ref>. His parents describe him as a clever child, often found tinkering. They also described him as hateful and needy, too clever for his own good.


Mistaken by the Flymms as a warlock, Gortash was in reality sold to [[Raphael]]<ref name="Nubalin">Dialogue with [[Nubalin]] in the House of Hope</ref>. Gortash became a pageboy in [[Raphael]]'s and [[Nubalin|Nubaldin]]'s service<ref name="Datamined Note">Mentioned as a note in datamined dialogue.</ref>. He was physically abused<ref name="Nubalin">Dialogue with [[Nubalin]] in the House of Hope</ref>, and left on poor terms<ref name="Helsik Note">''[[Note from Helsik]]''</ref>.
Mistaken by the Flymms as a warlock, Gortash was in reality sold to [[Raphael]]<ref name="Nubalin">Dialogue with [[Nubalin]] in the House of Hope</ref>. Gortash became a pageboy in [[Raphael]]'s and [[Nubalin|Nubaldin's]] service<ref name="Datamined Note">Mentioned as a note in datamined dialogue.</ref>. He was physically abused<ref name="Nubalin">Dialogue with [[Nubalin]] in the House of Hope</ref>, and left on poor terms<ref name="Helsik Note">''[[Note from Helsik]]''</ref>.


===Early Career===
===Early Career===
Line 103: Line 103:


==Interactions==
==Interactions==
During Act Three, the player has multiple opportunities to directly interact with Enver Gortash.
During Act Three, the player has multiple opportunities to directly interact with Enver Gortash. While Enver Gortash is a neutral or allied entity, the player can start conversations with him at many opportunities. It is also possible for Gortash to become hostile, if provoked in certain conversations or deliberately attacked by players.  


Enver Gortash is encountered in-person by the party at Wyrm's Crossing, during his inauguration as Grand Duke of Baldur's Gate. Despite previous hostilities, Gortash will act very open to cooperating with the party, even offering them a place in his tyrannical rule.
Enver Gortash is encountered in-person by the party at Wyrm's Crossing, during his inauguration as Grand Duke of Baldur's Gate. Despite previous hostilities, Gortash will act very open to cooperating with the party, even offering them a place in his tyrannical rule.
Line 111: Line 111:
Gortash can explain the Chosen of the [[Dead Three|Dead Three's]] plot to the player, detailing everyone's role. Each individual had their own part to play in their plan, which would occur sequentially;
Gortash can explain the Chosen of the [[Dead Three|Dead Three's]] plot to the player, detailing everyone's role. Each individual had their own part to play in their plan, which would occur sequentially;
* The Chosen of [[Bhaal]], [[Orin the Red]] would carry out a series of murders within Baldur's Gate, thinning out any forces not already under Gortash's control.
* The Chosen of [[Bhaal]], [[Orin the Red]] would carry out a series of murders within Baldur's Gate, thinning out any forces not already under Gortash's control.
* The Chosen of [[Myrkul]] [[Ketheric Thorm]] would raise an army consisting of cultists of the [[Absolute]], monstrous humanoids such as [[Goblin|Goblins]], [[Ogre|Ogres]] and [[Bugbear|Bugbears]], and [[undead]], marching from [[Moonrise Tower]].
* The Chosen of [[Myrkul]] [[Ketheric Thorm]] would raise an army consisting of cultists of the [[Absolute]], monstrous humanoids such as [[Goblin|Goblins]], [[Ogre|Ogres]] and [[Bugbear|Bugbears]], and [[undead]], marching from [[Moonrise Towers]].
* The Chosen of [[Bane (God)|Bane]], Enver Gortash, would use his Steel Watch, and command it in a rigged battle against the [[Absolute]], winning in a way that indebts the city of [[Baldur's Gate]] to him, without damaging it beyond repair in a way in which he can not rule in prosperity.
* The Chosen of [[Bane (God)|Bane]], Enver Gortash, would use his Steel Watch, and command it in a rigged battle against the [[Absolute]], winning in a way that indebts the city of [[Baldur's Gate]] to him, without damaging it beyond repair in a way in which he can not rule in prosperity.


Line 173: Line 173:
}}
}}


== Spells and Abilities ==
== Attacks and abilities ==
*{{SAI|Dazzling Ray}}
*{{SAI|Dazzling Ray}}
*{{SAI|Mechanical Throw}}
*{{SAI|Mechanical Throw}}
Line 194: Line 194:
*{{MdRarityItem|Smokepowder Bomb}}
*{{MdRarityItem|Smokepowder Bomb}}


== Related Quests ==
== Related quests ==
*[[Get Gortash's Netherstone]]
*[[Get Gortash's Netherstone]]
**[[Consider Gortash's Bargain]]
**[[Consider Gortash's Bargain]]
**[[Disable the Steel Watch]]
**[[Disable the Steel Watch]]
==Achievements==
==Achievements==
{{Achievement|Fancy Footwork}}
{{Achievement|Fancy Footwork}}
Line 206: Line 207:
</gallery>
</gallery>


== Notes and Trivia ==
== References ==
<!-- Add more trivia above the references section please -->
<references></references>
<references></references>


== External Links ==
== External links ==
*{{FRWiki|Enver Gortash|long}}
*{{FRWiki|Enver Gortash|long}}
*{{FRWiki|Bane|long}}
*{{FRWiki|Bane|long}}
Line 216: Line 216:


{{NavRivington}}
{{NavRivington}}
[[Category: Humans]]
[[Category: Humans]]
[[Category: Humanoids]]
[[Category: Bosses]]
[[Category: Bosses]]
[[Category: Followers of the Absolute]]
[[Category: Followers of the Absolute]]
[[Category: Characters in Act 3]]
[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]

Revision as of 05:49, 3 December 2023

Archduke Nominee
Lord Enver Gortash
Gortash.png
Stats
Level 9

STR

14
(+2)

DEX

20
(+5)

CON

10

INT

20
(+5)

WIS

16
(+3)

CHA

18
(+4)
Bg3 content hr.png
Creature Race Icon.png  Race Human
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 275
Creature AC Icon.png  AC 16
Proficiency Icon.png  Proficiency Bonus +4
Initiative Icon.png  Initiative +5
Passive features
Resistances
Resistant to non-magical Thunder
Character information
Location Wyrm's Rock
Faction Steel Watch
Cult of the Absolute
Family Dravo Flymm (father)
Sally Flymm (mother)
Allies Bane
Ketheric Thorm
Orin the Red
The Dark Urge (former/dependant)
Enemies Ulder Ravengard
Karlach
Additional information
Voice actor Jason Isaacs
Model
Gortash Model.png
Model of a handsome young man with a quick smile.png

Lord Enver Gortash, often referred to as just Gortash, is a major story NPC who appears in Baldur's Gate 3. He is first mentioned by name during Act One, then introduced on-screen during the concluding events of Act Two, before going on to play a much larger role in Act Three.

After his first on-screen appearance, it is quickly revealed that Gortash is one of the three 'Chosen' leading the Cult of the Absolute. Gortash specifically, is a 'Chosen' for the God of Tyranny, Bane.

Description

Enver Gortash is cunning and self-assured, noticed as intelligent from a early age. Above all else, Gortash seeks power and progress, often failing to consider the humanity of his actions. Young Gortash is described as needy and troublesome by his parents, though they mistreated him in turn.[1]

Similarly to his patron Bane, Gortash is inclined to work with others when it serves his interests, and will work toward what he believes to be the benefit of his allies. [2]

History

Parents and Early Life

Enver Gortash was born to Dravo and Sally Flymm, the proprietors of Flymm's Cobblers in Baldur's Gate. The Flymms were in debt, and sold their son into slavery to pay them off[1][3][4]. His parents describe him as a clever child, often found tinkering. They also described him as hateful and needy, too clever for his own good.

Mistaken by the Flymms as a warlock, Gortash was in reality sold to Raphael[4]. Gortash became a pageboy in Raphael's and Nubaldin's service[5]. He was physically abused[4], and left on poor terms[6].

Early Career

Before he became 'Lord' Gortash, Enver started out operating as a black market weapons dealer[7] before expanding his operation into other businesses. At some point Enver Gortash had hired a young Karlach as his bodyguard. He betrayed her later, striking a deal with Zariel to sell Karlach as a test subject for an implanted Infernal Engine[8]. It is unknown what Gortash received in return. Rumours say that he had Helsik open a transplanar portal to Hell during this period.[9]

Enver Gortash was able to supplant the Knights of the Shield as the leading black market dealer in Baldur's Gate[7], but not without trouble[10]. His initial attempts to sway their client base by offering a more generous cut saw little success. Through generous bribes, Gortash began uncovering the nature of this resistance[11]. He was also able to supplant the Zhentarim's position in the Chionthar Valley[7].

In time he became known as a "Military Advisor" to Baldur's Gate Elite [12]. He had an affair with Lady Jannath[13].

Rise to Power

At some point, Gortash became a 'Chosen' of the god Bane, and after this he began taking more ambitious endeavors that led to him accruing more power and influence within the political structures of Baldur's Gate.

Around this time, Gortash formed an alliance with two other powerful individuals: Ketheric Thorm, the Chosen of Myrkul, and The Dark Urge, (who at the time was) the Chosen of Bhaal. The third member of this alliance was eventually deposed by Orin the Red and Gortash allowed her to join the alliance in place of her predecessor.

Pursuing both power and the aims of their patron deities, Gortash and his allies formulated a plot to enslave an Elder Brain underneath Baldur's Gate by using an ancient Netherese artifact, the Crown of Karsus, an item so powerful, it had granted its namesake a brief moment of Godhood. Gortash reveals the details of this plot during Act Two, and further explains it in Act Three.

At some point, Enver Gortash returned to his parents for revenge. What resulted, was Gortash eventually implanting Mind Flayer tadpoles into their minds, turning them into puppets that could do little more than praise their exalted son.

Introduction during Act Two

Enver Gortash first appears alongside his allies Ketheric Thorm and Orin the Red in the Mind Flayer Colony underneath Moonrise Towers. Using his Netherese Stone, the Edict of Bane, he issues the order to the Netherbrain to march the Absolute's armies on Baldur's Gate. Part of the group's plan is described during this moment, with Ketheric Thorm raising an army to assault Baldur's Gate, wherein Enver Gortash would repel the invasion, and be lauded as a hero.

Interactions

During Act Three, the player has multiple opportunities to directly interact with Enver Gortash. While Enver Gortash is a neutral or allied entity, the player can start conversations with him at many opportunities. It is also possible for Gortash to become hostile, if provoked in certain conversations or deliberately attacked by players.

Enver Gortash is encountered in-person by the party at Wyrm's Crossing, during his inauguration as Grand Duke of Baldur's Gate. Despite previous hostilities, Gortash will act very open to cooperating with the party, even offering them a place in his tyrannical rule.

Should the player perform an Insight Skill Test, it is revealed that Gortash fully intends on sharing his rule with the player should they form an alliance. Whether this would be a temporary truth or not is unknown.

Gortash can explain the Chosen of the Dead Three's plot to the player, detailing everyone's role. Each individual had their own part to play in their plan, which would occur sequentially;

  • The Chosen of Bhaal, Orin the Red would carry out a series of murders within Baldur's Gate, thinning out any forces not already under Gortash's control.
  • The Chosen of Myrkul Ketheric Thorm would raise an army consisting of cultists of the Absolute, monstrous humanoids such as Goblins, Ogres and Bugbears, and undead, marching from Moonrise Towers.
  • The Chosen of Bane, Enver Gortash, would use his Steel Watch, and command it in a rigged battle against the Absolute, winning in a way that indebts the city of Baldur's Gate to him, without damaging it beyond repair in a way in which he can not rule in prosperity.

If the player is playing The Dark Urge, Gortash will reveal that the original Chosen of Bhaal was not Orin the Red, but in fact, The Dark Urge themselves, and was directly involved in the plot to steal the Crown of Karsus and use it to manipulate the Elder Brain. He claims The Dark Urge was much more in control of their actions than Orin was, and very much prefers their company over hers.

Gortash can be killed at Wyrm's Crossing, which allows for the player to collect Gortash's Netherstone to progress further.

However, if the player decides to ally with Gortash, killing him is not necessary to continue. He will accompany the party to the Elder Brain to attempt to command it once more. This, however, fails. The stones will be unable to command The Netherbrain, and it will use its psionic might to kill Gortash instantaneously with a simple command to "Die."

Speak with Dead Icon.png Speak With Dead Interaction

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

If Speak with Dead Speak with Dead is used on Gortash he will not respond but the deity Bane will answer in his stead:
  • Lord Enver Gortash: You seek Gortash? His soul is already suffering at my hands. That is the fate of all those who fail me.
    • 1. If you're not Gortash, then who are you?
    • 2. Let him suffer, then. Isn't that the fate he deserves?
    • 3. You're much more coherent than most corpses. Why's that?
    • 4. Leave.

If option 1 was chosen:

  • Lord Enver Gortash: I am Bane, The Black Lord. I am the Ultimate Tyrant. I am Fear, I am Hate.
  • Lord Enver Gortash: And you - you are the dagger that bled Myrkul's favoured. You are the thorns that prick at my sides.
  • Lord Enver Gortash: Yet you are proof that I will still rise, and Bhaal and Myrkul will yield.
  • Lord Enver Gortash: One question asked. Four still remains.
    • 1. You said I am proof you will rise. What did you mean?
    • 2. Why did you ally with Myrkul and Bhaal?
    • 3. Leave.

If option 1 was chosen:

  • Lord Enver Gortash: You live for power. You have proven it with every fallen foe, every chest opened, every skill claimed.
  • Lord Enver Gortash: As long as mortals and immortals vie for sharper blades and louder voices, I am strengthened.
  • Lord Enver Gortash: So it is for Bhaal and Myrkul - and so it is for you. You make me eternal.
    • 1. I am no agent of yours. I seek power for proper ends, not for its own sake.
    • 2. Why did you ally with Myrkul and Bhaal?
    • 3. What can I do to earn your blessing, Lord Bane?
    • 4. Leave.

If option 2 was chosen:

  • Lord Enver Gortash: Why do red dragons ally with the githyanki? Why did the Broken God befriend Tyr?
  • Lord Enver Gortash: And by turning mortals illithid, you deny their souls to their keepers.
  • Lord Enver Gortash: You do not stoke fear by reaping your own fields, but by burning your foe's.
    • 1. I am no agent of yours. I seek power for proper ends, not for its own sake.
    • 2. What can I do to earn your blessing, Lord Bane?
    • 3. Leave.

If option 1 was chosen:

  • Lord Enver Gortash: *Chuckle.*
  • Narrator: The corpse says nothing more. You did not ask a question.
    • 1. What can I do to earn your blessing, Lord Bane?
    • 2. Leave.

If option 1 was chosen:

  • Lord Enver Gortash: You gained my favour when you slayed Gortash. Your need for power exceeds even his.
  • Lord Enver Gortash: Use the Netherstones to commandeer the brain and unleash your infected army, and I will count you among my chosen.
  • Lord Enver Gortash: Or do not. Your lust for victory still brings you one step closer to me.
    • 1. Leave.

Warning Icon.png Currently this interaction has no audio!

Attacks and abilities

Loot

Related quests

Achievements

A-Fancy Footwork.jpg

Fancy Footwork
Defeat Gortash in Wyrm's Rock without activating any traps.


Gallery

References

  1. 1.0 1.1 Casting Speak With Dead on Dravo Flymm
  2. "That thing in your chest made you more powerful than you could ever have dreamed of. I conspired to give you a gift, and you're furious about it." - Gortash to Karlach
  3. Connecting with Sally Flymm's tadpole
  4. 4.0 4.1 4.2 Dialogue with Nubalin in the House of Hope
  5. Mentioned as a note in datamined dialogue.
  6. Note from Helsik
  7. 7.0 7.1 7.2 Inroads by Arms Dealer Gortash
  8. Dialogue with Karlach.
  9. File Under Diabolist
  10. Knights of the Shield Report
  11. The Stelmane Connection
  12. Dialogue with Wyll.
  13. Perfumed Days, Passionate Nights — Lady Jannath

External links