The Counting House: Difference between revisions

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| title = The Counting House
| title = The Counting House
| image = Tim-coddens-tim-coddens-thecountinghouse-01.webp
| image = Tim-coddens-tim-coddens-thecountinghouse-01.webp
| description = The Counting House is a banking and storage facility located in the Lower City of Baldur's Gate in Act Three.  
| description = The Counting House is a a heavily guarded banking and storage facility located in the Lower City of Baldur's Gate in Act Three.  
}}
}}
{{SpoilerWarning}}
{{SpoilerWarning}}
<div style="float: right; text-align: center; margin: 4px;">{{#widget:Lower City Map|transform=translate(-1771.8164494815805,-2688.775399644337) scale(3.482202253184501)|unique_name=map-counting|caption=The Counting House and its docks on the map.}}</div>
<div style="float: right; text-align: center; margin: 4px;" class="noexcerpt">{{#widget:Lower City Map|transform=translate(-1771.8164494815805,-2688.775399644337) scale(3.482202253184501)|w=300px|unique_name=map-counting|caption=The Counting House and its docks on the map.}}</div>
[[File:Tim-coddens-tim-coddens-thecountinghouse-01.webp|thumb|400px|right]]
[[File:Tim-coddens-tim-coddens-thecountinghouse-01.webp|thumb|right|Entrance of The Counting House.]]
'''The Counting House''' is a banking and storage facility located in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It is found along the southern coast of the Lower City, between [[Flymm Cargo]] and [[Old Garlow's Place]], and encompasses the counting house, it's underground storage facilities, and the docks to the south-west.
'''The Counting House''' is a heavily guarded banking and storage facility located in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It is found along the southern coast of the Lower City, between [[Flymm Cargo]] and [[Old Garlow's Place]], and encompasses the counting house, it's underground storage facilities, and the docks to the south-west.
 
== Overview ==
== Overview ==
=== Obtaining a Bank Pass ===
=== Obtaining a Bank Pass ===
To enter further into the bank, you must show a [[Bank Pass]] to [[Cashguard Captain Faril]]. You can purchase a Bank Pass from [[Head Clerk Meadhoney]] for a large sum of gold, or if you succeed in a {{SAI|Detect Thoughts}} or a passive [[Insight]] check you get the option to persuade him into giving you a "temporary" pass which is, in fact, just a normal pass, or just steal one from the Head Clerk's office upstairs, on a cabinet at {{Coords|-102|-180}}. After proceeding through [[Aid the Underduke]], you can also make a [[Persuasion]], [[Intimidation]], or [[Deception]] check to convince Meadhoney to give you a pass.
To enter further into the bank, the party must show a [[Bank Pass]] to [[Cashguard Captain Faril]] or use diplomacy. The Bank Pass will allow access to the lower levels of the bank, including the safes and vaults.
 
The pass can be purchased from [[Head Clerk Meadhoney]] for a large sum of gold. Alternatively, if a {{SAI|Detect Thoughts}} or [[Insight]] check during the dialogue is succeeded, the party can persuade him into giving a "temporary" pass which is, in fact, just a normal pass. Alternatively  the pass can be stolen from the Head Clerk's office upstairs, on a cabinet at {{Coords|-102|-180}}. If progressing through the [[Aid the Underduke]] quest, it's also possible succeed a [[Persuasion]], [[Intimidation]], or [[Deception]] check to convince Meadhoney to give the pass to the party.


The Bank Pass will get you access to the lower levels of the bank, including the safes and vaults.
=== The Counting House - Safes ===
[[File:Konstantin-melnik-vaults1.png|thumb|right]]
The Counting House Safes are found immediately after proceeding down the stairs and through the Vault Door at {{Coords|-91|-158}}. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation like {{Sai|Misty Step}}, [[Arrow of Transposition]], or intangibility effects like {{Sai|Gaseous Form}}. The locks cannot be picked while in Gaseous Form. Level 10 transmutation wizards can pass through the vaults with [[shapechanger]] for no recourse cost by flying around the gates. These safes each have a {{Ability check|Sleight of Hand|20}} lock. The contents of the safes and where to find the keys is listed in the [[The_Counting_House#Notable loot|Loot-Section]] The keys follow the naming convention "Counting House Safe n°X Key". Lockpicking and looting these vaults will '''not''' trigger any security response.


=== The Counting House - Vaults ===
=== The Counting House - Vaults ===
[[File:Konstantin-melnik-vaults.png|thumb|right|320px]]
The Counting House Safes are found after a right turn immediately after proceeding down the stairs and through the Vault Door at {{Coords|-91|-158}}. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation, like {{Sai|Misty Step}}, [[Arrow of Transposition]] or intangibility effects, like {{Sai|Gaseous Form}}, keeping in mind that locks cannot be picked while under the latter condition. These safes each have a {{Ability check|Sleight of Hand|20}}. The keys for these vaults follow the naming convention "Counting House Safe n°X Key".


Through the door directly opposite the Safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting would-be thieves back to the entryway should they pass above them, including flying or jumping over them. These circles can be bypassed with effects like {{SAI|Misty Step}}, careful jumping around their edges, or by disabling them by pressing the button located at {{Coords|-963|797}}.{{note|This button can be activated with a ranged attack.}} These vaults each have a {{Ability check|Sleight of Hand|25}} lock. The keys for these vaults follow the naming convention "Counting House Vault n°X Key".
Through the door directly opposite the safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting trespassers back to the entryway should they walk, fly, or jump over them. These circles can be bypassed with effects like '''Misty Step''', careful jumping around their edges, or by disabling them by pressing the two buttons located at {{Coords|-971|797}} and {{Coords|-975|797}}. These buttons can be activated with a ranged attack. These vaults each have a {{Ability check|Sleight of Hand|25}} lock. The contents of the safes and where to find the keys is listed in the [[The_Counting_House#Notable loot|Loot-Section]]  The keys follow the naming convention "Counting House Vault n°X Key". Lockpicking and looting these vaults will '''not''' trigger any security response.


=== The Counting House - High Security Vaults ===
=== The Counting House - High Security Vaults ===
[[File:Konstantin-melnik-vaultpuzzle.png|thumb|right|320px]]
[[File:Konstantin-melnik-vaultpuzzle1.png|thumb|right]]
At the deepest part of the Counting House, beyond a vault door requiring a {{Ability check|Sleight of Hand|99}}, are the High Security Vaults. This "impossible" lock can be bypassed in numerous ways:
At the deepest part of the Counting House, beyond a vault door requiring a {{Ability check|Sleight of Hand|99}}, are the High Security Vaults. This "impossible" lock can be bypassed in numerous ways:


* Entering the passcode to open the door by walking over four of the nine pressure plates in a correct order. Reading {{RarityItem|Flintdigger's Abridged Dwarven History}} (in the Head Banker's office on the top floor, at {{Coords|-93|-181}}) hints at the password being {{Blur|1-3-5-6}}.
* Entering the passcode to open the door by walking over four of the nine pressure plates in a correct order. Reading {{RarityItem|Flintdigger's Abridged Dwarven History}} (in the Head Banker's office on the top floor, at {{Coords|-93|-181}}) hints at the password being 1-3-5-6.
** Unlimited attempts are allowed, so it's possible to brute force the passcode until all four symbols are entered in the correct order.
** Unlimited attempts are allowed, so it's possible to brute force the passcode until all four symbols are entered in the correct order.
* As hinted in {{RarityItem|Cleaning Staff Note}} at {{Coords|-947|789}} and {{RarityItem|Counting House Vault Rules}} in the stack of scrolls at {{Coords|-958|772}}, creating an [[Electrified Surface|electrified surface]] and short-circuiting the lock.
* As hinted in {{RarityItem|Cleaning Staff Note}} at {{Coords|-947|789}} and {{RarityItem|Counting House Vault Rules}} in the stack of scrolls at {{Coords|-958|772}}, by creating an [[Electrified Surface|electrified surface]] and short-circuiting the lock.
* Brute forcing {{RarityItem|Thieves' Tools}} on the door until a critical success is rolled.
* Brute forcing {{RarityItem|Thieves' Tools}} on the door until a critical success is rolled.


Venturing into the High Security Vaults for the first time will trigger a battle between [[Cult of Bhaal|Bhaal Cultists]] and Counting House workers, with the cultists always hostile. The [[Reaper of Bhaal]] enemies start the fight invisible which, as a quirk, means they will occasionally not join the fight and be discovered when passing by them later on with {{cond|See Invisibility}}, or not at all. Winning the fight and speaking to head banker [[Rakath Glitterbeard]] will initiate the quest [[Return Rakath's Gold]].
Venturing into the High Security Vaults for the first time will trigger a battle between [[Cult of Bhaal|Bhaal Cultists]] and Counting House workers, with the cultists always hostile. The [[Reaper of Bhaal]] enemies start the fight invisible and hidden in the hall alcoves and will attempt to flank the opponents. Winning the fight and speaking to head banker [[Rakath Glitterbeard]] will initiate the quest [[Return Rakath's Gold]].


These high security vaults each have a {{Ability check|Sleight of Hand|30}} lock and {{Cond|Enchanted Security}} which prevents [[Knock]] spells from opening them. The keys for these vaults follow the naming convention "High Security Vault n°X Key". Lockpicking and looting the vaults down here will '''not''' trigger any security response.
These high security vaults each have a {{Ability check|Sleight of Hand|30}} lock that has {{Cond|Enchanted Security}} which prevents [[Knock]] spells from opening it. The contents of the safes and where to find the keys is listed in the [[The_Counting_House#Notable loot|Loot-Section]]  The keys follow the naming convention "High Security Vault n°X Key". Lockpicking and looting these vaults will '''not''' trigger any security response.


=== Counting House Docks ===
=== Counting House docks ===
[[File:Counting House Docks.png|thumb|right|320px]]
[[File:Counting House Docks.png|thumb|right]]
Docks line the southwestern perimeter of the Counting House. Besides a door at {{Coords|-114|-193}} connecting to the antechamber descending into the vaults, the docks can also be reached from the southern end of [[Flymm Cargo]] and the east end of [[Water Queen's House]]. Being spotted by any of the patrols, which include two [[Steel Watcher (creature)|Steel Watchers]], will at best result in ejection, and at worst a fight.
Docks line the southwestern perimeter of the Counting House. They can be reached through the door at {{Coords|-114|-193}} connecting to the antechamber descending into the vaults, or from the southern end of [[Flymm Cargo]] and the eastern end of [[Water Queen's House]]. Being spotted by any of the dock patrols, which include two [[Steel Watcher (creature)|Steel Watchers]], will at best result in ejection, and at worst a fight.


Cargo boats and locked treasure chests are strewn about the docks. Each chest requires either a {{Ability check|Sleight of Hand|10 or 15}} to unlock; though none contain unique loot, claiming them all will garner a windfall of [[valuables]], [[scrolls]], [[potions]], and raw [[gold]]. Climbing to the top of the locked tower at {{Coords|-161|-219}}, the player can additionally find two {{RarityItem|Smokepowder Barrel|alias=Smokepowder Barrels}} and an excellent view of the city's port. Travelling west from there leads to the [[Lustrous Lass]], a ship steeped in disease and carrying a deadly [[Cursed Imp]] stowaway.
Cargo boats and locked treasure chests are strewn about the docks. Each chest requires either a {{Ability check|Sleight of Hand|10 or 15}} to unlock. Though none of chests contain unique loot, claiming them all will garner a windfall of [[valuables]], [[scrolls]], [[potions]], and raw [[gold]]. Two {{RarityItem|Smokepowder Barrel|alias=Smokepowder Barrels}} and an excellent vista of the city's port can be reached by climbing to the top of the locked tower at {{Coords|-161|-219}}. Travelling west from there leads to the [[Lustrous Lass]], a ship steeped in disease and carrying a deadly [[Cursed Imp]] stowaway.


=== Notable characters ===
=== Notable characters ===
Line 44: Line 47:
* [['Jaheira']]
* [['Jaheira']]


==== Counting House Staff ====
==== Counting House staff ====
* [[Meadhoney|Head Clerk Meadhoney]]
* [[Meadhoney|Head Clerk Meadhoney]]
* [[Faril|Cashguard Captain Faril]]
* [[Faril|Cashguard Captain Faril]]
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== Notable loot ==
== Notable loot ==
Loot not found in a vault:
Loot not found in a vault:
* {{MdRarityItem|Amulet of Restoration}} - Can be found in a chest titled 'Private Stash' {{coords|-85|-185}} in the eastern room down the very first flight of stairs.
* {{MdRarityItem|Amulet of Restoration}} - In a chest titled 'Private Stash' {{coords|-85|-185}} in the eastern room down the very first flight of stairs.
* 2x {{MdRarityItem|Smokepowder Barrel}} -
* 2x {{MdRarityItem|Smokepowder Barrel}} - At the top of the locked tower at the Counting House docks {{coords|-161|-219}}.


=== Safes ===
=== Safes ===
{| class="wikitable"
{| class="wikitable" style="width:100%;text-align: left;"
|-
|-
! style="width: 25%;" | Safe!! Details
!width=7%| Safe No.
!| Key and its location
!| Loot
|-
|-
| Safe n°1 ||
! scope="row" style="text-align: center;"| 1
* '''Key:''' Found in an Opulent Chest {{Coords|-1308|1020}} in the [[Szarr Palace]], in the room left of the main ballroom. A button in the room to the right needs to be pressed, which will open the left door and close the right door.
|
* '''Loot:'''
[[Counting House Safe n°1 Key]] - Found in an Opulent Chest {{Coords|-1308|1020}} in the [[Szarr Palace]], in the room left of the main ballroom. A button in the room to the right needs to be pressed, which will open the left door and close the right door
** Heavy Chest containing:
|{{unbulleted list|
*** {{RarityItem|Ruby}}
*{{RarityItem|Ruby}}
*** {{RarityItem|Bronze Goblet}}
*{{RarityItem|Bronze Goblet}}
*** {{Gold|108}}
*{{Gold|108}}
}}
|-
|-
| Safe n°2 ||
! scope="row" style="text-align: center;"| 2
* '''Key:''' Sold by [[Skittle]] at [[Heapside Prison]] in the [[Basilisk Gate Barracks]] in the [[Lower City]]. Since the key costs nothing, it must be gained through Trade instead of Barter.{{Verify}}
|
* '''Loot:'''
[[Counting House Safe n°2 Key]] - Sold by [[Skittle]] at [[Heapside Prison]] in the [[Basilisk Gate Barracks]] in the [[Lower City]]. Since the key costs nothing, it must be gained through Trade instead of Barter{{Verify}}
** {{RarityItem|Greataxe +2}}
|{{unbulleted list|
** {{RarityItem|Shortsword +2}}
* {{RarityItem|Greataxe +2}}
** {{RarityItem|Triumphal Helm}}
* {{RarityItem|Shortsword +2}}
* {{RarityItem|Triumphal Helm}}
}}
|-
|-
| Safe n°3 ||
! scope="row" style="text-align: center;"| 3
* '''Key:''' Found in a DC10 locked Heavy Chest {{Coords|1459|841}} in [[Bonecloak's Basement]] underneath [[Bonecloak's Apothecary]] in the [[Lower City]].
|
* '''Loot:'''
[[Counting House Safe n°3 Key]] - Found in a DC10 locked Heavy Chest {{Coords|1459|841}} in [[Bonecloak's Basement]] underneath [[Bonecloak's Apothecary]] in the [[Lower City]]
** Pouch containing:
|{{unbulleted list|
*** 2 [[Alchemy]] ingredients
* Pouch containing:
*** 2 [[Elixir]]s
:2x [[Alchemy]] ingredients
*** Around {{Gold|100}}
:2x [[Elixir]]s
** {{RarityItem|Potion of Universal Resistance}}
:Around {{Gold|100}}
** {{RarityItem|Elixir of Battlemage's Power}}
* {{RarityItem|Potion of Universal Resistance}}
** {{RarityItem|Superior Elixir of Arcane Cultivation}}
* {{RarityItem|Elixir of Battlemage's Power}}
* {{RarityItem|Superior Elixir of Arcane Cultivation}}
}}
|-
|-
| Safe n°4 ||
! scope="row" style="text-align: center;"| 4
* '''Key:''' Can be looted or pickpocketed from [[Head Clerk Meadhoney]] in The Counting House main lobby.
|
* '''Loot:'''
[[Counting House Safe n°4 Key]] - Can be looted or pickpocketed from [[Head Clerk Meadhoney]] in The Counting House main lobby
** None
|{{unbulleted list|
* None
}}
|-
|-
| Safe n°5 ||
! scope="row" style="text-align: center;"| 5
* '''Key:''' Can be looted or pickpocketed from [[Harvard Willoughby]] at the [[Elfsong Tavern]] in the [[Lower City]].
|
* '''Loot:'''
[[Counting House Safe n°5 Key]] - Can be looted or pickpocketed from [[Harvard Willoughby]] at the [[Elfsong Tavern]] in the [[Lower City]]
** Gilded Chest containing:
|{{unbulleted list|
*** {{Gold|467}}
*{{Gold|467-509}}
}}
|-
|-
| Safe n°6 ||
! scope="row" style="text-align: center;"| 6
* '''Key:''' Found in a Backpack {{Coords|978|1203}} in a hidden base through a DC15 locked Hatch {{Coords|61|-123}} by the eastern docks in the [[Lower City]].
|
* '''Loot:'''
[[Counting House Safe n°6 Key]] - Found in a Backpack {{Coords|978|1203}} in a hidden base through a DC15 locked Hatch {{Coords|61|-123}} by the eastern docks in the [[Lower City]]
** Backpack containing:
|{{unbulleted list|
*** {{RarityItem|Rope}}
* Backpack containing:
*** {{RarityItem|Mug}}
: {{RarityItem|Rope}}
*** 1-2 {{RarityItem|Potion of Healing}}
: {{RarityItem|Mug}}
*** 2 [[Elixir]]s
: 1-2 {{RarityItem|Potion of Healing}}
*** Around {{Gold|13}}
: 2x [[Elixir]]s
** Backpack containing:
: Around {{Gold|13}}
*** 1 [[Potion]]
* Another backpack containing:
*** 1-2 [[Coatings]]
: 1 [[Potion]]
*** {{RarityItem|Disguise Kit}}
: 1-2 [[Coatings]]
*** {{RarityItem|Thieves' Tools}}
: {{RarityItem|Disguise Kit}}
*** Around {{Gold|22}}
: {{RarityItem|Thieves' Tools}}
: Around {{Gold|22}}
}}
|-
|-
| Safe n°7 ||
! scope="row" style="text-align: center;"| 7
* '''Key:''' Can be looted or pickpocketed from [[Oliver Tefoco]] at [[Beehive General Goods]] in the [[Lower City]].
|
* '''Loot:'''
[[Counting House Safe n°7 Key]] - Can be looted or pickpocketed from [[Oliver Tefoco]] at [[Beehive General Goods]] in the [[Lower City]]
** Open Crate containing:
|{{unbulleted list|
*** {{RarityItem|Angelic Scion Outfit}}
* {{RarityItem|Angelic Scion Outfit}}
*** {{RarityItem|Celestial Sandals}}
* {{RarityItem|Celestial Sandals}}
*** {{RarityItem|Black Flare Leather Outfit}}
* {{RarityItem|Black Flare Leather Outfit}}
*** {{RarityItem|Solemnity Outfit in Green}}
* {{RarityItem|Solemnity Outfit in Green}}
*** {{RarityItem|Wizard Hat}}
* {{RarityItem|Wizard Hat}}
*** {{RarityItem|Raffish Garb}}
* {{RarityItem|Raffish Garb}}
* {{RarityItem|Opalescent Outfit}}
}}
|-
|-
| Safe n°8 ||
! scope="row" style="text-align: center;"| 8
* '''Key:''' Found in a mailbox {{Coords|65|-95}} above the entrance to the [[Guildhall]] in the [[Lower City]].
|
* '''Loot:'''
[[Counting House Safe n°8 Key]] - Found in a mailbox {{Coords|65|-95}} above the entrance to the [[Guildhall]] in the [[Lower City]]
** 4 x {{RarityItem|Gold Ingot}}
|{{unbulleted list|
** 2 x {{RarityItem|Silver Ingot}}
* 4x {{RarityItem|Gold Ingot}}
** {{Gold|560}}
* 2x {{RarityItem|Silver Ingot}}
* {{Gold|560}}
}}
|}
|}


=== Vaults ===
=== Vaults ===
{| class="wikitable"
{| class="wikitable" style="width:100%;text-align: left;"
|-
|-
! style="width: 25%;" | Vault !! Details
!width=8%| Vault No.
!| Key and its location
!| Loot
|-
|-
| Vault n°1 ||
! scope="row" style="text-align: center;"| 1
* '''Key:''' Can be looted or pickpocketed from [[Captain Grisly]] in [[The Blushing Mermaid]] in the [[Lower City]].
|
* '''Loot:'''
[[Counting House Vault n°1 Key]] - Can be looted or pickpocketed from [[Captain Grisly]] in [[The Blushing Mermaid]] in the [[Lower City]]
** Opulent Chest containing:
|{{unbulleted list|
*** {{RarityItem|Diamond}}
* Opulent chest containing:
*** {{RarityItem|Onyx}}
: {{RarityItem|Diamond}}
*** {{Gold|107}}
: {{RarityItem|Onyx}}
** {{Gold|250}}
* {{Gold|107}}
** {{Gold|580}}
* {{Gold|250}}
* {{Gold|580}}
}}
|-
|-
| Vault n°2 ||
! scope="row" style="text-align: center;"| 2
* '''Key:''' Unknown.
|
* '''Loot:'''
[[Counting House Vault n°2 Key]] - Can be looted or pickpocketed from [[Oloric Witmirth]] in [[Elfsong Tavern]] in the [[Lower City]]. {{Verify}}
** {{RarityItem|Scroll of Disintegrate}}
|{{unbulleted list|
** {{RarityItem|Scroll of Otto's Irresistible Dance}}
* Traveler's chest containing:
** Traveler's Chest containing:
: {{RarityItem|Scroll of Expeditious Retreat}}
*** {{RarityItem|Scroll of Expeditious Retreat}}
: {{RarityItem|Scroll of Speak with Dead}}
*** {{RarityItem|Scroll of Speak with Dead}}
: {{RarityItem|Scroll of Web}}
*** {{RarityItem|Scroll of Web}}
: {{RarityItem|Scroll of Sleep}}
*** {{RarityItem|Scroll of Sleep}}
: {{RarityItem|Scroll of Feather Fall}}
*** {{RarityItem|Scroll of Feather Fall}}
: {{RarityItem|Scroll of Mage Armour}}
*** {{RarityItem|Scroll of Mage Armour}}
: {{RarityItem|Scroll of Protection from Evil and Good}}
*** {{RarityItem|Scroll of Protection from Evil and Good}}
: {{Gold|114}}
*** {{Gold|114}}
* {{RarityItem|Scroll of Disintegrate}}
* {{RarityItem|Scroll of Otto's Irresistible Dance}}
}}
|-
|-
| Vault n°3 ||
! scope="row" style="text-align: center;"| 3
* '''Key:''' Can be looted or pickpocketed from [[Alan Alyth]], the barkeeper of [[Elfsong Tavern]] in the [[Lower City]].
|
* '''Loot:'''
[[Counting House Vault n°3 Key]] - Can be looted or pickpocketed from [[Alan Alyth]], the barkeeper of [[Elfsong Tavern]] in the [[Lower City]]
** Wine Rack containing:
|{{unbulleted list|
*** {{RarityItem|Balor Ale}}
* Wine rack containing:
*** 2 x {{RarityItem|Gulthmeran Reserve}}
: {{RarityItem|Balor Ale}}
*** {{RarityItem|Arabellan Dry}}
: 2x {{RarityItem|Gulthmeran Reserve}}
** Wooden Crate containing:
: {{RarityItem|Arabellan Dry}}
*** 2 x {{RarityItem|Highsun Liqueur}}
* Wooden crate containing:
*** {{RarityItem|Marsember Ice Wine}}
: 2x {{RarityItem|Highsun Liqueur}}
** {{RarityItem|Barrel-Aged Callidyrran}}
: {{RarityItem|Marsember Ice Wine}}
* {{RarityItem|Barrel-Aged Callidyrran}}
}}
|-
|-
| Vault n°4 ||
! scope="row" style="text-align: center;"| 4
* '''Key:''' Unknown.
|
* '''Loot:'''
[[Counting House Vault n°4 Key]] - Can be looted or pickpocketed from [[Roger Highberry]] in [[Highberry's Home]] in the [[Lower City]].
** {{RarityItem|Beach at Dusk}}
|{{unbulleted list|
** {{RarityItem|Struck Match}}
* {{RarityItem|Beach at Dusk}}
** {{RarityItem|Full Body Depiction of a Tiefling}}
* {{RarityItem|Struck Match}}
** {{Gold|495}}
* {{RarityItem|Full Body Depiction of a Tiefling}}
* {{Gold|495}}
}}
|-
|-
| Vault n°5 ||
! scope="row" style="text-align: center;"| 5
* '''Key:''' Can be looted or pickpocketed from [[Avery Sonshal]] in [[Felogyr's Fireworks]] in the [[Lower City]].
|
* '''Loot:'''
[[Counting House Vault n°5 Key]] - Can be looted or pickpocketed from [[Avery Sonshal]] in [[Felogyr's Fireworks]] in the [[Lower City]]
** {{RarityItem|Scroll of Revivify}}
|{{unbulleted list|
** Pouch containing:
* Pouch containing:
*** {{RarityItem|Jacinth}}
: {{RarityItem|Jacinth}}
*** {{RarityItem|Silver Band}}
: {{RarityItem|Silver Band}}
*** {{RarityItem|Agate}}
: {{RarityItem|Agate}}
*** {{Gold|55}}
: {{Gold|55 - 99}}
** {{Gold|1220}}
* {{RarityItem|Scroll of Revivify}}
* {{Gold|1220}}
}}
|-
|-
| Vault n°6 ||
! scope="row" style="text-align: center;"| 6
* '''Key:''' Can be looted or pickpocketed from [[Omotola]] at [[The Glitter Gala]] in the [[Lower City]].
|
* '''Loot:'''
[[Counting House Vault n°6 Key]] - Can be looted or pickpocketed from [[Omotola]] at [[The Glitter Gala]] in the [[Lower City]]
** Gilded Chest containing:
|{{unbulleted list|
*** {{RarityItem|Diamond}}
* Gilded chest containing:
*** {{RarityItem|Sapphire}}
: {{RarityItem|Diamond}}
*** {{RarityItem|Ruby}}
: {{RarityItem|Sapphire}}
*** {{RarityItem|Plate (Valuable)|alias=Plate}}
: {{RarityItem|Ruby}}
*** {{RarityItem|Fork}}
: {{RarityItem|Plate (Valuable)|alias=Plate}}
*** 2 x {{RarityItem|Gold Ingot}}
: {{RarityItem|Fork}}
*** 2 x {{RarityItem|Silver Ingot}}
: 2x {{RarityItem|Gold Ingot}}
*** 202 {{RarityItem|Gold}}
: 2x {{RarityItem|Silver Ingot}}
** {{RarityItem|Silver Tray}}
: 202 {{RarityItem|Gold}}
** {{RarityItem|Bronze Goblet}}
* {{RarityItem|Silver Tray}}
** {{RarityItem|Silver Goblet}}
* {{RarityItem|Bronze Goblet}}
** {{RarityItem|Polished Necklace}}
* {{RarityItem|Silver Goblet}}
** {{RarityItem|Silver Glass}}
* {{RarityItem|Polished Necklace}}
* {{RarityItem|Silver Glass}}
}}
|}
|}


=== High security vaults ===
=== High security vaults ===
{| class="wikitable"
{| class="wikitable" style="width:100%;text-align: left;"
|-
|-
! style="width: 25%;" | Vault !! Details
!width=8%| Vault No.
!| Key and its location
!| Loot
|-
|-
| High Security Vault n°1 ||
! scope="row" style="text-align: center;"| 1
* '''Key:''' Found in a Display Case {{Coords|4972|704}} in [[Ramazith's Tower]] (accessed via a portal in [[Sorcerous Sundries]] in the [[Lower City]]), underneath the invisible barrier. Unlike the other keys, this one is labeled as simply "Heavy Iron Key" and the vault number is written within the item's tooltip.
|
* '''Loot:'''
[[High Security Vault n°1 Key]] - Found in a Display Case {{Coords|4972|704}} in [[Ramazith's Tower]] (accessed via a portal in [[Sorcerous Sundries]] in the [[Lower City]]), underneath the invisible barrier.  
** {{RarityItem|Nymph Cloak}}
|{{unbulleted list|
** {{RarityItem|Spell Savant Amulet}}
* {{RarityItem|Nymph Cloak}}
** {{Gold|251}}
* {{RarityItem|Spell Savant Amulet}}
* {{Gold|251}}
}}
|-
|-
| High Security Vault n°2 ||
! scope="row" style="text-align: center;"| 2
* '''Key:''' Can be looted or pickpocketed from [[Lady Jannath]] in [[Lady Jannath's Estate]] in the [[Lower City]].
|
* '''Loot:'''
[[High Security Vault n°2 Key]] - Can be looted or pickpocketed from [[Lady Jannath]] in [[Lady Jannath's Estate]] in the [[Lower City]]
** {{RarityItem|Jannath's Hat}}
|{{unbulleted list|
** {{RarityItem|Perfumed Days, Passionate Nights}}
* {{RarityItem|Jannath's Hat}}
** {{RarityItem|Gold Pendant}}
* {{RarityItem|Perfumed Days, Passionate Nights}}
** {{RarityItem|Gold Necklace}}
* {{RarityItem|Gold Pendant}}
** {{RarityItem|Verdelite Ring}}
* {{RarityItem|Gold Necklace}}
** {{RarityItem|Gold Ring}}
* {{RarityItem|Verdelite Ring}}
** {{Gold|512}}
* {{RarityItem|Gold Ring}}
* {{Gold|512}}
}}
|-
|-
| High Security Vault n°3 ||
! scope="row" style="text-align: center;"| 3
* '''Key:''' Found in [[Cazador]]'s Sarcophagus {{Coords|-1926|947}} in [[Cazador's Dungeon]] underneath the [[Szarr Palace]] in the [[Lower City]].
|
* '''Loot:'''
[[High Security Vault n°3 Key]] - Found in [[Cazador]]'s Sarcophagus {{Coords|-1926|947}} in [[Cazador's Dungeon]] underneath the [[Szarr Palace]] in the [[Lower City]]
** {{RarityItem|The Long Arm of the Gur}}
|{{unbulleted list|
** {{RarityItem|Gold Pendant}}
* {{RarityItem|The Long Arm of the Gur}}
** {{RarityItem|Gold Necklace}}
* {{RarityItem|Gold Pendant}}
** {{RarityItem|Verdelite Ring}}
* {{RarityItem|Gold Necklace}}
** {{RarityItem|Gold Ring}}
* {{RarityItem|Verdelite Ring}}
** {{RarityItem|Peridot Ring}}
* {{RarityItem|Gold Ring}}
** {{RarityItem|Silver Amulet}}
* {{RarityItem|Peridot Ring}}
** {{Gold|551}}
* {{RarityItem|Silver Amulet}}
* {{Gold|551}}
}}
|-
|-
| High Security Vault n°4 ||
! scope="row" style="text-align: center;"| 4
* '''Key:''' Found in an Opulent Chest {{Coords|-246|-249}} on the second floor of the [[Water Queen's House]] in the [[Lower City]].
|
* '''Loot:'''
[[High Security Vault n°4 Key]] - Found in an Opulent Chest {{Coords|-246|-249}} on the second floor of the [[Water Queen's House]] in the [[Lower City]]
** {{RarityItem|Trident of the Waves}}
|{{unbulleted list|
** 4 x {{RarityItem|Pearl Necklace}}
* {{RarityItem|Trident of the Waves}}
** {{Gold|234}}
* 4x {{RarityItem|Pearl Necklace}}
* {{Gold|234}}
}}
|-
|-
| High Security Vault n°5 ||
! scope="row" style="text-align: center;"| 5
* '''Key:''' Found in a Safe {{Coords|-34|203}} hidden behind a painting on the top floor of [[Wyrm's Rock Fortress]] in [[Wyrm's Crossing]].
|
* '''Loot:'''
[[High Security Vault n°5 Key]] - Found in a Safe {{Coords|-34|203}} hidden behind a painting on the top floor of [[Wyrm's Rock Fortress]] in [[Wyrm's Crossing]]
** {{RarityItem|Ravengard's Scourger}}
|{{unbulleted list|
** {{RarityItem|A Father's Diary}}
* {{RarityItem|Ravengard's Scourger}}
** {{Gold|517}}
* {{RarityItem|A Father's Diary}}
* {{Gold|517}}
}}
|-
|-
| High Security Vault n°6 ||
! scope="row" style="text-align: center;"| 6
* '''Key:''' Found in an Opulent Chest {{Coords|-48|98}} in the northwestern section of the [[Iron Throne]].
|
* '''Loot:'''
[[High Security Vault n°6 Key]] - Found in an Opulent Chest {{Coords|-48|102}} in the northwestern section of the [[Iron Throne]]
** {{RarityItem|Mind Flayer Parasite Specimen}}
|{{unbulleted list|
** {{RarityItem|The Astral Prism Heist}}
* {{RarityItem|Mind Flayer Parasite Specimen}}
** {{RarityItem|To Take Control}}
* {{RarityItem|The Astral Prism Heist}}
** {{RarityItem|Shield Steward Interrogation Log}}
* {{RarityItem|To Take Control}}
** 2 x {{RarityItem|Gold Ingot}}
* {{RarityItem|Shield Steward Interrogation Log}}
** {{RarityItem|Silver Ingot}}
* 2x {{RarityItem|Gold Ingot}}
** {{Gold|112}}
* {{RarityItem|Silver Ingot}}
* {{Gold|112}}
}}
|-
|-
| High Security Vault n°7 ||
! scope="row" style="text-align: center;"| 7
* '''Key:''' Can be looted or pickpocketed from [[Nine-Fingers Keene]] in the [[Guildhall]] in the [[Lower City]] [[Lower City Sewers|Sewers]].
|
* '''Loot:'''
[[High Security Vault n°7 Key]] - Can be looted or pickpocketed from [[Nine-Fingers Keene]] in the [[Guildhall]] in the [[Lower City]] [[Lower City Sewers|Sewers]]
** {{RarityItem|Knock Knuckle Gloves}}
|{{unbulleted list|
** Heavy Chest containing:
* Heavy chest containing:
*** 4 x {{RarityItem|Toy Block}}
: 4x {{RarityItem|Toy Block}}
*** {{RarityItem|Stuffed Bear}}
: {{RarityItem|Stuffed Bear}}
*** {{RarityItem|Practice Sword}}
: {{RarityItem|Practice Sword}}
*** {{RarityItem|Training Shield}}
: {{RarityItem|Training Shield}}
*** {{RarityItem|Ball}}
: {{RarityItem|Ball}}
** {{Gold|528}}
* {{RarityItem|Knock Knuckle Gloves}}
* {{Gold|528}}
}}
|-
|-
| High Security Vault n°8 ||
! scope="row" style="text-align: center;"| 8
* '''Key:''' Found in a Jewellery Box {{Coords|-398|-1591}} in the [[Cloister of Sombre Embrace]] underneath the [[House of Grief]] in the [[Lower City]].
|
* '''Loot:'''
[[High Security Vault n°8 Key]] - Found in a Jewellery Box {{Coords|-398|-1591}} in the [[Cloister of Sombre Embrace]] underneath the [[House of Grief]] in the [[Lower City]]
** {{RarityItem|The Patriar Blackmail Files}}
|{{unbulleted list|
** {{RarityItem|Skeletons in Patriar Closets}}
* {{RarityItem|The Patriar Blackmail Files}}
** {{RarityItem|Silver Necklace}}
* {{RarityItem|Skeletons in Patriar Closets}}
** {{RarityItem|Ruby Ring}}
* {{RarityItem|Silver Necklace}}
** {{RarityItem|Peridot Ring}}
* {{RarityItem|Ruby Ring}}
** {{RarityItem|Polished Ring}}
* {{RarityItem|Peridot Ring}}
** {{RarityItem|Black Diamond}}
* {{RarityItem|Polished Ring}}
** {{RarityItem|Ruby}}
* {{RarityItem|Black Diamond}}
** {{RarityItem|Pearl}}
* {{RarityItem|Ruby}}
** {{Gold|261-268}}
* {{RarityItem|Pearl}}
* {{Gold|261-268}}
}}
|-
|-
| High Security Vault n°9 ||
! scope="row" style="text-align: center;"| 9
* '''Key:''' Reward for completing [[Return Rakath's Gold]] or can be looted or pickpocketed from [[Rakath Glitterbeard]] in The Counting House.
|
* '''Loot:'''
[[High Security Vault n°9 Key]] - Reward for completing [[Return Rakath's Gold]] or can be looted or pickpocketed from [[Rakath Glitterbeard]] in The Counting House
** {{RarityItem|Elegant Studded Leather}}
|{{unbulleted list|
* {{RarityItem|Elegant Studded Leather}}
}}
|}
|}
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* [[Skonal Dehann]]
* [[Vrindula Mardassus]]
* [[Vrindula Mardassus]]
==== Death's Head ====
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* [[M'alice]]
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== Gallery ==
== Gallery ==
<gallery heights="200">
<gallery heights="200">

Revision as of 04:17, 25 April 2024

Entrance of The Counting House.

The Counting House is a heavily guarded banking and storage facility located in the Lower City of Baldur's Gate in Act Three. It is found along the southern coast of the Lower City, between Flymm Cargo and Old Garlow's Place, and encompasses the counting house, it's underground storage facilities, and the docks to the south-west.

Overview

Obtaining a Bank Pass

To enter further into the bank, the party must show a Bank Pass to Cashguard Captain Faril or use diplomacy. The Bank Pass will allow access to the lower levels of the bank, including the safes and vaults.

The pass can be purchased from Head Clerk Meadhoney for a large sum of gold. Alternatively, if a Detect Thoughts Detect Thoughts or Insight check during the dialogue is succeeded, the party can persuade him into giving a "temporary" pass which is, in fact, just a normal pass. Alternatively the pass can be stolen from the Head Clerk's office upstairs, on a cabinet at X: -102 Y: -180. If progressing through the Aid the Underduke quest, it's also possible succeed a Persuasion, Intimidation, or Deception check to convince Meadhoney to give the pass to the party.

The Counting House - Safes

Konstantin-melnik-vaults1.png

The Counting House Safes are found immediately after proceeding down the stairs and through the Vault Door at X: -91 Y: -158. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation like Misty Step Misty Step, Arrow of Transposition, or intangibility effects like Gaseous Form Gaseous Form. The locks cannot be picked while in Gaseous Form. Level 10 transmutation wizards can pass through the vaults with shapechanger for no recourse cost by flying around the gates. These safes each have a DC 20 Sleight of Hand check lock. The contents of the safes and where to find the keys is listed in the Loot-Section The keys follow the naming convention "Counting House Safe n°X Key". Lockpicking and looting these vaults will not trigger any security response.

The Counting House - Vaults

Through the door directly opposite the safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting trespassers back to the entryway should they walk, fly, or jump over them. These circles can be bypassed with effects like Misty Step, careful jumping around their edges, or by disabling them by pressing the two buttons located at X: -971 Y: 797 and X: -975 Y: 797. These buttons can be activated with a ranged attack. These vaults each have a DC 25 Sleight of Hand check lock. The contents of the safes and where to find the keys is listed in the Loot-Section The keys follow the naming convention "Counting House Vault n°X Key". Lockpicking and looting these vaults will not trigger any security response.

The Counting House - High Security Vaults

Konstantin-melnik-vaultpuzzle1.png

At the deepest part of the Counting House, beyond a vault door requiring a DC 99 Sleight of Hand check, are the High Security Vaults. This "impossible" lock can be bypassed in numerous ways:

  • Entering the passcode to open the door by walking over four of the nine pressure plates in a correct order. Reading Flintdigger's Abridged Dwarven History (in the Head Banker's office on the top floor, at X: -93 Y: -181) hints at the password being 1-3-5-6.
    • Unlimited attempts are allowed, so it's possible to brute force the passcode until all four symbols are entered in the correct order.
  • As hinted in Cleaning Staff Note at X: -947 Y: 789 and Counting House Vault Rules in the stack of scrolls at X: -958 Y: 772, by creating an electrified surface and short-circuiting the lock.
  • Brute forcing Thieves' Tools on the door until a critical success is rolled.

Venturing into the High Security Vaults for the first time will trigger a battle between Bhaal Cultists and Counting House workers, with the cultists always hostile. The Reaper of Bhaal enemies start the fight invisible and hidden in the hall alcoves and will attempt to flank the opponents. Winning the fight and speaking to head banker Rakath Glitterbeard will initiate the quest Return Rakath's Gold.

These high security vaults each have a DC 30 Sleight of Hand check lock that has Enchanted Security Enchanted Security which prevents Knock spells from opening it. The contents of the safes and where to find the keys is listed in the Loot-Section The keys follow the naming convention "High Security Vault n°X Key". Lockpicking and looting these vaults will not trigger any security response.

Counting House docks

Counting House Docks.png

Docks line the southwestern perimeter of the Counting House. They can be reached through the door at X: -114 Y: -193 connecting to the antechamber descending into the vaults, or from the southern end of Flymm Cargo and the eastern end of Water Queen's House. Being spotted by any of the dock patrols, which include two Steel Watchers, will at best result in ejection, and at worst a fight.

Cargo boats and locked treasure chests are strewn about the docks. Each chest requires either a DC 10 or 15 Sleight of Hand check to unlock. Though none of chests contain unique loot, claiming them all will garner a windfall of valuables, scrolls, potions, and raw gold. Two Smokepowder Barrels and an excellent vista of the city's port can be reached by climbing to the top of the locked tower at X: -161 Y: -219. Travelling west from there leads to the Lustrous Lass, a ship steeped in disease and carrying a deadly Cursed Imp stowaway.

Notable characters

Counting House staff

Cultists of Bhaal

Related quests

Notable loot

Loot not found in a vault:

  • Amulet of Restoration - In a chest titled 'Private Stash' X: -85 Y: -185 in the eastern room down the very first flight of stairs.
  • 2x Smokepowder Barrel - At the top of the locked tower at the Counting House docks X: -161 Y: -219.

Safes

Safe No. Key and its location Loot
1

Counting House Safe n°1 Key - Found in an Opulent Chest X: -1308 Y: 1020 in the Szarr Palace, in the room left of the main ballroom. A button in the room to the right needs to be pressed, which will open the left door and close the right door

2

Counting House Safe n°2 Key - Sold by Skittle at Heapside Prison in the Basilisk Gate Barracks in the Lower City. Since the key costs nothing, it must be gained through Trade instead of Barter[Needs Verification]

3

Counting House Safe n°3 Key - Found in a DC10 locked Heavy Chest X: 1459 Y: 841 in Bonecloak's Basement underneath Bonecloak's Apothecary in the Lower City

4

Counting House Safe n°4 Key - Can be looted or pickpocketed from Head Clerk Meadhoney in The Counting House main lobby

  • None
5

Counting House Safe n°5 Key - Can be looted or pickpocketed from Harvard Willoughby at the Elfsong Tavern in the Lower City

  • Gold Pile Single Item Image.png 467-509 gp
6

Counting House Safe n°6 Key - Found in a Backpack X: 978 Y: 1203 in a hidden base through a DC15 locked Hatch X: 61 Y: -123 by the eastern docks in the Lower City

  • Backpack containing:
Rope
Mug
1-2 Potion of Healing
2x Elixirs
Around Gold Pile Single Item Image.png 13 gp
  • Another backpack containing:
1 Potion
1-2 Coatings
Disguise Kit
Thieves' Tools
Around Gold Pile Single Item Image.png 22 gp
7

Counting House Safe n°7 Key - Can be looted or pickpocketed from Oliver Tefoco at Beehive General Goods in the Lower City

8

Counting House Safe n°8 Key - Found in a mailbox X: 65 Y: -95 above the entrance to the Guildhall in the Lower City

Vaults

Vault No. Key and its location Loot
1

Counting House Vault n°1 Key - Can be looted or pickpocketed from Captain Grisly in The Blushing Mermaid in the Lower City

  • Opulent chest containing:
Diamond
Onyx
  • Gold Pile Single Item Image.png 107 gp
  • Gold Pile Single Item Image.png 250 gp
  • Gold Pile Single Item Image.png 580 gp
2

Counting House Vault n°2 Key - Can be looted or pickpocketed from Oloric Witmirth in Elfsong Tavern in the Lower City. [Needs Verification]

3

Counting House Vault n°3 Key - Can be looted or pickpocketed from Alan Alyth, the barkeeper of Elfsong Tavern in the Lower City

4

Counting House Vault n°4 Key - Can be looted or pickpocketed from Roger Highberry in Highberry's Home in the Lower City.

5

Counting House Vault n°5 Key - Can be looted or pickpocketed from Avery Sonshal in Felogyr's Fireworks in the Lower City

  • Pouch containing:
Jacinth
Silver Band
Agate
Gold Pile Single Item Image.png 55 - 99 gp
6

Counting House Vault n°6 Key - Can be looted or pickpocketed from Omotola at The Glitter Gala in the Lower City

High security vaults

Vault No. Key and its location Loot
1

High Security Vault n°1 Key - Found in a Display Case X: 4972 Y: 704 in Ramazith's Tower (accessed via a portal in Sorcerous Sundries in the Lower City), underneath the invisible barrier.

2

High Security Vault n°2 Key - Can be looted or pickpocketed from Lady Jannath in Lady Jannath's Estate in the Lower City

3

High Security Vault n°3 Key - Found in Cazador's Sarcophagus X: -1926 Y: 947 in Cazador's Dungeon underneath the Szarr Palace in the Lower City

4

High Security Vault n°4 Key - Found in an Opulent Chest X: -246 Y: -249 on the second floor of the Water Queen's House in the Lower City

5

High Security Vault n°5 Key - Found in a Safe X: -34 Y: 203 hidden behind a painting on the top floor of Wyrm's Rock Fortress in Wyrm's Crossing

6

High Security Vault n°6 Key - Found in an Opulent Chest X: -48 Y: 102 in the northwestern section of the Iron Throne

7

High Security Vault n°7 Key - Can be looted or pickpocketed from Nine-Fingers Keene in the Guildhall in the Lower City Sewers

8

High Security Vault n°8 Key - Found in a Jewellery Box X: -398 Y: -1591 in the Cloister of Sombre Embrace underneath the House of Grief in the Lower City

9

High Security Vault n°9 Key - Reward for completing Return Rakath's Gold or can be looted or pickpocketed from Rakath Glitterbeard in The Counting House

Gallery

Footnotes


External links