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Devil's Fee

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Lower City
Devil's Fee Forge of the Nine
Bonecloak's Apothecary
The Devil's Fee is a Location within the Lower City in Act Three of Baldur's Gate 3. It is found at X: -39 Y: -13 and is owned by HelsikHelsik.

Overview[edit | edit source]

The Devil's Fee is a store specialized in all sorts of devilish artifacts and curios. It is managed by HelsikHelsik, who stands behind the desk on the ground floor. She trades in magical equipment, alchemy ingredients, dyes, potions, and scrolls. As a diabolist, Helsik can also open a portal to the Hells.

There are many items on display around the store. If a party member interacts with them, it is revealed that they are hellish in nature, granting the following inspiration:

In addition to serving as a store, on the upper floor a portal can be summoned to enter the House of Hope.

Locations[edit | edit source]

The interior of the Devil's Fee.

Ground floor[edit | edit source]

Upon entering the store two plaques can be red on either side of the door, on the left reads Catch a glimpse of the delights of the Nine Hells - from a safe distance, of course., while on the right it reads Crooks and swindlers beware - steal from the Devil's Fee, and it won't be the Flaming Fist who come knocking..

Two Monster's Skulls are on display on the west side of the entrance, a DC 5 Perception check DC 5 Perception check highlights either of them. Succeeding a DC 15 Arcane check DC 15 Arcane check identifies one skull as belonging to a death devildeath devil from the Fugue PlaneFugue Plane, the other as a skull of a ghargatulaghargatula.

On the west side of the room a bust can be spotted with a plaque which reads Aramin the Erudite - the epitome of devilish charm, wit, and grace.. On the floor The Hells Unleashed can be found.

On the east side of the room a display case contains two Infernal Diamonds. A DC 5 Perception check DC 5 Perception check will highlight it. The case is locked but can be opened with Helsik's Key. After unlocking it, the case can only be interacted with, prompting Infernal gems, straight from the heart of Minauros. Quite the rarity. but making it impossible to loot both diamonds[1]. Next to the display case Avernus Survival Guide lies on a table.

Going to the middle from the eastern wall another display case can be found. It contains some gold, a Silver Goblet and Scroll of Wall of Stone. The table next to it has a copy of Tales Of The Hells, a Monster's Horn which highlights after a DC 5 Perception check DC 5 Perception check, and the Orb of Infernal Visioning. The orb can be interacted with to observe a vision of RaphaelRaphael drinking wine at the House of Hope. However, if Raphael has already been killed, the vision then is of MephistophelesMephistopheles consuming his soul.

In the back of the room is the counter at which Helsik holds shop. On the left hand side is a blackboard which reads Management is not responsible for: missing body parts, enslaved loved ones, trapped souls, or ancient world-destroying curses.. On the right stands a large display case which contains some gold, a gem and Uncommon and Rare arrows. On the counter is the Gibus of the Worshipful Servant.

Behind the counter on a shelf stands a small bust, spotted after a DC 10 Perception check DC 10 Perception check. Clicking it three times unlocks a hatch which leads to basement.

Interacting with any of the curios in the store, such as the Monster's Skull or Monster's Horn causes a Arcane checkArcane check. Succeeding any of these checks allows the party to ask Helsik for a Curated Selection, opening up more items to trade from her.

Basement[edit | edit source]

The basement of the Devil's Fee.

The Devil's Fee has a basement which can be accessed either from a hatch behind the counter on the ground floor, or by breaking down a wall in the basement of the Forge of the Nine.

The basement consists of two rooms, one which serves as a storage room and contains a Opulent Chest with alchemical ingredients (Sylvan Stone and Mud Mephit Wing), and another one which serves as an experimentation room containing The Enigmatic Art of Hemomancy and another Monster's Horn which can be interacted with (causing a similar Arcane checkArcane check).

Upper floor[edit | edit source]

The placement of the ritual items in the circle.

The upper floor of the store is Helsik's private quarters and living space, and is not accessible to the public.

The entrance is protected by a warding glyph trap which explodes on entering. On the wall a gargoyle is located called "Thirsty Ward" and interacting with it lets it say "Gravelled tongue, sanded throat. Hard to swallow... hurts to 'breathe'...". This is a hint on how to disarm it by giving it water. If the party trigger the glyph trap, the gargoyle mocks them. The locked door behind the trap can be opened with Helsik's Key. Alternatively, the upper floor can be accessed by jumping, flying or otherwise traveling onto the balcony on the western side of the building.

Entering the upstairs area through the door brings the party to a dining room of little interest. Moving in further a heptagram (a seven-point star) is drawn in blood on the floor. On a nearby table is Helsik's Diary.

Depending on the party's progress of Free OrpheusFree Orpheus they can initiate a dialogue with Helsik to give (or sell) them the supplies and instruction to open a portal to the House of Hope via the heptagram. Alternatively the grimoire and necessary reagents for the ritual can be found around the Devil's Fee.

  • The Coin of Mammon can be found in a chest next to Helsik's bed.
  • An Infernal Marble can be found in a chest upstairs and in the basement of the Devil's Fee.
  • Diamonds can be found upstairs in a chest.
  • A Skull can be purchased from Helsik; there is also one inside the coffin at the NW corner of the room with the pentagram.
  • Incense can be found on the table to the side of the south balcony door.
  • The grimoire can be pickpocketed from Helsik (although not strictly necessary for opening the portal).

The upper floor has balconies on the western, southern and eastern sides; all are locked but can be opened with Helsik's Key. None of the balconies has any loot. The side chamber serves as Helsik's bedroom and contains a locked Gilded Chest which can be opened after a DC 20 Sleight of Hand check DC 20 Sleight of Hand check. It contains Mask of Soul Perception and a Coin of Mammon.

In the leftmost bookcase next to the summoning circle a Scroll of Eyebite and Scroll of Darkness can be found.

Roof[edit | edit source]

The roof can be accessed via a balcony on the upper floor. TaraTara or a smattering of pigeon feathers can be found here. At X: -50 Y: 7 a DC 15 Perception check DC 15 Perception check reveals a plank with a stash under it.

Outside the building[edit | edit source]

There is a group of children just outside the Devil's Fee. RuntRunt and StinkerStinker dare one another to visit the "devil's house" but none of them wants to go first, mocking and accusing each other of cowardice. SpoolSpool, however, thinks it is all boring and offers to change the game.

Related locations[edit | edit source]

Related quests[edit | edit source]

Characters[edit | edit source]

Outside, near the building[edit | edit source]

Creatures[edit | edit source]

Spawn upon initiating combat with Helsik

Loot[edit | edit source]

Initially Helsik only sells dyes, scrolls, potions, and alchemy ingredients. Some additional items can be accessed by passing DC 15 Arcana check DC 15 Arcana check to identify some of the items displayed around the shop. For KarlachKarlach the check always succeeds. Afterwards, a new dialogue option with Helsik is unlocked, allowing the party to see all the items she sells. The Dark UrgeDark Urge has access to these items immediately.

Sold by Helsik[edit | edit source]

After succeeding Arcana check

Sold by Tara[edit | edit source]

In exchange for Fish and / or magical items

Other[edit | edit source]

Found in containers on the upper floor or pick-pocketed from / given by Helsik

Related literature[edit | edit source]

Notes[edit | edit source]

  1. This is likely a bug
  2. Given to the Dark Urge for free

External Links[edit | edit source]