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List of uncommon weapons

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Weapon Enchant. Damage Damage Type Weight Price Special


Argument Solver

+1

1d8 + 1

Bludgeoning

4.5 kg
9 lb

65

Poison Mist Poison Mist ()

On a hit, deal extra Damage TypesPoison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly Poisons Poisons those within it.


Artificial Leech (+1)

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65

Bloodletting Bloodletting ()

Pierce an enemy's flesh and possible make them Bleed Bleed. Some Undead and Constructs can't suffer Bleeding.


Assassin's Shortsword

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65


Assassin's Touch

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

40
Deathly Slumber
Deals an additional 1d4Damage TypesNecrotic to creatures that are Knocked Out Knocked Out or Sleeping Sleeping.


Battleaxe +1

+1

1d8 + 1

Slashing

1.9 kg
3.8 lb

65


Bonesaw (+1)

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

85

Incise Ligaments Incise Ligaments ()

Grind your saw's blackest teeth into an enemy's calves and possibly Slow Slow them.


Bow of Awareness

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65
Seldom Caught Unawares
You gain a +1 bonus to Initiative rolls Initiative rolls.


Ceremonial Battleaxe

+1

1d8 + 1

Slashing

1.9 kg
3.8 lb

65


Ceremonial Longsword

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

55


Ceremonial Mace

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

40


Ceremonial Warhammer

+1

1d8 + 1

Bludgeoning

2.7 kg
5.4 lb

65


Club +1

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

17


Club of Hill Giant Strength

1d4

Bludgeoning

0.9 kg
1.8 lb

65
Splinters of a Giant's Might
Increases Strength to 19.


Comeback Handaxe

+1

1d6 + 1

Slashing

0.9 kg
1.8 lb

1


Corellon's Grace

1d6

Bludgeoning

1.8 kg
3.6 lb

100
Natural Pugilist
You gain a +1 bonus to Unarmed Attack rolls and damage.
Unhampered Resistance
While the wielder is not wearing armour, they receive a +2 bonus to Saving throw.


Crossbow of Arcane Force

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

130

Arcane Ammunition Arcane Ammunition ()

Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4Damage TypesForce damage.


Dagger +1

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

40


Deep Delver

1d8

Piercing

0.9 kg
1.8 lb

100
Dig Deep
Inflicts Shattered Shattered on hit.


Doom Hammer

2d6

Bludgeoning

4.5 kg
9 lb

65
Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack rolls.


Dragon's Grasp

1d6

Slashing

0.9 kg
1.8 lb

65
Burned Alive
Deals an additional 1d4Damage TypesWeapon damage to Burning Burning targets.


Everburn Blade

2d6
1d4

Slashing
Fire

2.7 kg
5.4 lb

130


Exterminator's Axe

1d12

Slashing

3.15 kg
6.3 lb

130
Scourge of Pests
Deals an additional 1d6Damage TypesFire damage to Plants, Myconids[See: Bugs], and Small creatures.


Faithbreaker

+1

1d8 + 1

Bludgeoning

2.7 kg
5.4 lb

300

Absolute Power Absolute Power ()

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.


Firestoker

1d6

Piercing

0.9 kg
1.8 lb

100
Burned Alive
Deals an additional 1d4Damage TypesWeapon damage to Burning Burning targets.


Flail +1

+1

1d8 + 1

Bludgeoning

0.9 kg
1.8 lb

65


Gandrel's Aspiration

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

130
Feller of Monsters
You have Advantage Icon.png Advantage against Monstrosity type enemies.
Sacred Munitions Sacred Munitions ()

Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict Turned Turned against Undead.


Githyanki Crossbow

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

85


Githyanki Greatsword

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

85


Githyanki Greatsword (Psionic)

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

130
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d4Damage TypesPsychic damage.


Githyanki Longsword (+1)

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

55


Githyanki Shortsword (+1)

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

40


Glaive +1

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

85


Greataxe +1

+1

1d12 + 1

Slashing

3.15 kg
6.3 lb

85


Greatclub +1

+1

1d8 + 1

Bludgeoning

4.5 kg
9 lb

40


Greatsword +1

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

85


Halberd +1

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

85


Hamarhraft

2d6

Bludgeoning

4.5 kg
9 lb

65
Shockwave Shockwave
When the wearer Jumps Jumps, they deal 1d4Damage TypesThunder damage in a 3 m / 10 ft radius upon landing.


Hand Crossbow +1

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65


Handaxe +1

+1

1d6 + 1

Slashing

0.9 kg
1.8 lb

40


Heavy Crossbow +1

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

85


Hellrider Longbow

+1

1d8 + 1

Piercing

1.1 kg
2.2 lb

770
Heightened Awareness
Gain a +3 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception checks.
Fiendish Fire
Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire Faerie Fire.


Hoppy

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

100

Revitalising Strike Revitalising Strike ()

Smash into a foe, wounding them and healing your own injuries.


Hunter's Dagger

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65
Rupturing
On a hit, the target becomes Ruptured Ruptured for 3 turns.


Hunting Shortbow

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65
Feller of Monsters
You have Advantage Icon.png Advantage against Monstrosity type enemies.
Hunter's Mark Hunter's Mark ()
Cast as a level 1 spell ( Recharge: Long rest.)


Infernal Mace (Uncommon)

+1

1d6 + 1
3

Bludgeoning
Poison

1.8 kg
3.6 lb

65
Infernal Weapon
On a hit, this weapon deals an additional 3Damage TypesPoison damage and can possibly Poison its target.


Intransigent Warhammer

1d8

Bludgeoning

2.7 kg
5.4 lb

100
Impulse Blast
Knocks nearby creatures Prone after killing a target or landing a Critical Hit.


Ironwood Club

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

65


Jagged Spear

1d6

Piercing

1.35 kg
2.7 lb

330
Torturous Edges
Tortured creatures may receive Disadvantage Icon.png Disadvantage on Constitution Saving throws.


Javelin +1

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

10


Katana

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

55


Kurwin's Cauteriser

+1

1d6 + 1
1d4

Slashing
Fire

1.35 kg
2.7 lb

65
Cauteriser
Deals an additional 1d4Damage TypesFire. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving throw.


Light Crossbow +1

+1

1d8 + 1

Piercing

2.25 kg
4.5 lb

40


Light Hammer +1

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

40


Light of Creation

+1

1d10 + 1
1d6

Slashing
Lightning

2.7 kg
5.4 lb

130
Overcharge
Chance to Stun the wielder, unless it is a Construct.


Lightning Jabber

+1

1d6 + 1

Piercing

1.35 kg
2.7 lb

65
Shocking Sting
On a hit, possibly Shock[See: Bugs] your target.
Throwing: Lightning Damage
When launched at a target, deal an additional 1d4Damage TypesLightning damage.


Longbow +1

+1

1d8 + 1

Piercing

1.1 kg
2.2 lb

65


Longsword +1

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

55


Loviatar's Scourge

1d6
1d6

Bludgeoning
Necrotic

1.8 kg
3.6 lb

370
Willing Whip
Grants Resistance to Damage TypesNecrotic, and deals additional 1d6Damage TypesNecrotic damage to everyone nearby including the wielder.


Mace +1

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

40


Magical Pike

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

40


Maul +1

+1

2d6 + 1

Bludgeoning

4.5 kg
9 lb

40


Maul +1

+1

2d6 + 1

Bludgeoning

4.5 kg
9 lb

40


Melf's First Staff

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

100
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Melf's Acid Arrow Melf's Acid Arrow ()
Cast as a level 2 spell ( Recharge: Long rest.)


Merregon Halberd

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

85


Morningstar +1

+1

1d8 + 1

Piercing

1.8 kg
3.6 lb

65


Murderous Cut

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65
Prey Upon the Weak
This weapon deals an additional 1d4Damage TypesPiercing damage against targets with 50% of their hit points or fewer.


Myrkulite Scourge

+1

1d8 + 1
1d6

Bludgeoning
Necrotic

0.9 kg
1.8 lb

65


Nature's Snare

1d6

Bludgeoning

1.8 kg
3.6 lb

400
Fly Trap
Chance to Ensnare Ensnare target if it is not a plant or a beast.


Pike +1

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

40


Quarterstaff +1

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

65


Rain Dancer

1d6

Bludgeoning

1.8 kg
3.6 lb

100

Create Water Create Water ()
Cast as a level 1 spell ( Recharge: Short rest.)


Rapier +1

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

85


Render of Mind and Body

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65
Psychic Steel Virtuoso
When the wielder attacks with Advantage Icon.png Advantage, they deal an additional 1d8Damage TypesPsychic.


Returning Pike

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

65
Homing Weapon
This weapon will return to its owner when thrown.


Ritual Axe

1d6

Slashing

0.9 kg
1.8 lb

280
The Scourge Mistress' Bane
Chance to inflict upon the target a 1d4 penalty to Attack rolls and Saving throws. If the attacker still has 50% or more hit points, they take 1d6Damage TypesPiercing themselves.


Ritual Dagger

1d4

Piercing

0.45 kg
0.9 lb

320
The Pain Maiden's Blessing
After a successful attack with this dagger, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws until the end of their next turn.
Blood Sacrifice Blood Sacrifice ()
Pain is a path to power. Take 1d4Damage TypesSlashing damage to receive +1d4 bonus to Attack rolls and Saving throws.


Ritual Dagger of Shar

+1

1d4 + 1
1d4

Piercing
Necrotic

0.45 kg
0.9 lb

65


Rupturing Blade

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

130

Searing Blood Searing Blood ()

Cut into an enemy, dealing an extra proficiency bonusDamage TypesFire and 1d6Damage TypesFire damage to them, while you yourself take 1d6Damage TypesSlashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn.


Scimitar +1

+1

1d6 + 1

Slashing

1.35 kg
2.7 lb

40


Shadow Blade (weapon)

2d8

Psychic

0.9 kg
1.8 lb

65
Shadow Blade
You have Advantage Icon.png Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.[See: Bugs]


Sharran Crossbow

+1

1d8 + 1

Piercing

2.25 kg
4.5 lb

65


Shining Staver-of-Skulls

+1

1d4 + 1
1d4

Bludgeoning
Radiant

0.9 kg
1.8 lb

65

  • Light Light - This object has an aura of light with a radius of 7.5 m / 25 ft.


Shortbow +1

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

40


Shortsword +1

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

40


Shortsword of First Blood

1d6

Piercing

0.9 kg
1.8 lb

65
Break the Unbroken
Deals an additional 1d8Damage TypesPiercing to targets that still have all their hit points.


Skybreaker

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

65

Searing Smite Searing Smite ()
Cast as a level 1 spell ( Recharge: Long rest.)


Skybreaker

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

65

Searing Smite Searing Smite ()
Cast as a level 1 spell ( Recharge: Long rest.)


Spear +1

+1

1d6 + 1

Piercing

1.35 kg
2.7 lb

40


Speedy Reply

1d6

Slashing

1.35 kg
2.7 lb

65
Nimble Attack
When the wielder hits an enemy with this weapon, they gain Momentum Momentum for 2 turns.


Spellthief

1d8

Piercing

1.1 kg
2.2 lb

100
Arcane Vehemence
Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief.


Staff of a Mumbling Wizard

1d6

Bludgeoning

1.8 kg
3.6 lb

10

Firebolt? Firebolt?
Cast as a cantrip at will, but has a 1/20 chance to cause a Fireball Fireball explosion.


Staff of Arcane Blessing

1d6

Bludgeoning

1.8 kg
3.6 lb

100
Mystra's Blessing
Bless Bless grants an additional 1d4 to Saving Throws and Weapon Attack Rolls, and an additional 2d4 to Spell Attack Rolls.[See: Bugs]
Bless Bless ( )
Cast as a level 1 spell ( Recharge: Long rest.)


Staff of Crones

1d6

Bludgeoning

1.8 kg
3.6 lb

430

Ray of Sickness Ray of Sickness ()
Cast as a level 1 spell ( Recharge: Short rest.)


Steelforged Sword

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

60


Svartlebee's Woundseeker

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

130
Deepen the Wound
The wielder gains a +1d4 bonus to Attack rolls with this weapon when attacking creatures that have already taken damage.


Sword of Justice

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

130

Tyr's Protection Tyr's Protection ()
Cast as a level 1 spell ( Recharge: Short rest.)


Sword of Screams

1d8
1d4

Piercing
Psychic

0.9 kg
1.8 lb

130


Sylvan Scimitar

+1

1d6 + 1

Slashing

1.35 kg
2.7 lb

65
Melee Caster
Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack rolls.


Syringe (+1)

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65

Inject Nostrum Inject Nostrum ()

Inject an enemy with the mysterious liquid in your syringe and possibly Poison Poison them.


The Skinburster

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

130
Skinburster Force
When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit Force Conduit.


The Undead Bane

+1

1d12 + 1

Slashing

3.15 kg
6.3 lb

130
Slay the Wicked
This weapon deals an additional 1d6Damage TypesSlashing damage against Fiends and Undead.
Profane Scourge Profane Scourge ()

Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a Fiend or Undead creature, deal an additional 2d6Damage TypesSlashingDRS damage and possibly Bane Bane it.


The Watcher's Guide

1d6

Piercing

1.35 kg
2.7 lb

200
Death's Promise
When the spear misses its target, the wielder's next Attack roll against that target gains True Strike True Strike.


Trepan (+1)

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

16

Trephination Trephination ()

Make a burr hole into an enemy's skull and possibly knock them Prone Prone.


Trident +1

+1

1d6 + 1

Piercing

1.8 kg
3.6 lb

55


Very Heavy Greataxe

+1

1d12 + 1

Slashing

9.0 kg
18 lb

130

Gargantuan Cleave Gargantuan Cleave ()

Swing your weapon with all your might. You can attack multiple targets, dealing bonus 1d6Damage TypesSlashingDRS damage, but become Off Balanced Off Balanced for Duration: 1 turn.


Vision of the Absolute

1d6

Piercing

1.35 kg
2.7 lb

330
Absolute Night
Blind Blind targets that fail a Dexterity saving throw. Deals an additional 2d6Damage TypesPiercing to certain creatures that sport multiple sets of eyes.


War Pick +1

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

40


Warhammer +1

+1

1d8 + 1

Bludgeoning

2.7 kg
5.4 lb

65


Witchbreaker

+1

1d8 + 1

Slashing

1.8 kg
3.6 lb

100
Witchbreaker
You gain Advantage Icon.png Advantage on Attack rolls against concentrating creatures.
Hush You! Hush You! ()

Slash a target and possibly Silence Silence it.


Worgfang

1d4

Piercing

0.45 kg
0.9 lb

260
Goblin's Undoing
Goblins have Disadvantage Icon.png Disadvantage on Attack rolls against the wielder.


Wulbren's Hammer

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

65

  • 2d4Damage TypesForce damage against world objects (unlisted)


Xyanyde

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

330
Xyanyde's Fire
Once per Short Rest, you can encase a target in Faerie Fire Faerie Fire for 2 turns if you miss an attack against it.