Prone (Condition): Difference between revisions

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** A character with the [[Athlete]] feat spends only {{distance|m=1.5|ft=5}} of Movement Speed to stand up.
** A character with the [[Athlete]] feat spends only {{distance|m=1.5|ft=5}} of Movement Speed to stand up.
| type = prone, unconscious
| type = prone, unconscious
| properties = IgnoredByImmobilized, InitiateCombat, DisableOverhead
| status groups = SG_Prone, SG_Condition, SG_Unconscious
| notes = * A creature who is knocked Prone does ''not'' skip their next turn, they will simply use their movement to get back up.
| notes = * A creature who is knocked Prone does ''not'' skip their next turn, they will simply use their movement to get back up.
** However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next.
** However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next.

Latest revision as of 09:08, 14 May 2024

Condition Type Icon.pngProneUnconscious

Properties

Status groupsStatus groups: SG_ProneSG_ConditionSG_Unconscious

More properties:

Notes

  • A creature who is knocked Prone does not skip their next turn, they will simply use their movement to get back up.
    • However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next.
  • Knocking an enemy Prone and reducing their movement speed to 0 will skip their next turn as they can't get back up.
  • Some creatures are immune to the Prone condition, including those without a physical body (such as Shadows and Wraiths).
  • The spell Tasha’s Hideous Laughter causes a target to suffer from Hideous Laughter, which has the effect of Prone, but isn’t technically considered as such.
  • Being knocked prone instantly ends Concentration

Sources of Prone