Farslayer of Bhaal Ghislev: Difference between revisions

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{{CharacterInfo
{{Infobox character
|title        = Death's Gatekeeper
 
|name        = Farslayer of Bhaal Ghislev
| name = Ghislev
|image       = [[File:Farslayer_of_Bhaal_Ghislev.jpg|350px]]
| titles = Farslayer of Bhaal <br> Death's Gatekeeper
|STR          = 16
| image = Farslayer_of_Bhaal_Ghislev.jpg
|DEX          = 16
| race = Ghost
|CON          = 16
| level = 11
|INT          = 20
| faction = [[Cult of Bhaal]]
|WIS          = 20
 
|CHA          = 20
 
|str save    =  
| modules =
|dex save    =  
{{Infobox statistics
|con save    =  
| child = yes
|int save    = yes
| size = Medium
|wis save    =  
| type = Undead
|cha save    =  
| hit_points = 68
|level        = 11
| armour_class = 13
|race        = Ghost
| movement_speed_meters = 9
|type        = Undead
| movement_speed_feet = 30
|HP          = 68
| weight_kg = 75
|AC          = 13
| weight_lb = 150
|speed        = 9m / 30ft
| hiddenlevel = 11
|size        = Medium
| str = 16
|weight      = 75kg / 150lbs
| dex = 16
|proficiency  =  
| con = 16
|initiative  =  
| int = 20
|passive      =  
| wis = 20
{{PAS|Alert}}
| cha = 20
{{PAS|Ethereal}}
| int_save_proficiency = yes
{{PAS|Focused Conjuration}}
| resistant1 = Bludgeoning
{{PAS|Incorporeal Movement}}
| resistant2 = Piercing
{{PAS|Magic Resistance}}
| resistant3 = Slashing
{{PAS|Opportunity Attack}}
| resistant4 = Acid
{{PAS|Spell Sniper}}
| resistant5 = Cold
{{PAS|Turn Resistance}}
| resistant6 = Fire
|bludgeoning  = resistant
| resistant7 = Lightning
|piercing     = resistant
| resistant8 = Thunder
|slashing    = resistant
| immune1 = Poison
|acid        = double
| immune2 = Necrotic
|cold        = double
 
|fire        = double
| condition1_name = Aura of Murder
|force        =
| condition1_description = Nearby hostile creatures become vulnerable to piercing damage.
|lightning    = double
| condition2_name = Unstoppable
|necrotic    = immune
| condition2_description = Reduces the damage of incoming attacks to 1 and cannot be moved against it's will.
|poison      = immune
| condition3_name = Ritual Chant: Bhaal's Power Word Kill
|psychic      =  
| condition3_description = Counting down untill it casts Bhaal's Power Word: Kill upon the party.
|radiant      =  
 
|thunder      = double
| feature1_name = Alert
|magic        =  
| feature1_description = +5 bonus to initiative and immune to surprised.
|class        =  
| feature2_name = Ethereal
|background  =  
| feature2_description = Cannot be moved against it's will.
|location    =  
| feature3_name = Focused Conjuration
|faction      = [[Cult of Bhaal]]
| feature3_description = Cannot lose concentration on conjuration spells.
|family      =  
| feature4_name = Incorporeal Movement
|allies      = [[Orin the Red]]
| feature4_description = Opportunity attacks against you have disadvantage.
|enemies      =  
| feature5_name = Opportunity Attack
|exp          =  
| feature5_description = Automatically attack an enemy moving out of your reach.
|va          =  
| feature6_name = Magic Resistance
|alt-name    =  
| feature6_description = Advantage on saving throws against spells.
|alt-image    =
| feature7_name = Spell Sniper
}}{{UnderConstruction}}
| feature7_description = Increased chance to critically hit with spells.
| feature8_name = Turn Resistance
| feature8_description = Advantage on saving throws against turn undead.
}}
}}
 
 
 
{{UnderConstruction}}


'''Farslayer of Bhaal Ghislev''', also referred to as '''Farslayer Ghislev''', is a character who can be encountered in the [[Undercity Ruins]] area of [[Baldur's Gate 3]], during [[Act Three]].
'''Farslayer of Bhaal Ghislev''', also referred to as '''Farslayer Ghislev''', is a character who can be encountered in the [[Undercity Ruins]] area of [[Baldur's Gate 3]], during [[Act Three]].
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{{Quote|size=95%|
{{Quote|size=95%|
As part of the challenge to enter the temple, the Farlsayer has begun chanting. It can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55m makes its enemeis invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
As part of the challenge to enter the temple, the Farslayer has begun chanting. It can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55m makes its enemies invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
<br><br>- Description of ''"Ritual Chant: Bhaal's Power Word Kill"''
<br><br>- Description of ''"Ritual Chant: Bhaal's Power Word Kill"''
}}
}}


* When the party reaches a certain location in the [[Undercity Ruins]], Ghislev will trigger a combat encounter with the party, take a very early spot in the initiative order, and often will apply 1 round of {{cond|Surprised}} to all party members. Surprised can be avoided by perceiving other cult members and not being ambushed, or by otherwise moving close enough to the Farslayer to begin combat with him alone.
* When the party reaches a certain location in the [[Undercity Ruins]], Ghislev will trigger a combat encounter with the party, take a very early spot in the initiative order, and often will apply 1 round of {{cond|Surprised}} to all party members. Surprised can be avoided by perceiving ([[DC]] 30) other cult members and not being ambushed, or by otherwise moving close enough to the Farslayer to begin combat with him alone.
* As Ghislev's first turn, he will say: ''"The trial begins. Best me and pass, or die."'' and use an ability {{SAI|Bhaal's Power Word Kill Ritual}}.
* As Ghislev's first turn, he will say: ''"The trial begins. Best me and pass, or die."'' and use an ability {{SAI|Bhaal's Power Word Kill Ritual}}.
* Ghislev will gain the condition "Ritual Chant: Bhaal's Power Word Kill", and apply a separate condition to all friendly party members called "Bhaalist Ritual Target." Both of these conditions have a duration of 6 rounds.
* Ghislev will gain the condition {{Cond|Ritual Chant: Bhaal's Power Word Kill}}, and apply a separate condition to all friendly party members within 55 metres of Farslayer called {{Cond|Bhaalist Ritual Target}}. Both of these conditions have a duration of 6 rounds.
* Other Bhaalist entities in the area will gain the condition ''Entranced Murderer'', which has the description of "Affected entity has been entranced by the Farslayer. Defeating the Farslayer will break the trance and garner you victory." --Ghislev is the only such "Farslayer" entity in this combat encounter.
* Other Bhaalist entities in the area will gain the condition {{Cond|Entranced Murderer}}, which has the description of "Affected entity has been entranced by the Farslayer. Defeating the Farslayer will break the trance and garner you victory." --Ghislev is the only such "Farslayer" entity in this combat encounter.
* Additional Bhaalist entities are hiding in invisibility at several places in proximity of this encounter.
* Additional Bhaalist entities are hiding in invisibility at several places in proximity of this encounter.
* Once Farslayer Ghislev is defeated, the remaining Bhaalist entities in the fight will gradually leave the turn order on subsequent turns. This is not typical of other fights in the game.
* Once Farslayer Ghislev is defeated, the remaining Bhaalist entities in the fight will gradually leave the turn order on subsequent turns. This is not typical of other fights in the game.
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* The 'ritual chant' spell used by Ghislev requires concentration. Knocking Ghislev ''prone'' has a high rate of interrupting his concentration, preventing him from completing the chant.
* The 'ritual chant' spell used by Ghislev requires concentration. Knocking Ghislev ''prone'' has a high rate of interrupting his concentration, preventing him from completing the chant.
* Crossing the stone bridge across the chasm is ''not the only way'' to reach Ghislev.
* Crossing the stone bridge across the chasm is ''not the only way'' to reach Ghislev.
* Invisible heroes will not trigger the Farslayer or the ambush. So an invisible character, in turn based mode, can dash through the whole arena and make it out the other side. There's no enemies (though there are traps) between the exit of the arena and the Temple of Bhaal waypoint. Once the waypoint is active the party can be reunited and continue on, skipping the encounter completely.
* Invisible heroes will not trigger the Farslayer or the ambush. So an invisible character, in turn based mode, can dash through the whole arena and make it out the other side. There are no enemies (though there are traps) between the exit of the arena and the Temple of Bhaal waypoint. Once the waypoint is active the party can be reunited and continue on, skipping the encounter completely.
* Ghislev has relatively low Constitution Saving Throw, therefore a very effective strategy is to cast {{SAI|Flesh to Stone}} as soon as the fight starts, and he'll turn to stone before he's able to complete the chant, cancelling the spell and rendering him immobile and vulnerable. If the caster gets surprised and isn't able to apply the spell on Round 1, you still have enough time for Ghislev to turn to stone if you cast Flesh to Stone on Round 2.


== Conditions ==
== Conditions ==
* {{cond|Aura of Murder}}
* {{cond|Aura of Murder}}
* {{cond|Unstoppable|Unstoppable: 5}}
* {{cond|Unstoppable|Unstoppable: 5}}
* {{cond|Ritual Chant: Bhaal's Power Word Kill}}
=== Gallery ===
<gallery heights="250">
Ghislev Model.png|Ghislev's ingame model.
</gallery>


==References==
==References==
<references></references>
<references></references>
{{NavBaldursGate}}
{{NavBaldursGate}}

Revision as of 07:51, 9 May 2024


Farslayer of Bhaal Ghislev, also referred to as Farslayer Ghislev, is a character who can be encountered in the Undercity Ruins area of Baldur's Gate 3, during Act Three.

Gameplay

Ghislev serves as part of a "test" to any characters who want to enter the Temple of Bhaal.

As part of the challenge to enter the temple, the Farslayer has begun chanting. It can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55m makes its enemies invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.

- Description of "Ritual Chant: Bhaal's Power Word Kill"

  • When the party reaches a certain location in the Undercity Ruins, Ghislev will trigger a combat encounter with the party, take a very early spot in the initiative order, and often will apply 1 round of Surprised Surprised to all party members. Surprised can be avoided by perceiving (DC 30) other cult members and not being ambushed, or by otherwise moving close enough to the Farslayer to begin combat with him alone.
  • As Ghislev's first turn, he will say: "The trial begins. Best me and pass, or die." and use an ability Bhaal's Power Word Kill Ritual Bhaal's Power Word Kill Ritual.
  • Ghislev will gain the condition Ritual Chant: Bhaal's Power Word Kill Ritual Chant: Bhaal's Power Word Kill, and apply a separate condition to all friendly party members within 55 metres of Farslayer called Bhaalist Ritual Target Bhaalist Ritual Target. Both of these conditions have a duration of 6 rounds.
  • Other Bhaalist entities in the area will gain the condition Entranced Murderer Entranced Murderer, which has the description of "Affected entity has been entranced by the Farslayer. Defeating the Farslayer will break the trance and garner you victory." --Ghislev is the only such "Farslayer" entity in this combat encounter.
  • Additional Bhaalist entities are hiding in invisibility at several places in proximity of this encounter.
  • Once Farslayer Ghislev is defeated, the remaining Bhaalist entities in the fight will gradually leave the turn order on subsequent turns. This is not typical of other fights in the game.

Strategies

  • The 'ritual chant' spell used by Ghislev requires concentration. Knocking Ghislev prone has a high rate of interrupting his concentration, preventing him from completing the chant.
  • Crossing the stone bridge across the chasm is not the only way to reach Ghislev.
  • Invisible heroes will not trigger the Farslayer or the ambush. So an invisible character, in turn based mode, can dash through the whole arena and make it out the other side. There are no enemies (though there are traps) between the exit of the arena and the Temple of Bhaal waypoint. Once the waypoint is active the party can be reunited and continue on, skipping the encounter completely.
  • Ghislev has relatively low Constitution Saving Throw, therefore a very effective strategy is to cast Flesh to Stone Flesh to Stone as soon as the fight starts, and he'll turn to stone before he's able to complete the chant, cancelling the spell and rendering him immobile and vulnerable. If the caster gets surprised and isn't able to apply the spell on Round 1, you still have enough time for Ghislev to turn to stone if you cast Flesh to Stone on Round 2.

Conditions

Gallery

References