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Jord
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Jord is a half-orc druid in the Lower City in Baldur's Gate 3.

“I just let it... thrive in its own independence. You know, same way you raised us.„
— Jord, describing his caring about Jaheira's plants
Involvement[edit | edit source]
Jord is 
Attacks and abilities[edit | edit source]
-
Flame Blade (
+
)
-
Flourish (
)
- Damage: 1~4
Feint an attack to possibly throw your opponent 
DEX Save
Range: Normal weapon range
Recharge: Short rest
-
Hold Person (
+
)
-
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a
Wisdom saving throw to end this condition.
-
Poison Spray (
)
- Damage: 1~12
Project a puff of noxious gas, dealing 1d12
-
Wild Shape: Fire Myrmidon (
+ 2
)
-
Take the shape of a Fire Myrmidon.
Your fire myrmidon shape has a starting health of
90 hit points that increases every two druid levels. It can cast
Scorching Strike,
Myrmidon's Immolation, and
Cinderous Swipe.
Related literature[edit | edit source]
Gallery[edit | edit source]
-
Jord's model.
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