Ad placeholder

Branthos: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(updated syntax and formatting according to changes made on Elindale page)
(Added quest list)
(2 intermediate revisions by 2 users not shown)
Line 28: Line 28:
== Involvement ==
== Involvement ==
=== Last Light Inn ===
=== Last Light Inn ===
If the player reaches the [[Shadow-Cursed Lands]] through [[Grymforge]], Branthos can be first encountered at the [[Last Light Inn]], where he is patrolling the main plaza in front of the inn's entrance, as well as the underpass where [[Bex]] is.
If the party reaches the [[Shadow-Cursed Lands]] through [[Grymforge]], Branthos can be first encountered at the [[Last Light Inn]], where he is patrolling the main plaza in front of the inn's entrance, as well as the underpass where [[Bex]] is.


After talking with [[Jaheira]], Branthos, along with [[Elindale]], [[Lassandra]], [[Manus]], and [[Skywin]] will move to the bridge in front of Last Light Inn, waiting for the player so they can move in to intercept and [[Follow the Convoy|ambush a nearby Absolutist convoy]] in order to acquire their source of protection against the [[Shadow Curse]]. Accepting the mission would have Branthos and his squad of Harpers cast [[Light]] on their weapons, and move in to the [[Ruined Battlefield]], where they'll lay in wait for the [[Absolute|Absolutist]] convoy. The player can either go with the group immediately or catch up with them later, as the ambush site is marked on their map.
After talking with [[Jaheira]], Branthos, along with [[Elindale]], [[Lassandra]], [[Manus]], and [[Skywin]] will move to the bridge in front of Last Light Inn, waiting for the party so they can move in to intercept and [[Follow the Convoy|ambush a nearby Absolutist convoy]] in order to acquire their source of protection against the [[Shadow Curse]]. Accepting the mission would have Branthos and his squad of Harpers cast [[Light]] on their weapons, and move in to the [[Ruined Battlefield]], where they'll lay in wait for the [[Absolute|Absolutist]] convoy. The party can either go with the group immediately or catch up with them later, as the ambush site is marked on their map.


If the player immediately talks to [[Isobel]] and fight [[Marcus]] after talking with Jaheira, Branthos and his squad would already be on the bridge, out of reach of the battle.
If immediately talking to [[Isobel]] and fighting [[Marcus]] after talking with Jaheira, Branthos and his squad would already be on the bridge, out of reach of the battle.


=== Ambush ===
=== Ambush ===
{{main|Seek Protection from the Shadow Curse}}
{{main|Seek Protection from the Shadow Curse}}
{{main|Follow the Convoy}}
{{main|Follow the Convoy}}
Talking to Branthos at the ambush site will commence the ambush and spawn in the encounter. Once the [[Kar'niss|convoy]] arrives, the player has a choice to attack immediately or hang back. If the player chooses to stay hidden and keep watching, [[Kar'niss]] kills [[Vez|Brawler Vez]], one of the goblins in the convoy. From there, the party can either signal the Harpers or the Harpers will start the encounter themselves. After the fight, on the drider's corpse will be a [[Moonlantern]].
Talking to Branthos at the ambush site will commence the ambush and spawn in the encounter. Once the [[Kar'niss|convoy]] arrives, the player has a choice to attack immediately or hang back. If the party chooses to stay hidden and keep watching, [[Kar'niss]] kills [[Vez|Brawler Vez]], one of the goblins in the convoy. From there, the party can either signal the Harpers or the Harpers will start the encounter themselves. After the fight, on the drider's corpse will be a [[Moonlantern]].


Alternatively, the player can convince Kar'niss to relinquish the Moonlantern, and to lead the Absolutist convoy to its death, where they will eventually be [[Shadow Curse|cursed]]. Either way, Branthos and his squad will then depart amiably, and return to Last Light Inn.
Alternatively, the party can convince Kar'niss to relinquish the Moonlantern, and to lead the Absolutist convoy to its death, where they will eventually be [[Shadow Curse|cursed]]. Either way, Branthos and his squad will then depart amiably, and return to Last Light Inn.


If the player chooses to reach the Shadow-Cursed Lands through the [[Mountain Pass]] route, a goblin greets them and sends the player to a rendezvous point to wait for their [[Kar'niss|guide]] to [[Moonrise Towers]], where the player will pass off as a [[True Soul]]. This starts [[Follow the Convoy]].
If choosing to reach the Shadow-Cursed Lands through the [[Mountain Pass]] route, a goblin greets them and sends the party to a rendezvous point to wait for their [[Kar'niss|guide]] to [[Moonrise Towers]], where the party will pass off as a [[True Soul]]. This starts [[Follow the Convoy]].


Kar'niss, the guide, will ferry the player's party, as well as the rest of the convoy to Moonrise. During the trek, Branthos, along with Elindale, Manus, and Skywin will ambush the convoy. The player can choose to either turn on the convoy and help the Harpers, or protect the convoy in order to [[Infiltrate Moonrise Towers|continue their cover as a True Soul]].
Kar'niss, the guide, will ferry the party, as well as the rest of the convoy to Moonrise. During the trek, Branthos, along with Elindale, Manus, and Skywin will ambush the convoy. The party can choose to either turn on the convoy and help the Harpers, or protect the convoy in order to [[Infiltrate Moonrise Towers|continue their cover as a True Soul]].


If meeting the Harpers for the first time, Branthos will take the drider's Moonlantern and tell the party to head to Last Light Inn, where they can reacquire the same Moonlantern after speaking with [[Isobel]]. If the party sticks with the convoy, Branthos and his squad will turn hostile, and be killed.
If meeting the Harpers for the first time, Branthos will take the drider's Moonlantern and tell the party to head to Last Light Inn, where they can reacquire the same Moonlantern after speaking with [[Isobel]]. If the party sticks with the convoy, Branthos and his squad will turn hostile, and be killed.
Line 63: Line 63:
*{{MdRarityItem|Orders from Jaheira}}
*{{MdRarityItem|Orders from Jaheira}}
*{{MdRarityItem|Potion of Healing}}
*{{MdRarityItem|Potion of Healing}}
*{{MdRarityItem|Stale Bread}}
*{{MdRarityItem|Honeyed Ham}}
*{{MdRarityItem|Torch}}
*{{MdRarityItem|Torch}}
*{{MdRarityItem|Scale Mail}}
*{{MdRarityItem|Scale Mail}}
*{{MdRarityItem|Longsword}}
*{{MdRarityItem|Longsword}}
== Related quests==
* [[Infiltrate Moonrise Towers]]
* [[Follow the Convoy]]
* [[Resolve the Abduction]]
* [[Seek Protection from the Shadow Curse]]


== Notes ==
== Notes ==

Revision as of 09:28, 28 June 2024

Branthos is a wood elf fighter who is part of the Harpers in Act Two. Originally holed up in Last Light Inn patrolling the outskirts and main plaza of the sanctuary, Branthos plans and sets up an elaborate ambush against an Absolutist convoy.

Involvement

Last Light Inn

If the party reaches the Shadow-Cursed Lands through Grymforge, Branthos can be first encountered at the Last Light Inn, where he is patrolling the main plaza in front of the inn's entrance, as well as the underpass where Bex is.

After talking with Jaheira, Branthos, along with Elindale, Lassandra, Manus, and Skywin will move to the bridge in front of Last Light Inn, waiting for the party so they can move in to intercept and ambush a nearby Absolutist convoy in order to acquire their source of protection against the Shadow Curse. Accepting the mission would have Branthos and his squad of Harpers cast Light on their weapons, and move in to the Ruined Battlefield, where they'll lay in wait for the Absolutist convoy. The party can either go with the group immediately or catch up with them later, as the ambush site is marked on their map.

If immediately talking to Isobel and fighting Marcus after talking with Jaheira, Branthos and his squad would already be on the bridge, out of reach of the battle.

Ambush

Main article: Follow the Convoy

Talking to Branthos at the ambush site will commence the ambush and spawn in the encounter. Once the convoy arrives, the player has a choice to attack immediately or hang back. If the party chooses to stay hidden and keep watching, Kar'niss kills Brawler Vez, one of the goblins in the convoy. From there, the party can either signal the Harpers or the Harpers will start the encounter themselves. After the fight, on the drider's corpse will be a Moonlantern.

Alternatively, the party can convince Kar'niss to relinquish the Moonlantern, and to lead the Absolutist convoy to its death, where they will eventually be cursed. Either way, Branthos and his squad will then depart amiably, and return to Last Light Inn.

If choosing to reach the Shadow-Cursed Lands through the Mountain Pass route, a goblin greets them and sends the party to a rendezvous point to wait for their guide to Moonrise Towers, where the party will pass off as a True Soul. This starts Follow the Convoy.

Kar'niss, the guide, will ferry the party, as well as the rest of the convoy to Moonrise. During the trek, Branthos, along with Elindale, Manus, and Skywin will ambush the convoy. The party can choose to either turn on the convoy and help the Harpers, or protect the convoy in order to continue their cover as a True Soul.

If meeting the Harpers for the first time, Branthos will take the drider's Moonlantern and tell the party to head to Last Light Inn, where they can reacquire the same Moonlantern after speaking with Isobel. If the party sticks with the convoy, Branthos and his squad will turn hostile, and be killed.

After the Ambush

If sided with and alive, Branthos can later be found on the top floor of Last Light Inn, drinking wine with Elindale.

Assault Moonrise Towers

Branthos is killed during the fight against Absolute forces before the party can arrive. His corpse can be found in the Moonrise Towers Prison, surrounded by a Death Shepherd and a horde of Necromites.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Longsword
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Rush Attack.webp
Rush Attack Rush Attack ()   –  Longsword
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.
STR Save
 Range: 9 m / 30 ft
Pommel Strike.webp
Pommel Strike Pommel Strike ()   –  Longsword
Make a non-lethal attack against an enemy and possibly Daze Daze them.
CON Save
 Melee: 1.5 m / 5  ft
Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.

Loot

Related quests

Notes