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'''Owlbears''' are a type of [[beast]] creature found in the [[Owlbear Nest]] in [[Act One]] as an optional boss fight. Resembling large feathered bears with the head of an owl, they are quick to anger, extremely strong and seemingly constantly  
'''Owlbears''' are a type of [[beast]] creature found in the [[Owlbear Nest]] in [[Act One]] as an optional boss fight. Resembling large feathered bears with the head of an owl, they are quick to anger, extremely strong and seemingly constantly  
hungry. While highly territorial, its recent injury from the [[Cult of the Absolute]] has left it notably weakened.
hungry. While highly territorial, its recent injury from the [[Cult of the Absolute]] has left it notably weakened.
== Involvement ==
If the party approaches the nest, the Owlbear will confront them, depending on if they have Speak with Animals active or not. The following options will allow you to retreat:
=== Without Speak with Animals ===
* {{Dialogue option|''Study the owlbear's behaviour.''|roll=Animal Handling|dc=15}}
** {{Dialogue option|''Hold out your palms - you mean no harm.''}}
** {{Dialogue option|''Back away slowly.''}}
* {{Dialogue option|''Back away.''|roll=Survival|dc=15}}
* {{Dialogue option|''Puff out your chest and roar.|roll=Performance|dc=15}}
* {{Dialogue option|'''''ROAR.'''''|tags=Barbarian|roll=Performance|dc=15|advantage=y}}
=== With Speak with Animals ===
* {{Dialogue option|You're injured - there's still half a ''spear'' lodged in your head.}}
* {{Dialogue option|That eye - or lack of it - must have you in a lot of pain. I should know.|tags=One-Eyed, Wyll}}
* {{Dialogue option|''Move closer.''}}
** {{Dialogue option|Let me go, or you'll watch your cub die before I finish you.|roll=Intimidation|dc=10}}
** {{Dialogue option|Just allow me to leave. I'm no threat to you or your cub.|roll=Persuasion|dc=10}}
** {{Dialogue option|Come, then. Once I've plucked you, I'll have your cub for dessert.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
** {{Dialogue option|'''COME - FIGHT!'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
** {{Dialogue option|You need rest - let nature heal you. This is no time for a fight.|tags=Druid|roll=Persuasion|dc=5}}
** {{Dialogue option|I would never intrude on your nest knowingly. This was a simple mistake.|tags=Ranger|roll=Persuasion|dc=5}}
Any other check or response will result in the owlbear attacking.


==Combat==
==Combat==
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== Companion approval ==
== Companion approval ==
Walking into the nest area without [[Speak with Animals]].
* {{Ability check|Animal Handling|15}}. - ''Study the owlbear's behaviour.''
** ''Hold out your palms - you mean no harm.'' OR ''Back away slowly.''
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
** ''Move towards the cub.''
:: {{Approval|Karlach|-1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|-1}}
* {{Ability check|Survival |15}}. - ''Back away.'' OR {{Ability check|Performance |15}}. - ''Puff out your chest and roar.''
:: Inspiration:[[Outlander]] {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
* ''Attack.''
:: {{Approval|Karlach|-1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|-1}}


; Convincing the Owlbear to retreat and let you go:
: {{Approval|Gale|+1}} {{Approval|Lae'zel|-1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}}


Walking into the nest area with [[Speak with Animals]].
; Attacking or starting combat:
* {{Ability check|Intimidation|10}}. - "Let me go, or you'll watch your cub die before I finish you." OR Persuasion DC 10 - "Just allow me to leave. I'm no threat to you or your cub." OR Druid Persuasion DC 5 "You need to rest, let nature heal you. This is no time for a fight."
: {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}} {{Approval|Karlach|-1}}  
:: Inspiration:[[Outlander]] {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|+1}}
* "You've had your last meal, beast. You and your cub alike." OR ''Attack'' OR ''Step Closer''
:: {{Approval|Karlach|-1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|-1}}


As long as Animal Handling is not used, the [[Outlander]] inspiration Mother's Fury can be gained by making the owlbear let the adventurers leave peacefully or possibly by killing it.
As long as Animal Handling is not used, the [[Outlander]] inspiration Mother's Fury can be gained by making the owlbear let the adventurers leave peacefully or possibly by killing it.

Revision as of 20:40, 8 October 2024

Owlbears are a type of beast creature found in the Owlbear Nest in Act One as an optional boss fight. Resembling large feathered bears with the head of an owl, they are quick to anger, extremely strong and seemingly constantly hungry. While highly territorial, its recent injury from the Cult of the Absolute has left it notably weakened.

Involvement

If the party approaches the nest, the Owlbear will confront them, depending on if they have Speak with Animals active or not. The following options will allow you to retreat:

Without Speak with Animals

  • [ANIMAL HANDLING] Study the owlbear's behaviour. (DC 15)
    • Hold out your palms - you mean no harm.
    • Back away slowly.
  • [SURVIVAL] Back away. (DC 15)
  • [PERFORMANCE] Puff out your chest and roar. (DC 15)
  • [BARBARIAN] [PERFORMANCE] ROAR. (DC 15 Advantage Icon.png)

With Speak with Animals

  • You're injured - there's still half a spear lodged in your head.
  • [ONE-EYED] [WYLL] That eye - or lack of it - must have you in a lot of pain. I should know.
  • Move closer.
    • [INTIMIDATION] Let me go, or you'll watch your cub die before I finish you. (DC 10)
    • [PERSUASION] Just allow me to leave. I'm no threat to you or your cub. (DC 10)
    • [BARBARIAN] [INTIMIDATION] Come, then. Once I've plucked you, I'll have your cub for dessert. (DC 10 Advantage Icon.png)
    • [BERSERKER] [INTIMIDATION] COME - FIGHT! (DC 10 Advantage Icon.png)
    • [DRUID] [PERSUASION] You need rest - let nature heal you. This is no time for a fight. (DC 5)
    • [RANGER] [PERSUASION] I would never intrude on your nest knowingly. This was a simple mistake. (DC 5)

Any other check or response will result in the owlbear attacking.

Combat

Attacks and abilities

Claws Bear.webp
Claws Claws ()

Lash out with deadly claws and push the target back 1.5 m / 5 ft.

 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target. If the second attack hits, the target is pushed back 1.5 m / 5 ft and knocked Prone Prone.

 Melee: 1.5 m / 5  ft
Jump.webp
Crushing Flight Crushing Flight ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning

Leap at a target to bite it and knock it Prone Prone

STR Save
 Range: 21 m / 70 ft
Rage.webp
A Mother's Desperation A Mother's Desperation
Increase Strength by 3, while Armour Class Armour Class is reduced by 1.

Honour Mode

Legendary Action Utility.webp
Legendary Action: Call Consort Legendary Action: Call Consort
Once per combat, the Owlbear mother can spend a Legendary Action to summon summon her mate when she is attacked.
Legendary Action Utility.webp
Call Consort Call Consort
Summon your mate to protect you in battle.
 Range: Self

Tactics

While the Owlbear can not make Critical Hits because of its recent injury, it is still a powerful and dangerous creature. Many of its abilities focus on knocking others Prone, such as Crushing Flight, allowing it to attack with Advantage on successive hits against its prone victim. When taken to half health, its rage ability will trigger, increasing its damage further with both increased Strength and Multiattack. It will also have the support of the Owlbear Cub, though it is a weak and often ignorable combatant. It's best to ignore the cub if you plan to recruit it later on for your Camp, but it will attempt to flee if badly hurt.

However, because of the Owlbear's injury, it is far easier to sneak up on it as it has Disadvantage on Perception. A more direct approach can use Andrick and Brynna to help in the fight if convinced, who, acting as soft targets, can be useful distractions and support. Spells, items or weapon abilities that require a Dexterity Saving Throw like Grease, Grease Bottle or Topple are quite effective in slowing it down. When it is enraged, it is best to finish the fight quickly before its multiattack shreds through the group.

Convincing the owlbear not to attack outright, as outlined below, is very helpful for pre-fight positioning and can let you spring an ambush from stealth.

In Honor Mode, Silencing Silencing or Incapacitating Incapacitating the Owl Bear prevents it from using its legendary action.

Notable loot

Companion approval

Convincing the Owlbear to retreat and let you go
Gale approves +1 Lae'zel disapproves -1 Shadowheart approves +1 Karlach approves +1
Attacking or starting combat
Lae'zel approves +1 Shadowheart disapproves -1 Karlach disapproves -1

As long as Animal Handling is not used, the Outlander inspiration Mother's Fury can be gained by making the owlbear let the adventurers leave peacefully or possibly by killing it.

Notes

  • The Owlbear found in the Owlbear Nest is already damaged by 8 points when it is encountered. This particular Owlbear also has the Distressed Distressed condition.
  • The Owlbear found in the Owlbear Nest will be killed by goblins after a Long Rest if you enter the cave but don't resolve it yourself.
  • In the fifth edition of Dungeons and Dragons, an Owlbear is classed as a Monstrosity, not a Beast. The Owlbear being classified as it currently is in Baldur's Gate 3 is more in line to previous editions, such as fourth and third.

Gallery

External links

Owlbear on the Forgotten Realms Wiki