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Lanni: Difference between revisions

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=== Act Three ===
=== Act Three ===
Provided Lanni survives Moonrise Towers, she is summonable as an ally through the {{SAI|Gather Your Allies (class action)|Gather Your Allies}} variant {{SAI|Silver Harp Squadron}}, if [[The High Harper]] is completed with [[Minsc]] alive, and either [[Antony]], [[Naysa]], or [[Lymn]] are dead.
Provided Lanni survives Moonrise Towers, she is summonable as an ally through the {{SAI|Gather Your Allies (class action)|Gather Your Allies}} variant {{SAI|Silver Harp Squadron}}, if [[The High Harper]] is completed with [[Minsc]] alive, and either Antony, Naysa, or Lymn are dead.


==Combat==
==Combat==

Revision as of 14:38, 24 October 2024

Harper Lanni is a lightfoot halfling ranger and Harper. Depending on if one of the original Harper allies are dead, she can take their place and help the party during the Assault on Moonrise Towers and be a potential ally during Confront the Elder Brain.

Involvement

Assault Moonrise Towers

If Marcus has been prevented from capturing Isobel and destroying Last Light Inn, and if the Nightsong has been freed from her cage to wage war against Ketheric Thorm at Moonrise, Lanni will take the place of one of the original Harper allies (either Antony, Essius, Lymn, or Naysa) as a failsafe in the event that the latter has been killed before the Assault on Moonrise Towers.

After the main battle, if she manages to survive the fight, she will guard the first floor of Moonrise Towers with the remaining Harpers.

Talking to Lanni after Ketheric has been defeated will have her in awe of the Elder Brain, mentioning how she has fought a Mind Flayer before and lost half her squad to it[1].

Act Three

Provided Lanni survives Moonrise Towers, she is summonable as an ally through the Gather Your Allies Gather Your Allies variant Silver Harp Squadron Silver Harp Squadron, if The High Harper is completed with Minsc alive, and either Antony, Naysa, or Lymn are dead.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Piercing Strike.webp
Piercing Strike Piercing Strike ()   –  Dagger
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Longbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Hamstring Shot.webp
Hamstring Shot Hamstring Shot ()   –  Longbow
Normal weapon damage Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.
CON Save
 Range: Normal weapon range
Recharge: Short rest

Items (Act 3)

Loot

Related quests

Notes

References

  1. "A colony. A godsdamned elder brain. I faced a lone mind flayer, once, and it slaughtered half my squad."