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Water Elemental: Difference between revisions
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| cha = 8 | | cha = 8 | ||
| athletics = 4 | |||
| acrobatics = 2 | |||
| perception = 0 | |||
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full | | resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full | ||
| passives = Opportunity Attack | | passives = Opportunity Attack | ||
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== Notes == | == Notes == | ||
*If thrown into a water chasm, the Water Elemental will float back to safety. | *If thrown into a water chasm, the Water Elemental will float back to safety. | ||
*The [[Spells#Spell_saves|spell save difficulty class]] for this creature is [[Strength]], which means a consistent way to increase DC for the Water Elemental variant of Conjure Elemental is to give it strength-altering potions such as the [[Elixir of Hill Giant Strength]] or the [[Elixir of Cloud Giant Strength]]. | |||
== External links == | == External links == |
Revision as of 16:25, 27 January 2025
Water Elementals are a type of Elemental creature that can be created via the spell . They can be found in Sorcerous Sundries and the Wyrmway.
Combat
Attacks and abilities
Notes
- If thrown into a water chasm, the Water Elemental will float back to safety.
- The spell save difficulty class for this creature is Strength, which means a consistent way to increase DC for the Water Elemental variant of Conjure Elemental is to give it strength-altering potions such as the Elixir of Hill Giant Strength or the Elixir of Cloud Giant Strength.