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Timber: Difference between revisions
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{{ | {{Infobox creature | ||
| name = Timber | |||
|name = Timber | | image = <gallery> | ||
|image= | Timber.png|In-game | ||
| | Portrait Timber.png|Portrait | ||
</gallery> | |||
| | | race = Squirrel | ||
| | | hometown = [[Emerald Grove]] | ||
| | | faction = [[Circle of the Emerald Grove]] | ||
| | | size = Tiny | ||
| type = [[Beast]] | |||
| ac = 10 | |||
|type=Beast | | hp = 1 | ||
| | | movement m = 9 | ||
| | | xp = 1 | ||
| | | weight kg = 1 | ||
| | | str = 2 | ||
|weight= | | dex = 11 | ||
| | | con = 9 | ||
| | | int = 2 | ||
| | | wis = 10 | ||
| | | cha = 4 | ||
| | }} | ||
| | '''Timber''' is a Squirrel in [[Baldur's Gate 3]]. | ||
== Involvement== | |||
Timber patrols the area of the [[Emerald Grove]] below the bugbear assassin, at the top of the elevator above the sacred pool. If a character without {{SAI|Speak with Animals}} active interacts with her, she will immediately bite them (no damage) for trespassing on her territory. | |||
}}'''Timber''' is a | |||
The party can choose to either kick the squirrel or study the squirrel's behaviour. | |||
* {{Dialogue option|''Kick the squirrel.''|roll=Dexterity|dc=10}} {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | |||
* {{Dialogue option|''Kick her.''|roll=Dexterity|dc=10}} (if using Speak with Animals) {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | |||
* {{Dialogue option|''Study the creature's behaviour.''|roll=Animal Handling|dc=10}} | |||
If the party member kicks the squirrel, the squirrel will smack against the tree and die. If the party member fails to kick the squirrel, they can try one more time. | |||
== | If the party studies the squirrel, they will learn that this is Timber's territory, and they will have several further options to scold/threaten her: | ||
* {{Dialogue option|''Scold her with a click of your tongue.''|roll=Animal Handling|dc=10}} | |||
* {{Dialogue option|Get out of here. Now.|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}} | |||
* {{Dialogue option|''Growl threateningly.''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} | |||
If using Speak with Animals, she will tell you immediately this is her territory, and the party member can respond: | |||
* {{Dialogue option|All right, you win. I'm leaving.}} (ends conversation) | |||
* {{Dialogue option|I'm not to be trifled with, creature.|tags=Githyanki|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|Back of, squirrel. Or I'll make you.|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|There's plenty of room for both of us.|roll=Persuasion|dc=10}} | |||
* {{Dialogue option|'''''ROAR. I WILL EAT YOU.'''''|tags=Berserker|roll=Intimidation|dc=5}} | |||
* {{Dialogue option|I could eat you whole - you can pretend I'm gone, once you're in the dark of my belly.|tags=Barbarian|roll=Intimidation|dc=5}} | |||
* {{Dialogue option|One word and I can fry you to a crisp.|tags=Wizard, Warlock, Sorcerer|roll=Intimidation|dc=5}} | |||
* {{Dialogue option|Let me pass, or I'll spread word about this wonderful patch of land ripe for the taking.|tags=Bard|roll=Intimidation|dc=5}} | |||
Successfully passing all ability checks will result in a compromise being reached and the character being rewarded with a {{SmRarityItem|Hyena Ear}}. | |||
The Dark Urge: | === Dark Urge === | ||
* "My instincts are sharp, daggered things. Stay out of their way." ''or'' "It came right at me!" | If the [[The Dark Urge]] is chosen as [[Origin]], interacting with Timber without Speak with Animals will automatically result in her death. If Speak with Animals is active, choosing the "Last words I won't remember" [[Dialogue]] option will kill the squirrel without a check. | ||
Either way, killing Timber earns the [[File:Inspiration Icon.png|21px|link=]][[Inspiration|Inspirational Event]] ''Indulge Thine Appetites'' ([[Haunted One]] [[background]]). | |||
{{ | |||
==Companion approval== | |||
<!-- Verified in game data files: DEN_General_Squirrel --> | |||
*[Dexterity] - Kick the squirrel (Note: Astarion seems to only approve if it's known that it's Timber's territory.) {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | |||
*The Dark Urge: "My instincts are sharp, daggered things. Stay out of their way." ''or'' "It came right at me!" {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}}{{Approval|Wyll|-1}} {{Approval|Astarion|+1}} | |||
== External links == | |||
* {{FRWiki|Timber|long}} | |||
{{Emerald Grove}} | |||
[[Category:Squirrels]] | |||
[[Category:Beasts]] | |||
[[Category:Characters]] | |||
[[Category:Characters in the Emerald Grove]] | |||
[[Category:Characters in Act One]] |
Latest revision as of 01:56, 23 November 2024
Involvement[edit | edit source]
Timber patrols the area of the Emerald Grove below the bugbear assassin, at the top of the elevator above the sacred pool. If a character without active interacts with her, she will immediately bite them (no damage) for trespassing on her territory.
The party can choose to either kick the squirrel or study the squirrel's behaviour.
- [DEXTERITY] Kick the squirrel. (DC 10) +1 -1 -1
- [DEXTERITY] Kick her. (DC 10) (if using Speak with Animals) +1 -1 -1
- [ANIMAL HANDLING] Study the creature's behaviour. (DC 10)
If the party member kicks the squirrel, the squirrel will smack against the tree and die. If the party member fails to kick the squirrel, they can try one more time.
If the party studies the squirrel, they will learn that this is Timber's territory, and they will have several further options to scold/threaten her:
- [ANIMAL HANDLING] Scold her with a click of your tongue. (DC 10)
- [INTIMIDATION] Get out of here. Now. (DC 10)
- [BERSERKER] [INTIMIDATION] ROAR. (DC 10 )
- [BARBARIAN] [INTIMIDATION] Growl threateningly. (DC 10 )
If using Speak with Animals, she will tell you immediately this is her territory, and the party member can respond:
- All right, you win. I'm leaving. (ends conversation)
- [GITHYANKI] [INTIMIDATION] I'm not to be trifled with, creature. (DC 10)
- [INTIMIDATION] Back of, squirrel. Or I'll make you. (DC 10)
- [PERSUASION] There's plenty of room for both of us. (DC 10)
- [BERSERKER] [INTIMIDATION] ROAR. I WILL EAT YOU. (DC 5)
- [BARBARIAN] [INTIMIDATION] I could eat you whole - you can pretend I'm gone, once you're in the dark of my belly. (DC 5)
- [WIZARD] [WARLOCK] [SORCERER] [INTIMIDATION] One word and I can fry you to a crisp. (DC 5)
- [BARD] [INTIMIDATION] Let me pass, or I'll spread word about this wonderful patch of land ripe for the taking. (DC 5)
Successfully passing all ability checks will result in a compromise being reached and the character being rewarded with a Hyena Ear.
Dark Urge[edit | edit source]
If the The Dark Urge is chosen as Origin, interacting with Timber without Speak with Animals will automatically result in her death. If Speak with Animals is active, choosing the "Last words I won't remember" Dialogue option will kill the squirrel without a check. Either way, killing Timber earns the Inspirational Event Indulge Thine Appetites (Haunted One background).
Companion approval[edit | edit source]
- [Dexterity] - Kick the squirrel (Note: Astarion seems to only approve if it's known that it's Timber's territory.) +1 -1 -1
- The Dark Urge: "My instincts are sharp, daggered things. Stay out of their way." or "It came right at me!" -1 -1 -1 +1
External links[edit | edit source]
- Timber on the Forgotten Realms Wiki