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{{ up to date | 2023-09-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| title = Lump the Enlightened
| title = Lump the Enlightened
| description = Lump the Enlightened is an Ogre with an unusual level of intellect for his race. He can be found in the Blighted Village with his two other Ogre companions, Chock and Fank.  
| description = Lump the Enlightened is an Ogre with an unusual level of intellect for his race. He can be found in the Blighted Village with his two other Ogre companions, Chock and Fank.  
| image = Lump the Enlightened.jpg
| image = Lump the Enlightened.jpg
}}
}}  
{{CharacterInfo
 
|title        =  
{{Infobox creature|movement m=12|weight kg=500|level=4|str=19|dex=12|con=16|int=17|wis=7|cha=7|int save prof=yes|wis save prof=yes|hp=67|ac=13|passives=Darkvision, Ogre's Mark, Opportunity Attack, Tenacity|e hp=46|t hp=87|t str=20|name=Lump the Enlightened|full name =Lump the Enlightened|image=
|name        = Lump the Enlightened
<gallery>
|image        = [[File:Lump the Enlightened.jpg|350px]]
Lump the Enlightened.jpg|Portrait
|STR          = 19
Lump Model.png|Model
|DEX          = 12
</gallery>
|CON          = 16
|va=[https://www.imdb.com/name/nm1385922 Bryan Larkin]|size=Large|type=Giant|race=[[Ogre]]}}  
|INT          = 17
|WIS          = 7
|CHA          = 7
|str save    =
|dex save    =
|con save    =
|int save     = yes
|wis save     = yes
|cha save    =
|level        = 4
|race        = [[Ogre]]
|type        = Giant
|HP          = 67; 87{{Tactician}}
|AC          = 13
|speed        = 12m / 40ft
|size        = Large
|weight      = 500kg
|proficiency  = 2
|initiative  = +1
|passive      = {{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Ogre's Mark}} {{PAS|Tenacity}}
|bludgeoning  =  
|piercing    =  
|slashing    =  
|acid        =  
|cold        =  
|fire        =  
|force        =
|lightning    =
|necrotic    =
|poison      =
|psychic      =
|radiant      =
|thunder      =
|magic        =
|class        =
|background  =
|location    = [[Blighted Village]]
|faction      = [[Cult of the Absolute]]
|family      =  
|allies      = [[Chock]] and [[Fank]]
|enemies      =
|exp          = 75
|va          =
|alt-name    = 3D Model
|alt-image    = [[File:Lump Model.png|250px]]
}}


'''Lump the Enlightened''' is an NPC in [[Act One]] in the [[Blighted Village]], lurking in the remains of a ruined house with his two other Ogre companions, [[Chock]] and [[Fank]].  He is an [[Ogre]] with an unusual level of intellect for his race.  
'''Lump the Enlightened''' is an NPC in [[Act One]] in the [[Blighted Village]], lurking in the remains of a ruined house with his two other Ogre companions, [[Chock]] and [[Fank]].  He is an [[Ogre]] with an unusual level of intellect for his race.  


== Act One ==
==Act One==
{{SpoilerWarning}}
Lump is found in the Blighted Village. He and his two other Ogre companions have found work checking other creatures for the mark of the [[Absolute]]. If the player approaches Lump, he will check them as well. If the player has not received the brand of the absolute from Priestess [[Gut]], Lump will attack unless he can be convinced not to check for the mark with a [[Deception]] [[Skill Check]] at [[Difficulty Class|DC]] 10.
Lump is found in the Blighted Village. He and his two other Ogre companions have found work checking other creatures for the mark of the [[Absolute]]. If the player approaches Lump, he will check them as well. If the player has not received the brand of the absolute from Priestess [[Gut]], Lump will attack unless he can be convinced not to check for the mark with a [[Deception]] [[Skill Check]] at [[Difficulty Class|DC]] 10.


Lump can be convinced to work for you instead of the [[Absolute]]:
Lump can be convinced to work for the party instead of the [[Absolute]]:


* Offer him 500 [[Gold]].
* Offer him 500 [[Gold]].
* A Deception check at DC 10, offer him 1000 gold ''after'' he fights for you. This can be done at DC 5 for Rogues.
* {{Ability Check|Deception|10}}, offer him 1000 gold ''after'' if he fights for the party. This can be done at DC 5 for [[Rogue]]s.
* A [[Persuasion]] check at DC 20, convincing him to fight for the right to feast on the slain enemies.
* {{Ability Check|Persuasion|20}}, convincing him to fight for the right to feast on the slain enemies.
* A Barbarian/Paladin can Intimidate at DC20, convincing him to fight in exchange for his life.
* A [[Barbarian]] or [[Paladin]] can pass an {{Ability Check|Intimidation|20}}, convincing him to fight in exchange for his life.


Whatever choice used to convince him, he will give you {{RarityItem|Lump's War Horn}} to call him with. (You can hire Lump and his gentlemen a total of three times.) If for whatever reason you [[Sleight of Hand|pickpocketed]] the horn off of him, blowing it will lead to a fight as he deduces you stole the horn.
Whatever choice used to convince him, he will give {{RarityItem|Lump's War Horn}} to call him with. It's possible to summon Lump and his followers a total of three times. If for whatever reason you [[Sleight of Hand|pickpocketed]] the horn off of him, blowing it will lead to a fight as he deduces the party stole the horn.


Lump has in his possession a {{RarityItem|Warped Headband of Intellect}}, which is the source of his unusual [[Intelligence]] for an [[Ogre]].
Lump has in his possession a {{RarityItem|Warped Headband of Intellect}}, which is the source of his unusual [[Intelligence]] for an [[Ogre]].
== Companion Interactions ==
Hire Lump and his ogres.
{{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}


Paying Lump with the corpses of the slain enemies gives inspiration to the [[Haunted One]] background of the [[Dark Urge]]
Paying Lump with the corpses of the slain enemies gives inspiration to the [[Haunted One]] background of the [[Dark Urge]]


== Attacks and Abilities ==
==Companion approval==
 
=== Main Hand Attack - [[Heavy Spiked Club]] ===
{{Action}}
 
{{Attack Roll}}: +6{{DamageInfo|count=2|die=8|type=Bludgeoning|plus=4}}
 
* Can use [[Weapon Actions]].
===Slam===
Hit a target, push it back 2m and possibly knock it [[Prone (Condition)|Prone]].
 
{{Action}}
 
{{Attack Roll}}: +6{{DamageInfo|count=2|die=8|plus=4|type=Bludgeoning}}{{SavingThrow|DEX|dc=14}} to avoid being knocked {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].
===[[Melf's Acid Arrow]]===
Casts [[Melf's Acid Arrow]] spell.


{{Action}}
* Hire Lump and his ogres {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}


{{Attack Roll}}: +6{{DamageInfo|count=4|die=4|type=Acid}}{{DamageInfo|die=4|count=2|type=Acid}}
== Combat ==
*Damage halved on a miss with no extra damage at end of target's turn.


=== [[Blur]] ===
=== Attacks and Abilities ===
Casts the [[Blur]] spell.
{{Feature box|Main Hand Attack|item=Heavy Spiked Club}}
{{Feature box|Fire Bolt}}
{{Feature box|Melf's Acid Arrow}}
{{Feature box|Blur}}


{{Action}}
=== Items ===


* Gains the [[Blurred (Condition)|Blurred]] condition.
* {{Rarity item|Scroll of Blur}}


== Tactics ==
==Tactics==
'''Lump''' has the potent combination of high intelligence and ogre which he uses effectively. If the party is far enough, he'll cast Blur which will make him more difficult to hit. Breaking his [[Concentration]] can also be tricky considering his high [[Constitution]]. He will also throw around Acid Arrow to create [[Acid Surface|Acid Surfaces]] to soften up. In melee like the other ogres, his strength allows him to hit often and for a high amount of damage.
'''Lump''' has the potent combination of high intelligence and ogre which he uses effectively. If the party is far enough, he'll cast Blur which will make him more difficult to hit. Breaking his [[Concentration]] can also be tricky considering his high [[Constitution]]. He will also throw around Acid Arrow to create {{Area|Acid (surface)}} surfaces to soften up. In melee like the other ogres, his strength allows him to hit often and for a high amount of damage.


While an oddity for his kind, '''Lump''' still has quite the low [[Wisdom]] which makes him vulnerable to many spells. His AC is also quite low, even if its a bit higher than the other ogres. Bursting him down with spells and strong attacks will stop him from unleashing too much damage.
While an oddity for his kind, '''Lump''' still has quite the low [[Wisdom]] which makes him vulnerable to many spells. His AC is also quite low, even if its a bit higher than the other ogres. Bursting him down with spells and strong attacks will stop him from unleashing too much damage.


== Notable Loot ==
==Notable Loot ==  
* {{LgRarityItem|Warped Headband of Intellect}}
*{{LgRarityItem|Warped Headband of Intellect}}
* {{LgRarityItem|Lump's War Horn}}
* {{LgRarityItem|Lump's War Horn}}
* {{LgRarityItem|The Diary of Lump the Enlightened}}
*{{LgRarityItem|The Diary of Lump the Enlightened}}


== Notes ==
==Notes==
* In addition to his increased [[Intelligence]], Lump the Enlightened has slightly more HP than is typical for an [[Ogre]]. His slightly better armour also causes him to have an [[Armour Class]] 1 higher than normal for an [[Ogre]].
*In addition to his increased [[Intelligence]], Lump the Enlightened has slightly more HP than is typical for an [[Ogre]]. His slightly better armour also causes him to have an [[Armour Class]] 1 higher than normal for an [[Ogre]].
*Grants 75 experience when killed.


== External Links ==
==External Links==
* {{FRWiki|Lump (ogre)|long}}
*{{FRWiki|Lump (ogre)|long}}


{{NavGoblinCamp}}
{{NavGoblinCamp}}
[[Category:Characters in Act 1]]
[[Category:Ogres]]
[[Category:Ogres]]
[[Category:Giants]]
[[Category:Giants]]

Latest revision as of 21:20, 30 May 2024

Lump the Enlightened is an NPC in Act One in the Blighted Village, lurking in the remains of a ruined house with his two other Ogre companions, Chock and Fank. He is an Ogre with an unusual level of intellect for his race.

Act One[edit | edit source]

Lump is found in the Blighted Village. He and his two other Ogre companions have found work checking other creatures for the mark of the Absolute. If the player approaches Lump, he will check them as well. If the player has not received the brand of the absolute from Priestess Gut, Lump will attack unless he can be convinced not to check for the mark with a Deception Skill Check at DC 10.

Lump can be convinced to work for the party instead of the Absolute:

Whatever choice used to convince him, he will give Lump's War Horn to call him with. It's possible to summon Lump and his followers a total of three times. If for whatever reason you pickpocketed the horn off of him, blowing it will lead to a fight as he deduces the party stole the horn.

Lump has in his possession a Warped Headband of Intellect, which is the source of his unusual Intelligence for an Ogre.

Paying Lump with the corpses of the slain enemies gives inspiration to the Haunted One background of the Dark Urge

Companion approval[edit | edit source]

  • Hire Lump and his ogres Karlach approves +1 Shadowheart approves +1

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire damage

Hurl a mote of fire.
 Range: 18 m / 60 ft
Melf's Acid Arrow.webp
D4 Acid.png 4d4 (4~16) Damage TypesAcid damage

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

 Range: 18 m / 60 ft
Blur.webp
Blur Blur ()

Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against you.
 Range: Self

Items[edit | edit source]

Tactics[edit | edit source]

Lump has the potent combination of high intelligence and ogre which he uses effectively. If the party is far enough, he'll cast Blur which will make him more difficult to hit. Breaking his Concentration can also be tricky considering his high Constitution. He will also throw around Acid Arrow to create Acid Acid surfaces to soften up. In melee like the other ogres, his strength allows him to hit often and for a high amount of damage.

While an oddity for his kind, Lump still has quite the low Wisdom which makes him vulnerable to many spells. His AC is also quite low, even if its a bit higher than the other ogres. Bursting him down with spells and strong attacks will stop him from unleashing too much damage.

Notable Loot[edit | edit source]

Notes[edit | edit source]

  • In addition to his increased Intelligence, Lump the Enlightened has slightly more HP than is typical for an Ogre. His slightly better armour also causes him to have an Armour Class 1 higher than normal for an Ogre.
  • Grants 75 experience when killed.

External Links[edit | edit source]