Ad placeholder

Bao'ek'nuk: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(infobox)
m (Added XP reward to infobox)
 
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Infobox character
{{Infobox creature
| name = Bao'ek'nek
| name = Bao'ek'nuk
| image = Bao'ek'nuk1.jpg
| image =  
<gallery>
Bao'ek'nuk1.jpg|In-game
Portrait Bao'ek'nuk.png|Portrait
</gallery>
| va = Bryan Larkin
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| hometown = [[Goblin Camp]]
| hometown = [[Goblin Camp]]
| race = [[Bugbear]]
| race = [[Bugbear]]
| level = 3
| level = 3
 
| size = [[Medium]]
| modules =
| type = [[Humanoid]]
{{Infobox statistics
| ac = 14
| child = yes
| e hp = 18
| size = Medium
| hp = 27
| type = Humanoid
| t hp = 35
| armour_class = 14
| movement m = 9
| hit_points = 27
| xp = 20
| movement_speed_meters = 9
| weight kg = 110
| movement_speed_feet = 30
| weight_kg = 110
| weight_lb =  
| hiddenlevel = 3
| str = 17
| str = 17
| dex = 14
| dex = 14
Line 25: Line 26:
| wis = 11
| wis = 11
| cha = 9
| cha = 9
 
| conditions = Slightly Drunk
| condition1_name = Slightly Drunk
| passives = Brute, Darkvision, Opportunity Attack, Tenacity (passive feature) @ Morningstar
| condition1_description = +2 to Strength, disadvantage on Charisma and Dexterity checks.
| t passives = Brute, Darkvision, Opportunity Attack, Savage Attacker, Tenacity (passive feature) @ Morningstar
 
| athletics = 2
| feature1_name = Brute
| acrobatics = 2
| feature1_description = Deal +1d8 Physical damage when attacking with a melee weapon.
| perception = 0
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Tenacity (passive feature)
| feature4_description = Apply Bludgeoning damage, even on a miss.
}}
}}
}}
'''Bao'ek'nuk''' is a [[bugbear]] located in the [[Goblin Camp]] in [[Act One]].
'''Bao'ek'nek''' is a [[bugbear]] located in the [[Goblin Camp]] in [[Act One]]. He wanders a path back and forth between the southern centre of the [[Goblin Camp]] where [[Grat the Trader]] is and the eastern side of the [[Goblin Camp]] where [[Novice Crusher]] is standing on stage.
{{DiQ|I ain't paid to talk. Keep walking'.|Bao'ek'nuk|, warning the party away}}
 
With him slightly drunk, it gives him more strength compared to other Bugbears, giving him slightly more attack and damage.
 
{{Q|I ain't paid to talk. Keep walking'.|Bao'ek'nek giving the player a warning.}}
 
==Conditions==
{{Condition|Slightly Drunk}}


==Attacks and abilities==
== Involvement ==
===Main Hand Attack - [[Morningstar]]===
=== Act One ===
{{Action}}
Bao'ek'nuk wanders between the main outdoor area of the Goblin Camp and the eastern courtyard.


{{Attack Roll}}: +5{{DamageInfo|count=1|die=8|plus=3|type=Piercing}}{{DamageInfo|count=1|die=8|type=Physical}}
== Combat ==
===[[Throw]] - [[Javelin]]===
=== Attacks and abilities ===
{{Action}}
{{Feature box|Main Hand Attack|item=Morningstar}}
{{Feature box|Throw|item=Javelin}}


{{Attack Roll}}: +5{{DamageInfo|count=1|die=6|type=Piercing|plus=3}}{{Range|m=18|ft=60}}
== External links ==
* {{FRWiki|Bao'ek'nuk|long}}


{{NavGoblinCamp}}
{{Goblin Camp}}
[[Category:Bugbears]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]

Latest revision as of 19:44, 22 November 2024

Bao'ek'nuk is a bugbear located in the Goblin Camp in Act One.

Portrait Bao'ek'nuk.png
I ain't paid to talk. Keep walking'.
Bao'ek'nuk, warning the party away

Involvement[edit | edit source]

Act One[edit | edit source]

Bao'ek'nuk wanders between the main outdoor area of the Goblin Camp and the eastern courtyard.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Morningstar
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Throw.webp
Throw Throw ()   –  Javelin
Normal weapon damage Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

External links[edit | edit source]