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{{Infobox statistics
{{PageSeo
| description = Gremishka are a type of Monstrosity and non-playable race in Baldur's Gate 3. They can be found in Rosymorn Monastery during Act One.
| image = Gremishka.png
}}
{{Infobox creature
| name = Gremishka
| name = Gremishka
| image = Gremishka.png
| image = <gallery>
| imagesize = 0.7
Gremishka.png|Model
| race = Gremishka
Portrait Gremishka.png|Portrait
</gallery>
| va = Harriet Kershaw
| race = [[Gremishka]]
| size = Tiny
| size = Tiny
| type = Monstrosity
| type = [[Monstrosity]]
| armour_class = 13
| ac = 13
| hit_points = 16
| e hp = 11
| hit_points_tactician = 20
| hp = 16
| movement_speed_meters = 9
| t hp = 20
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 5
| weight kg = 5
| weight_lb = 12
| level = 1
| level = 1
| str = 8
| str = 8
Line 20: Line 26:
| wis = 11
| wis = 11
| cha = 4
| cha = 4
| dex_save_proficiency = y
| dex save prof = y
 
| conditions = Magic Allergy
| condition1_name = Magic Allergy
| passives = Darkvision, Evasion, Opportunity Attack
| condition1_description = If a spell or cantrip is cast close to the gremishka, it might trigger a random effect.
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Evasion
| feature2_description = You receive less damage from spells or effects that require a Dexterity saving throw.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Gremishka''' are a type of [[Monstrosity]] and non-playable race in ''[[Baldur's Gate 3]]''. They can be found in [[Rosymorn Monastery]] during [[Act One]].
'''Gremishka''' are a type of [[Monstrosity]] and [[non-playable race]] in ''[[Baldur's Gate 3]]''. They can be found in [[Rosymorn Monastery]] during [[Act One]].
{{Quote race|{{PAGENAME}}}}


== About ==
== About ==
{{quote|The vicious product of spells gone wrong, these cat-like creatures delight in tormenting magic-users, relishing in the unstable effect magic has on them.}}
Gremishkas somewhat resemble a fur-less feline with the ears of a bat, and razor-sharp teeth.


Gremishkas somewhat resemble a fur-less feline with the ears of a bat, and razor-sharp teeth.
== Combat ==
=== Attacks and abilities ===
{{Feature box|Bite (Gremishka)}}


== Attacks and abilities ==
=== Unique traits ===
'''Gremishkas''' permanently have {{cond|Magic Allergy}} condition on them. Whenever a spell or [[cantrip]] is cast close to them, they will gain the {{cond|Unstable}} condition. At the start of its next turn, it will it will trigger a random effect, similar to [[Wild Magic]], though using a unique list of possible effects unique to gremishkas.


{{Feature box|name=Bite|link=Bite (Gremishka)
{{Table list|
|{{DamageInfo|1d4+3|Piercing}}
{{Spell action|Magic Allergy: Ice Bloom|Ice Bloom}}
:+{{DamageInfo|1d6|Force}}
{{Spell action|Magic Allergy: Chaotic Offence|Chaotic Offence}}
Bite a target.
{{Spell action|Magic Allergy: Panther Polymorph|Panther Polymorph}}
{{Spell action|Magic Allergy: Force explosion|Force Explosion}}
{{Spell action|Magic Allergy: Gremishka Spawn|Gremishka Spawn}}
}}
}}


== Unique traits ==
=== Tactics ===
'''Gremishkas''' permanently have {{cond|Magic Allergy}} condition on them. Whenever a spell or [[cantrip]] is cast close to them, they will gain the {{cond|Unstable}} condition. At the start of its next turn, it will it will trigger a random effect, similar to [[Wild Magic]], though using a unique list of possible effects unique to gremishkas.
'''Gremishkas''' aren't the most imposing type of [[Monstrosity]] around, yet they make up for it through numbers and their chaotic reaction to magic. Using something as simple as a [[Fire Bolt]] can lead to a chain reaction as the Wild Magic effects they create can trigger other '''gremishka's''' Allergy condition. Their [[Evasion]] passive also makes it tricky kill them with AoE spells like [[Fireball]].


* '''Ice Bloom:''' Creates a [[Ice Surface]] {{Range|m=3|ft=10}} radius. Gains [[Armour of Agathys]] as if cast at level three.
The simplest approach is to rely on physical attacks and avoid using magic. So long as no spells are cast, a fight against these cat-like creatures will prove to be quite easy.
* '''Chaotic Offence:''' Gains 3 {{cond|Mirror Image}}, {{cond|Enlarged}} and {{cond|Hastened}} for {{Duration|3}}.
* '''Panther Polymorph:''' [[Polymorph]] into a [[Panther]].
* '''Force Explosion:''' Creates an {{Range|m=3|ft=10}} explosion that deals {{DamageText|3d6|Force}} with a {{SavingThrow|CON|dc=10}} or become {{cond|Dazed}}.
* '''Gremishka Spawn:''' Bursts into pieces with two new '''gremishkas''' born from the remains.


== Tactics ==
=== Notable loot ===
'''Gremishkas''' aren't the most imposing type of [[Monstrosity]] around, yet they make up for it through numbers and their chaotic reaction to magic. Using something as simple as a [[Fire Bolt]] can lead chain reaction as the Wild Magic effects they create can trigger other '''gremishkas''' Allergy condition. Their [[Evasion]] passive also makes it tricky kill them with a AoE spell like [[Fireball]] and likely trigger their Allergy.
* {{MdRarityItem|Gremishka Tail}}


The simple approach is to rely on physical attacks and avoid using magic. So long as no spells are cast, a fight against the feline-like creatures will prove to be quite easy.
=== Notes ===
* Grants 40 experience when killed.


== Drops ==


* {{MdRarityItem|Gremishka Tail}}
==Gallery==
<gallery heights="300px">
Tan-burci-gremnish-cat-concept-b.jpg|Concept art by Tan Burci
</gallery>


== External links ==
== External links ==
* {{FRWiki|Gremishka|long}}
* {{FRWiki|Gremishka|long}}


{{NavCreatures}}
{{Creatures}}
[[Category:Creatures]]
[[Category:Races]]
[[Category:Non-playable races]]
[[Category:Monstrosities]]
[[Category:Monstrosities]]
[[Category: Non-playable races]]

Latest revision as of 17:14, 12 February 2025

Gremishka are a type of Monstrosity and non-playable race in Baldur's Gate 3. They can be found in Rosymorn Monastery during Act One.

About[edit | edit source]

Gremishkas somewhat resemble a fur-less feline with the ears of a bat, and razor-sharp teeth.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bite.webp
Bite Bite ()
Damage: 5~13
D4 Piercing.pngD6 Force.png
1d4 + 3Damage TypesPiercing
+ 1d6Damage TypesForce

Bite a target.

 Melee: 1.5 m / 5  ft

Unique traits[edit | edit source]

Gremishkas permanently have Magic Allergy Magic Allergy condition on them. Whenever a spell or cantrip is cast close to them, they will gain the Unstable Unstable condition. At the start of its next turn, it will it will trigger a random effect, similar to Wild Magic, though using a unique list of possible effects unique to gremishkas.

Ice Bloom Ice Bloom
Create an ice surface and gain Armour of Agathys Armour of Agathys.
Chaotic Offence Chaotic Offence
Gain 3 Mirror Images Mirror Images, become Enlarged Enlarged, and become Hastened Hastened all at once.
Panther Polymorph Panther Polymorph
Turn into a panther.
Force Explosion Force Explosion
Create an explosion that Dazes Dazes nearby creatures.
Gremishka Spawn Gremishka Spawn
Burst into pieces. Two new gremishkas are born from your remains.

Tactics[edit | edit source]

Gremishkas aren't the most imposing type of Monstrosity around, yet they make up for it through numbers and their chaotic reaction to magic. Using something as simple as a Fire Bolt can lead to a chain reaction as the Wild Magic effects they create can trigger other gremishka's Allergy condition. Their Evasion passive also makes it tricky kill them with AoE spells like Fireball.

The simplest approach is to rely on physical attacks and avoid using magic. So long as no spells are cast, a fight against these cat-like creatures will prove to be quite easy.

Notable loot[edit | edit source]

Notes[edit | edit source]

  • Grants 40 experience when killed.


Gallery[edit | edit source]

External links[edit | edit source]