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[[File:Background Outlander Icon.png|frameless|right]]
{{PageSeo
{{quote|"You grew up in the wilds, learning to survive far from the comforts of civilisation. Surviving unusual hazards of the wild will enhance your prowess and understanding."}}
| description = Outlander is a character background in Baldur's Gate 3. It influences your skill proficiencies and provides opportunities to gain inspiration.
 
| image = Background Outlander Icon.png
== Background Features ==
}}
'''Outlander''' is a character [[Backgrounds|background]] with [[skills]] and [[inspiration]]s themed around exploration and navigating the wilds. [[Karlach]], [[Halsin]], and the hirelings [[Eldra Luthrinn]] and [[Sina'zith]] have this background.
{{Quote background|{{PAGENAME}}}}


== Background features ==
* '''Athletics Proficiency''': Gain [[Proficiency]] with [[Strength]] ([[Athletics]]) ''Ability Checks''.
* '''Athletics Proficiency''': Gain [[Proficiency]] with [[Strength]] ([[Athletics]]) ''Ability Checks''.
* '''Survival Proficiency''': Gain [[Proficiency]] with [[Wisdom]] ([[Survival]]) ''Ability Checks''.
* '''Survival Proficiency''': Gain [[Proficiency]] with [[Wisdom]] ([[Survival]]) ''Ability Checks''.


== Background Goals ==
== Background goals ==
Performing certain actions that align with this background will reward [[Inspiration]]. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.
Performing certain actions that align with this background will reward [[Inspiration]]. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event will also grant experience to characters with that background.


{{SpoilerWarning}}
{| class="wikitable sortable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
!Location
!Location
!XP Reward
!XP Reward
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! colspan="4" |Act 1
! colspan="4" |Act 1
|-
|-
! rowspan="2" |[[Wilderness]]
![[Wilderness]]
|20
|20
|Sticky Fingers
|Sticky Fingers
|Secure the pouch from the [[Harper Outpost|spider crevice]].
|Secure the pouch from the [[Harper Outpost|spider crevice]].
|-
|-
![[Owlbear Nest]]
|25
|25
|A Mother's Fury
|A Mother's Fury
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|Rock Steady
|Rock Steady
|Survive the bandit's rolling boulder trap.
|Survive the bandit's rolling boulder trap.
* The description is misleading; disarming the two tripwire traps awards the inspiration, while getting hit by the boulder and surviving does not. Getting around the traps (by e.g. jumping) awards the inspiration as well.
|-
|-
|30
|30
|Cursebreaker
|Cursebreaker
|Discover the curse of [[Yeenoghu]] and destroy his hyenas.
|Discover the curse of [[Yeenoghu]] and destroy his hyenas.
*Must also kill the nearby gnolls.
|-
|-
! rowspan="2" |[[Sunlit Wetlands]]
! rowspan="2" |[[Sunlit Wetlands]]
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|Successfully use a fairy ring.
|Successfully use a fairy ring.


* "Fairy ring" refers to the [[Mushroom Circle|mushroom cirlces]] found in the Sunlit Wetlands and Underdark.
* "Fairy ring" refers to the [[Mushroom Circle|mushroom circles]] found in the Sunlit Wetlands and Underdark.
|-
|-
![[Goblin Camp]]
![[Goblin Camp]]
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|30
|30
|A Noble Endeavor
|A Noble Endeavor
|Effectively use a noblestalk mushroom.
|Effectively use a noblestalk mushroom.
 
*This can be accomplished by giving the mushroom to Derryth, Shadowheart, or Baelen, or by [[The Dark Urge]] using it themselves.
|-
|-
|30
|30
|Abyss Jumper
|Abyss Jumper
|Enter the [[Underdark]] through the bottomless well.
|Enter the [[Underdark]] through the bottomless well.
* {{SAI|Feather Fall}}, via spell or potion, can be used to survive the fall.
|-
|-
|30
|30
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|Sleeping in the Dark
|Sleeping in the Dark
|Take a full Long Rest in the [[Shadow-Cursed Lands]].
|Take a full Long Rest in the [[Shadow-Cursed Lands]].
* This is only awarded for resting in a camp that's out in the actual dangerous area. The camp at [[Last Light Inn]], for instance, does not count.
|-
|-
|60
|60
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|60
|60
|I've Had Worse
|I've Had Worse
|Successfully drink and resist the negative effects of the brewer's concoction.
|Successfully drink and resist the negative effects of [[Thisobald Thorm|the brewer]]'s concoction.
|-
|-
! rowspan="3" |[[Moonrise Towers]]
! rowspan="3" |[[Moonrise Towers]]
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|Always a Step Ahead of the Darkness
|Always a Step Ahead of the Darkness
|Reach [[Nightsong]] without having been affected by the shadow curse.
|Reach [[Nightsong]] without having been affected by the shadow curse.
* This is not granted when you reach Nightsong, but when you come back from the [[Shadowfell]].
|-
|-
|75
|75
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|From Head to Toe
|From Head to Toe
|Explore all sections of the mind flayer colony.
|Explore all sections of the mind flayer colony.
* Awarded upon following Ketheric to the lower level.
|-
|-
! colspan="4" |Act 3
! colspan="4" |Act 3
|-
|-
! rowspan="7" |[[Rivington]]
! rowspan="6" |[[Rivington]]
|135
|135
|Enlisted Avian
|Enlisted Avian
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|135
|135
|Cat's Got Your Tongue?
|Cat's Got Your Tongue?
|Find the missing letters.
|Find the [[Find the Missing Letters|missing letters]].
|-
|-
|135
|135
|Gifts of the Wilds
|Gifts of the Wilds
|Give raw goods as a donation.
|Give raw goods as a [[Nestor|donation]].
|-
|-
|135
|135
|Solemn Farewell
|Solemn Farewell
|Witness the Gur funeral.
|Witness the [[Gur Camp|Gur funeral]].  
|-
|170
|Running Wild
|Release all the imprisoned circus beasts. {{Verify|No information online regarding this goal's requirements}}
|-
|-
|170
|170
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|170
|170
|Urban Jungle
|Urban Jungle
|Survive the Bhaalist ambush at the park.
|Survive the Bhaalist ambush at the [[Bloomridge Park|park]].
|-
|-
|170
|170
|Children of an Outlander
|Children of an Outlander
|Convince Jaheira to let her family stay in the city.
|Convince Jaheira to let [[Elerrathin's Home|her family]] stay in the city.
|-
|-
|220
|220
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|}
|}


 
{{Character creation}}
[[Category:Backgrounds]]
[[Category:Backgrounds]]

Latest revision as of 20:38, 14 December 2024

Outlander is a character background with skills and inspirations themed around exploration and navigating the wilds. Karlach, Halsin, and the hirelings Eldra Luthrinn and Sina'zith have this background.

Background features[edit | edit source]

Background goals[edit | edit source]

Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event will also grant experience to characters with that background.

Location XP Reward Name Description
Act 1
Wilderness 20 Sticky Fingers Secure the pouch from the spider crevice.
Owlbear Nest 25 A Mother's Fury Triumph over the mother Owlbear.
  • Does not require actually fighting the Owlbear. Convincing her not to attack using Speak with Animals is sufficient.
The Risen Road 30 Rock Steady Survive the bandit's rolling boulder trap.
  • The description is misleading; disarming the two tripwire traps awards the inspiration, while getting hit by the boulder and surviving does not. Getting around the traps (by e.g. jumping) awards the inspiration as well.
30 Cursebreaker Discover the curse of Yeenoghu and destroy his hyenas.
  • Must also kill the nearby gnolls.
Sunlit Wetlands 30 Eyes Of The Wild See past the illusion covering the swamp.
30 Walking On Air Successfully use a fairy ring.
  • "Fairy ring" refers to the mushroom circles found in the Sunlit Wetlands and Underdark.
Goblin Camp 25 Cub Tamer Successfully tame the owlbear cub.
Underdark 30 A Noble Endeavor Effectively use a noblestalk mushroom.
  • This can be accomplished by giving the mushroom to Derryth, Shadowheart, or Baelen, or by The Dark Urge using it themselves.
30 Abyss Jumper Enter the Underdark through the bottomless well.
  • Feather Fall Feather Fall, via spell or potion, can be used to survive the fall.
30 Clever Cuckoo Steal from the giant bird's nest in the Underdark.
30 Mushroom Enthusiast Destroy each kind of hazardous Underdark mushroom.
30 Nest Egg Take an item from the Carrion Crawler nest.
Grymforge 50 The Floor Is Lava Defeat the Lava Elemental in the lava lake.
Act 2
Shadow-Cursed Lands 50 Child's Play Beat Oliver at hide and seek without alerting the shadow creatures.
50 Embracing the Environment Survive two rounds of the shadow curse.
50 Sleeping in the Dark Take a full Long Rest in the Shadow-Cursed Lands.
  • This is only awarded for resting in a camp that's out in the actual dangerous area. The camp at Last Light Inn, for instance, does not count.
60 Bumps in the Dark Conquer three combat encounters in the Shadow-Cursed Lands.
60 No Cursed Stone Left Unturned Explore each key area of the Shadow-Cursed Lands.
60 I Ain't Afraid of No Shadows Traverse through the Shadow-Cursed Lands to Last Light and Moonrise without using a Moonlantern.
Last Light Inn 60 Grove Keeper's Keeper Protect Halsin's portal while he saves the spirit of the land.
Reithwin Town 60 I've Had Worse Successfully drink and resist the negative effects of the brewer's concoction.
Moonrise Towers 50 Mutual Respect Meet Steelclaw the tadpole-hunting cat.
50 Delving into the Deep Enter the oubliette... for better or for worse.
60 Never Liked Stairs Enter a restricted area in Moonrise Towers from the outside.
Gauntlet of Shar 75 Path Least Followed Complete the Gauntlet of Shar without going to Last Light or Moonrise.
75 Always a Step Ahead of the Darkness Reach Nightsong without having been affected by the shadow curse.
  • This is not granted when you reach Nightsong, but when you come back from the Shadowfell.
75 Tools of the Trade Obtain the orthon's crossbow.
Mind Flayer Colony 95 From Head to Toe Explore all sections of the mind flayer colony.
  • Awarded upon following Ketheric to the lower level.
Act 3
Rivington 135 Enlisted Avian Meet Commander Lightfeather.
135 Cat's Got Your Tongue? Find the missing letters.
135 Gifts of the Wilds Give raw goods as a donation.
135 Solemn Farewell Witness the Gur funeral.
170 Primary Needs Tame the dilophosaurus, making it non-hostile.
170 Macabre Hunt Find all the pieces of Dribbles' body and return them to Lucretious.
Lower City 170 Beneath the Gate Enter the Undercellar.
170 For Once, a Warm Meal Obtain room and board at the Elfsong Tavern.
170 Nature of the Beast Discover the fate of the Githyanki egg.
170 Urban Jungle Survive the Bhaalist ambush at the park.
170 Children of an Outlander Convince Jaheira to let her family stay in the city.
220 Down to the Depths Below Enter the Iron Throne.
220 Catastrophic Structural Failure Blow up the Steel Watch Foundry.
220 Horizon Walker Travel through the House of Hope portal.
Lower City Sewers 220 The Face of Evil Reach the Temple of Bhaal.