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(Created page with "{{Infobox creature |name=Chenti |full name = Harper Chenti |voice = |level=6 |class=Druid |image=<gallery> Harper Chenti.png|In-game Portrait Chenti.png|Portrait </gallery> |race=Human |faction=Harpers |size=Medium |type=Humanoid |ac=10 |e hp=30 |hp=44 |t hp=57 |movement m=9 |weight kg=75 |str=12 |dex=10 |con=10 |int=12 |wis=16 |cha=10 |int save prof=yes |wis save prof=yes |passives=Opportunity Attack }} '''Chenti''' is a human druid who is part of t...")
 
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{{PageSeo
| description = Harper Chenti is a human druid who is part of the Harpers in Act Two. She is among the Harpers reinforcing the barricade leading into the Last Light Inn.
| image = Harper Chenti.png
}}
{{Infobox creature
{{Infobox creature
|name=Chenti
| name = Harper Chenti
|full name = Harper Chenti
| level = 6
|voice =
| class = [[Druid]]
|level=6
| image = <gallery>
|class=[[Druid]]
|image=<gallery>
Harper Chenti.png|In-game
Harper Chenti.png|In-game
Portrait Chenti.png|Portrait
Portrait Chenti.png|Portrait
</gallery>
</gallery>
|race=[[Human]]
| va = Hanako Footman
|faction=[[Harpers]]
| race = [[Human]]
|size=Medium
| faction = [[Harpers]]
|type=Humanoid
| size = Medium
|ac=10
| type = [[Humanoid]]
|e hp=30
| ac = 10
|hp=44
| e hp = 30
|t hp=57
| hp = 44
|movement m=9
| t hp = 57
|weight kg=75
| movement m = 9
|str=12
| weight kg = 75
|dex=10
| str = 12
|con=10
| dex = 10
|int=12
| con = 10
|wis=16
| int = 12
|cha=10
| wis = 16
|int save prof=yes
| cha = 10
|wis save prof=yes
| int save prof = yes
|passives=Opportunity Attack
| wis save prof = yes
| passives = Opportunity Attack
| athletics = 1
| acrobatics = 0
| perception = 3
}}
}}
 
'''Harper Chenti''' is a [[human]] [[druid]] who is part of the [[Harpers]] in [[Act Two]]. She is among the Harpers reinforcing the barricade leading into the [[Last Light Inn]].
'''Chenti''' is a [[human]] [[druid]] who is part of the [[Harpers]] in [[Act Two]]. She is among the Harpers reinforcing the barricade leading into the [[Last Light Inn]].


== Involvement ==
== Involvement ==
=== Last Light Inn ===
=== Last Light Inn ===
Chenti can be first encountered at the [[Last Light Inn]], where she is seen making trips back and forth within the main plaza, bringing planks to the sanctuary's entrance in order to reinforce the barricade.
Chenti can be first encountered at the [[Last Light Inn]], where she is seen making trips back and forth within the main plaza, bringing planks to the sanctuary's entrance in order to reinforce the barricade.
If the party is rescued by [[Marcus Falgor|Marcus]] but exposes him as a [[True Soul]], Chenti will be {{Cond|Stunned}} and join the fight against his summoned [[Crawling Claw|Crawling Claws]].


=== Resolve the Abduction ===
=== Resolve the Abduction ===
When [[Flaming Fist Marcus]] attacks the inn and attempts to kidnap [[Isobel]] during [[Resolve the Abduction]], Chenti will more often than not fail the save and be {{Cond|Impaled}} for the remainder of the battle. If the party fails to protect [[Isobel]], she and everyone in [[Last Light Inn]] will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]].
When [[Marcus Falgor|Marcus]] attacks the inn and attempts to kidnap [[Isobel Thorm|Isobel]] during [[Resolve the Abduction]], Chenti will more often than not fail the save and be {{Cond|Impaled}} for the remainder of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]].


=== Assault Moonrise Towers ===
=== Assault Moonrise Towers ===
{{main|Infiltrate Moonrise Towers}}
{{main|Infiltrate Moonrise Towers}}


If the party successfully prevented [[Flaming Fist Marcus]] from capturing [[Isobel]] at the [[Last Light Inn]], and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise, Chenti will follow [[Jaheira]] to [[Moonrise Towers]]. However, Chenti is killed during the fight against [[Absolute]] forces before the party can arrive. Her corpse is the very first body seen on the bridge leading to [[Moonrise Towers]], implying that she was the first Harper to fall in battle.
If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise, Chenti will follow Jaheira to [[Moonrise Towers]]. However, Chenti is killed during the fight against [[Absolute]] forces before the party can arrive. Her corpse is the very first body seen on the bridge leading to Moonrise Towers, implying that she was the first Harper to fall in battle.


== Combat ==
== Combat ==
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*{{MdRarityItem|Quarterstaff}}
*{{MdRarityItem|Quarterstaff}}
*{{MdRarityItem|Simple Robe}}
*{{MdRarityItem|Simple Robe}}
== Related quests ==
* {{Quest|Infiltrate Moonrise Towers}}
* {{Quest|Resolve the Abduction}}


== Notes ==
== Notes ==
{{notebegin}}
{{notebegin}}
* According to her devnotes, Chenti is a bit younger and cheekier than the rest of the Harpers at Last Light.{{ref|Devnotes:<br>''Random Harper. This Harper is a bit younger and cheekier than the rest.''}}
* Despite her archetype in the code being that of a "mage", Chenti functions as a [[druid]] mechanically.
* Despite her archetype in the code being that of a "mage", Chenti functions as a [[druid]] mechanically.
** Despite having two [[Wild Shape]] charges, Chenti doesn't have the ability to actually wild shape into an animal.
** Despite having two [[Wild Shape]] charges, Chenti doesn't have the ability to actually wild shape into an animal.
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== References ==
== References ==
{{reflist}}
{{reflist}}
== External links ==
* {{FRWiki|Chenti|long}}


{{Shadow-Cursed Lands}}
{{Shadow-Cursed Lands}}
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[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Members of the Harpers]]
[[Category:Members of the Harpers]]
[[Category:Druids]]
__INDEX__
__INDEX__

Latest revision as of 21:57, 20 November 2024

Harper Chenti is a human druid who is part of the Harpers in Act Two. She is among the Harpers reinforcing the barricade leading into the Last Light Inn.

Involvement[edit | edit source]

Last Light Inn[edit | edit source]

Chenti can be first encountered at the Last Light Inn, where she is seen making trips back and forth within the main plaza, bringing planks to the sanctuary's entrance in order to reinforce the barricade.

If the party is rescued by Marcus but exposes him as a True Soul, Chenti will be Stunned Stunned and join the fight against his summoned Crawling Claws.

Resolve the Abduction[edit | edit source]

When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Chenti will more often than not fail the save and be Impaled Impaled for the remainder of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira.

Assault Moonrise Towers[edit | edit source]

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Chenti will follow Jaheira to Moonrise Towers. However, Chenti is killed during the fight against Absolute forces before the party can arrive. Her corpse is the very first body seen on the bridge leading to Moonrise Towers, implying that she was the first Harper to fall in battle.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Topple.webp
Topple Topple ()   –  Quarterstaff
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning

Swipe at a creature to knock it Prone.

DEX Save
 Range: Normal weapon range
Recharge: Short rest
Shillelagh.webp
Shillelagh Shillelagh ()
Quarterstaff or Club Required. Your staff or club becomes magical: it deals D8 Physical.png 1d8 + Wisdom ModifierDamage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.
 Range: Self
Heat Metal.webp
Heat Metal Heat Metal ()
D8 Fire.png 2d8 (2~16) Damage TypesFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft
Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Healing Word.webp
Healing Word Healing Word ()

Heal a creature you can see.

 Range: 18 m / 60 ft

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • According to her devnotes, Chenti is a bit younger and cheekier than the rest of the Harpers at Last Light.[1]
  • Despite her archetype in the code being that of a "mage", Chenti functions as a druid mechanically.
    • Despite having two Wild Shape charges, Chenti doesn't have the ability to actually wild shape into an animal.
  • During Patch 5, Chenti was the recipient of a notorious bug where her face would be stretched and distorted, rendering in a low-poly state when engaged in dialogue.

References[edit | edit source]

  1. Devnotes:
    Random Harper. This Harper is a bit younger and cheekier than the rest.

External links[edit | edit source]