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Timber: Difference between revisions
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| image = Timber.png | | image = Timber.png | ||
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{{ | {{Infobox creature | ||
| name = Timber | |||
|name = Timber | | image = <gallery> | ||
|image= | Timber.png|In-game | ||
| | Portrait Timber.png|Portrait | ||
</gallery> | |||
| | | race = [[Squirrel]] | ||
| | | hometown = [[Emerald Grove]] | ||
| | | faction = [[Circle of the Emerald Grove]] | ||
| | | size = [[Tiny]] | ||
| type = [[Beast]] | |||
| ac = 10 | |||
|type=Beast | | e hp = 1 | ||
| | | hp = 1 | ||
| | | t hp = 1 | ||
| | | movement m = 9 | ||
| | | xp = 1 | ||
| | | weight kg = 1 | ||
| | | str = 2 | ||
| | | dex = 11 | ||
| | | con = 9 | ||
| | | int = 2 | ||
| | | wis = 10 | ||
| | | cha = 4 | ||
| | }} | ||
| | |||
}} | |||
Timber | '''Timber''' is a squirrel in the [[Emerald Grove]] during [[Act One]]. | ||
{{DiQ|Get out!|Timber|, meeting the party}} | |||
If a character | == Involvement == | ||
=== Act One === | |||
Timber patrols the area of the Emerald Grove below {{CharLink|Nadira}}, at the top of the elevator above the Sacred Pool. If a character without {{SAI|Speak with Animals}} active interacts with her, she immediately bites them (but inflicts no damage) for trespassing on her territory. | |||
== | The party can choose to either kick the squirrel or study her behaviour. | ||
* {{Dialogue option|''Kick the squirrel.''|roll=Dexterity|dc=10}} {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | |||
* {{Dialogue option|''Kick her.''|roll=Dexterity|dc=10}} (if using Speak with Animals) {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | |||
* {{Dialogue option|''Study the creature's behaviour.''|roll=Animal Handling|dc=10}} | |||
If a party member kicks the squirrel, Timber will smack against a tree and die. If the party member fails to kick her, they can try one more time. | |||
If the party study the squirrel, they learn that this is Timber's territory, and they have several further options to scold or threaten her: | |||
* {{Dialogue option|''Scold her with a click of your tongue.''|roll=Animal Handling|dc=10}} | |||
* {{Dialogue option|Get out of here. Now.|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}} | |||
* {{Dialogue option|''Growl threateningly.''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} | |||
The Dark Urge: | If using Speak with Animals, she tells the party immediately that this is her territory, and the party member can respond: | ||
* My instincts are sharp, daggered things. Stay out of their way. | * {{Dialogue option|All right, you win. I'm leaving.}} (ends conversation) | ||
* {{Dialogue option|I'm not to be trifled with, creature.|tags=Githyanki|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|Back of, squirrel. Or I'll make you.|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|There's plenty of room for both of us.|roll=Persuasion|dc=10}} | |||
* {{Dialogue option|'''''ROAR. I WILL EAT YOU.'''''|tags=Berserker|roll=Intimidation|dc=5}} | |||
* {{Dialogue option|I could eat you whole - you can pretend I'm gone, once you're in the dark of my belly.|tags=Barbarian|roll=Intimidation|dc=5}} | |||
* {{Dialogue option|One word and I can fry you to a crisp.|tags=Wizard, Warlock, Sorcerer|roll=Intimidation|dc=5}} | |||
* {{Dialogue option|Let me pass, or I'll spread word about this wonderful patch of land ripe for the taking.|tags=Bard|roll=Intimidation|dc=5}} | |||
Successfully passing all ability checks grants a {{SmRarityItem|Hyena Ear}} and results in a compromise between the party and Timber. | |||
=== Dark Urge === | |||
If the [[The Dark Urge]] is chosen as [[Origin]], interacting with Timber without Speak with Animals will automatically result in her death. If Speak with Animals is active, choosing the dialogue option ''Last words I won't remember'' will kill the squirrel without a check. | |||
Regardless, killing Timber earns [[File:Inspiration Icon.png|21px|link=]] [[Inspiration|Indulge Thine Appetites]] for the [[Haunted One]] background. | |||
== Companion approval == | |||
<!-- Verified in game data files: DEN_General_Squirrel --> | |||
* {{Dialogue option|''Kick the squirrel.''|roll=Dexterity|dc=10}} (Note: Astarion seems to only approve if it is known that this is Timber's territory.) {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | |||
* {{Dialogue option|My instincts are sharp, daggered things. Stay out of their way.|tags=The Dark Urge}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}}{{Approval|Wyll|-1}} {{Approval|Astarion|+1}} | |||
* {{Dialogue option|It came right at me!|tags=The Dark Urge}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}}{{Approval|Wyll|-1}} {{Approval|Astarion|+1}} | |||
== External links == | |||
* {{FRWiki|Timber|long}} | |||
{{Emerald Grove}} | |||
[[Category:Squirrels]] | |||
[[Category:Beasts]] | |||
[[Category:Characters]] | |||
[[Category:Characters in the Emerald Grove]] | |||
[[Category:Characters in Act One]] |
Latest revision as of 19:05, 3 December 2024
Timber is a squirrel in the Emerald Grove during Act One.
“Get out!„
Involvement[edit | edit source]
Act One[edit | edit source]
Timber patrols the area of the Emerald Grove below Nadira, at the top of the elevator above the Sacred Pool. If a character without active interacts with her, she immediately bites them (but inflicts no damage) for trespassing on her territory.
The party can choose to either kick the squirrel or study her behaviour.
- [DEXTERITY] Kick the squirrel. (DC 10) +1 -1 -1
- [DEXTERITY] Kick her. (DC 10) (if using Speak with Animals) +1 -1 -1
- [ANIMAL HANDLING] Study the creature's behaviour. (DC 10)
If a party member kicks the squirrel, Timber will smack against a tree and die. If the party member fails to kick her, they can try one more time.
If the party study the squirrel, they learn that this is Timber's territory, and they have several further options to scold or threaten her:
- [ANIMAL HANDLING] Scold her with a click of your tongue. (DC 10)
- [INTIMIDATION] Get out of here. Now. (DC 10)
- [BERSERKER] [INTIMIDATION] ROAR. (DC 10 )
- [BARBARIAN] [INTIMIDATION] Growl threateningly. (DC 10 )
If using Speak with Animals, she tells the party immediately that this is her territory, and the party member can respond:
- All right, you win. I'm leaving. (ends conversation)
- [GITHYANKI] [INTIMIDATION] I'm not to be trifled with, creature. (DC 10)
- [INTIMIDATION] Back of, squirrel. Or I'll make you. (DC 10)
- [PERSUASION] There's plenty of room for both of us. (DC 10)
- [BERSERKER] [INTIMIDATION] ROAR. I WILL EAT YOU. (DC 5)
- [BARBARIAN] [INTIMIDATION] I could eat you whole - you can pretend I'm gone, once you're in the dark of my belly. (DC 5)
- [WIZARD] [WARLOCK] [SORCERER] [INTIMIDATION] One word and I can fry you to a crisp. (DC 5)
- [BARD] [INTIMIDATION] Let me pass, or I'll spread word about this wonderful patch of land ripe for the taking. (DC 5)
Successfully passing all ability checks grants a Hyena Ear and results in a compromise between the party and Timber.
Dark Urge[edit | edit source]
If the The Dark Urge is chosen as Origin, interacting with Timber without Speak with Animals will automatically result in her death. If Speak with Animals is active, choosing the dialogue option Last words I won't remember will kill the squirrel without a check.
Regardless, killing Timber earns Indulge Thine Appetites for the Haunted One background.
Companion approval[edit | edit source]
- [DEXTERITY] Kick the squirrel. (DC 10) (Note: Astarion seems to only approve if it is known that this is Timber's territory.) +1 -1 -1
- [THE DARK URGE] My instincts are sharp, daggered things. Stay out of their way. -1 -1 -1 +1
- [THE DARK URGE] It came right at me! -1 -1 -1 +1
External links[edit | edit source]
- Timber on the Forgotten Realms Wiki