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Ancient Mud Mephit: Difference between revisions

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|race=Mephit
|race=Mephit
|type=Elemental
|type=Elemental
|HP=14
|HP=14; 23{{Tactician}}
|AC=11
|AC=11
|speed=9m / 30ft
|speed=9m / 30ft

Revision as of 20:46, 15 November 2023

Template:Up to date

Ancient Mud Mephit
Mud Mephit Model.png
Stats
Level 3

STR

8
(-1)

DEX

12
(+1)

CON

12
(+1)

INT

9
(-1)

WIS

11

CHA

7
(-2)
Bg3 content hr.png
Creature Race Icon.png  Race Mephit
Creature Type Icon.png  Type Elemental
HP Icon.png  HP 14; 23TTactician
Creature AC Icon.png  AC 11
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Tiny
Weight Icon.png  Weight 4kg / 8lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Resistances
Immune to all Poison
Character information
Location Sunlit Wetlands
Experience on kill 20
In-game
Ancient Mud Mephit.jpg


Ancient Mud Mephits are a type of Elemental creature founded in the Sunlit Wetlands on the secluded island of the Decrepit Sanctuary. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial who often work with other elemental or natural beings.

Attacks and Abilities

Generic Physical.webp
Muddy Claws Muddy Claws ()
Lash out with deadly fists.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
Mud Fling Mud Fling ()
Throw a hunk of mud.
 Range: 14 m / 47 ft
Generic Damage.webp
Mud Breath Mud Breath ()
Belch viscid mud at a foe to Restrain Restrain it.
DEX Save
AoE: 5 m / 17 ft (Cone)
Death Burst Mud.webp
Death Burst Death Burst ()
D6 Force.png 4d6 (4~24) Damage TypesForce
Explode in a burst of sticky mud. It dries instantly on any nearby creatures not made of mud, Restraining Restraining and hurting them.
DEX Save
AoE: 3 m / 10 ft (Radius)
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Summon Mephit

Mud Patch

  • When slain, leaves a mud patch in a AoE: 1 m / 3 ft (Radius) that counts as Difficult Terrain Difficult Terrain.

Notable Drops

Notes and Triva

  • Despite having the Death Burst passive feature, it doesn't trigger when slain.