Ad placeholder

Timber: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(infobox)
No edit summary
Line 32: Line 32:
'''Timber''' is a [[squirrel]] in [[Baldur's Gate 3]].
'''Timber''' is a [[squirrel]] in [[Baldur's Gate 3]].


Timber patrols the area of the [[Emerald Grove]] below the bugbear assassin, at the top of the elevator above the sacred pool. If a character without [[Speak with Animals]] active interacts with her, she will immediately bite them (no damage) for trespassing on her territory. Passing two Animal Handling (DC 10) checks results in a compromise being reached and the character being rewarded with a [[Hyena Ear]].
Timber patrols the area of the [[Emerald Grove]] below the bugbear assassin, at the top of the elevator above the sacred pool. If a character without [[Speak with Animals]] active interacts with her, she will immediately bite them (no damage) for trespassing on her territory. Passing two Animal Handling (DC 10) checks or a Barbarian Intimidation check (DC 5) results in a compromise being reached and the character being rewarded with a [[Hyena Ear]].  


Alternatively, the character may lethally punt Timber against a tree by passing a [[Dexterity]] check (DC: 10).  
Alternatively, the character may lethally punt Timber against a tree by passing a [[Dexterity]] check (DC: 10).  

Revision as of 22:03, 6 March 2024

Timber is a squirrel in Baldur's Gate 3.

Timber patrols the area of the Emerald Grove below the bugbear assassin, at the top of the elevator above the sacred pool. If a character without Speak with Animals active interacts with her, she will immediately bite them (no damage) for trespassing on her territory. Passing two Animal Handling (DC 10) checks or a Barbarian Intimidation check (DC 5) results in a compromise being reached and the character being rewarded with a Hyena Ear.

Alternatively, the character may lethally punt Timber against a tree by passing a Dexterity check (DC: 10).

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

If a character is playing as The Dark Urge, interacting with Timber without Speak with Animals will automatically result in her death. If Speak with Animals is active, choosing the "Last words I won't remember" dialogue option will kill the squirrel without a check. Either way, killing Timber earns the Inspiration Icon.pngInspirational Event Indulge Thine Appetites (Haunted One background).

Companion approval

  • [Dexterity] - Kick the squirrel (Note: Astarion seems to only approve if you know it's Timber's territory.) Astarion approves +1 Wyll disapproves -1 Karlach disapproves -1
  • The Dark Urge: "My instincts are sharp, daggered things. Stay out of their way." or "It came right at me!" Karlach disapproves -1 Shadowheart disapproves -1Wyll disapproves -1 Astarion approves +1