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Constitution Saving Throws: Difference between revisions

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Contains all non-unique Weapon Actions that are determined by weapon type. The [[DC]]'s of the
Contains all non-unique Weapon Actions that are determined by weapon type. The [[DC]]'s of the
effects can be determined via the [[Spell Save DC|Weapon Action DC]] of the wielder.
effects can be determined via the [[Spell Save DC|Weapon Action DC]] of the wielder.
Some unique Weapons like [[Shar's Spear of Evening]] may have additional weapon actions that
from this list that are not part of their unique actions and are not a weapon action from
their weapon type category.


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"

Revision as of 21:57, 27 April 2024

List of all effects that use Constitution Saving Throws. The listed effects may have additional properties that are not mentioned here because they are not part of the Constitution Saving Throw.

Features

Class Features

Class Subclass Name Level DC Effect
Barbarian Barbarian Wild Magic Barbarian Wild Magic Barbarian Bolt of Light Bolt of Light 3 12? Target takes 1d6 Radiant Damage and becomes Blinded Blinded
Dark Tendrils Dark Tendrils 3 12? Each creature within 9 m / 30 ft of you takes 1d12Damage TypesNecrotic damage. Additionally, you gain 1d12 Temporary Hit Points
Cleric Cleric Light Domain Light Domain Radiance of the Dawn Radiance of the Dawn 2 Spell Save DC Hostile Creatures within 9 m / 30 ft of you take 2d10 + Character LevelDamage TypesRadiant damage unless they have full cover.
Druid Druid None Wild Shaper Spider Wild Shaper Spider Venomous Bite Venomous Bite 2 13 Affected entity becomes Poisoned Poisoned.
Wild Shape Owlbear Wild Shape Owlbear Enrage Enrage 6 17 Affected entities within 18 m / 60 ft become Fearful Fearful.
Wild Shape Dilophosaurus Wild Shape Dilophosaurus Corrosive Spit Corrosive Spit 10 Spell Save DC The target's Armour Class Armour Class decreases by 1 per turn, to a maximum penalty of -5, and it takes 1d10Damage TypesAcid damage per turn. Water removes the spit and its effects.
Circle of the Moon Circle of the Moon Wild Shape: Air Myrmidon Wild Shape: Air Myrmidon Electrified Flail Electrified Flail 10 13 Affected entities becomes Stunned Stunned.
Wild Shape: Earth Myrmidon Wild Shape: Earth Myrmidon Grounded Thunder Strike Grounded Thunder Strike 10 13 Affected entity becomes Prone Prone.
Wild Shape: Fire Myrmidon Wild Shape: Fire Myrmidon Scorching Strike Scorching Strike 10 13 Affected entity starts Burning Burning.
Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon Hiemal Strike Hiemal Strike 10 13 Affected entity becomes Chilled Chilled.
Circle of the Spores Circle of the Spores Halo of Spores Halo of Spores 2 Spell Save DC Affected entity takes 1d4Damage TypesNecrotic damage. Increases to 1d6Damage TypesNecrotic at Level 6 and to 1d8Damage TypesNecrotic at Level 10.
Spreading Spores Spreading Spores 10 Spell Save DC Affected entities takes 2d8Damage TypesNecrotic damage.
Monk Monk None Stunning Strike Stunning Strike 5 Weapon Action DC Affected entity becomes Stunned Stunned.
Ranger Ranger Beast Master Beast Master Wolf Spider Companion Wolf Spider Companion Venomous Bite Venomous Bite 3 Spell Save DC Affected entity becomes Poisoned Poisoned.
Wolf Companion Wolf Companion Infectious Bite Infectious Bite 5 Spell Save DC Affected entity becomes Poisoned Poisoned.

Conditions

Spells

All spells except Dethrone have their DC be determined by the Spellcasters Spell Save DC.

Name Spell Level Effect
Poison Spray Poison Spray Cantrip 1d12Damage TypesPoison damage, increases to 2d12Damage TypesPoison at Level 5 and to

3d12Damage TypesPoison at Level 10. Saving against the spell negates the damage.

Ray of Sickness Ray of Sickness Level 1 Affected entity becomes Poisoned Poisoned.
Searing Smite Searing Smite Level 1 For 10 turns the target takes 1d6Damage TypesFire until it succeeds the Constitution saving throw.
Thunderwave Thunderwave Level 1 Affected entities are pushed away from the spellcasting direction. Saving halves damage and negates the push effect.
Blindness Blindness Level 2 Affected entities become Blinded Blinded.
Branding Smite Branding Smite Level 2 Affected entities can not turn Invisible Invisible anymore.
Heat Metal Heat Metal Level 2 Creatures holding metal weapons will drop the weapon. On save the creature will gain Disadvantage Icon.png Disadvantage on Attack rolls and Ability checks as long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save.
Moonbeam Moonbeam Level 2 Affected entities take 2d10 Damage TypesRadiant damage when entering/starting their turn in the area of effect. Saving halves the damage.
Shatter Shatter Level 2 Affected entities take 3d8 Damage TypesThunder damage. Saving halves the damage.
Blinding Smite Blinding Smite Level 3 The affected entity is Blinded Blinded.
Sleet Storm Sleet Storm Level 3 Affected entities have to succeed or their Concentration Concentration will be broken.
Stinking Cloud Stinking Cloud Level 3 Affected entities have to succeed or they can't take Actions.
Blight Blight Level 4 Affected entity takes 8d8Damage TypesNecrotic damage. Plants take maximum damage and have Disadvantage Icon.png Disadvantage against

the saving throw. Saving against the spell halves the damage.

Cloudkill Cloudkill Level 5 Affected entities takes 5d8Damage TypesPoison damage. Saving against the spell halves the damage.
Cone of Cold Cone of Cold Level 5 Affected entities takes 8d8Damage TypesCold damage. Saving against the spell halves the damage.
Contagion Contagion Level 5 If an affected entity fails three Saving throws before the spell ends, it contracts a

Disease of the spellcaster's choice.

Destructive Wave Destructive Wave Level 5 Affected entities take 5d6Damage TypesThunder + 5d6Damage TypesRadiant/5d6Damage TypesNecrotic damage and fall

Prone Prone. Saving against the spell halves damage and negates Prone Prone.

Dethrone Dethrone Level 5 Affected entities take 10d6 + 20Damage TypesNecrotic damage. Saving against the spell halves damage. Dethrone has set DC of 18.
Insect Plague Insect Plague Level 5 Affected entities take 4d10Damage TypesPiercing damage. Saving against the spell halves damage.
Circle of Death Circle of Death Level 6 Affected entities take 8d6Damage TypesNecrotic damage. Saving against the spell halves damage.
Flesh to Stone Flesh to Stone Level 6 Affected entity is Restrained Restrained. It makes Saving throw at the end of each turn. If it fails 4 times while the spell is active it becomes Petrified Petrified.
Harm Harm Level 6 Affected entity takee 14d6Damage TypesNecrotic damage and reduces their hit point maximum by the same amount. It can reduce a creature to below 1 hit point. Saving against the spell halves damage and retains maximum hit points.
Otiluke's Freezing Sphere Otiluke's Freezing Sphere Level 6 Affected entities take 10d6Damage TypesCold damage. Saving against the spell halves damage.
Sunbeam Sunbeam Level 6 Affected entities takee 6d8Damage TypesRadiant damage and are Blinded Blinded for 10 turns. Saving against the spell halves damage and negates the condition.

Weapon Actions

Contains all non-unique Weapon Actions that are determined by weapon type. The DC's of the effects can be determined via the Weapon Action DC of the wielder. Some unique Weapons like Shar's Spear of Evening may have additional weapon actions that from this list that are not part of their unique actions and are not a weapon action from their weapon type category.

Name Weapon Type Effect
Heartstopper Heartstopper Morningstar Affected entity has Disadvantage Icon.png Disadvantage on Constitution saving throws and has one fewer Action for two turns. It can be removed by healing.
Pommel Strike Pommel Strike Greatsword, Longsword Inflicts Dazed Dazed for 2 turns.
Concussive Smash Concussive Smash Club, Flail, Greatclub, Light Hammer, Mace, Maul, Morningstar, Warhammer Inflicts Dazed Dazed for 2 turns.
Maiming Strike Maiming Strike Battle Axe, War Pick Inflicts Maimed Maimed for 2 turns.
Lacerate Lacerate Battle Axe, Handaxe, Glaive, Greatsword, Halberd, Longsword, Scimitar, Sickle Inflicts Bleeding Bleeding for 2 turns.

Items

Weapons

Amulets

Rings

  • Burnished Ring - Paralyzing Ray

Headwear

Handwear

Footwear

Cloaks

Miscelanous

  • Signed Trade Vista - Flesh to Gold

Grenades

Coatings

Name Craftable DC Effect
Oil of Diminution Yes 11 Affected entity is Reduced Reduced.
Drow Poison Yes 13 Affected entity is Poisoned Poisoned and will start Sleeping Sleeping.
Crawler Mucus Yes 13 Affected entity is Poisoned Poisoned and Paralysed Paralysed.
Karabasan's Poison No 13 Affected entity is Poisoned Poisoned and Paralysed Paralysed.
Malice Yes 15 Affected entity is Poisoned Poisoned and Blinded Blinded.
Simple Toxin Yes 11 Affected entity takes 1d4Damage TypesPoison damage at the end of its next turn.
Serpent Fang Toxin Yes 13 Affected entity takes 1d6Damage TypesPoison damage at the end of its next turn.
Wyvern Toxin Yes 15 Affected entity takes 1d8Damage TypesPoison damage at the end of its next turn.
Purple Worm Toxin Yes 19 Affected entity takes 1d10Damage TypesPoison damage at the end of its next turn.
Thisobald's Brewed-Up Bellyglummer Yes 17 Affected entity is Poisoned Poisoned and takes 1d6Damage TypesPoison damage at the end of its next turn.

All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. There might be differences in DC's of AoE effect vs. the DC of the coating?